[Mesa-dev] [PATCH 4/6] swrast: Fix fastpaths for glRead/WritePixels(GL_DEPTH_STENCIL)

Chad Versace chad at chad-versace.us
Mon Oct 17 07:27:09 PDT 2011


In some cases, Intel hardware requires that depth and stencil buffers be
separate. To accommodate swrast, i965 resorts to hackery that causes
a segfault in the fastpaths of draw_depth_stencil_pixels() and
read_depth_stencil_pixels().

The hack is that i965 sets framebuffer->Attachment[BUFFER_DEPTH].Renderbuffer
and framebuffer->Attachment[BUFFER_STENCIL].Renderbuffer to a dummy
renderbuffer for which the GetRow accessors and friends are null. The real
buffers are located at framebuffer->_DepthBuffer and framebuffer->_Stencilbuffer.

To fix the segault, this patch skips the fastpath if
framebuffer->Attachment[BUFFER_DEPTH].Renderbuffer->GetRow is null.

Note: This is a candidate for the 7.11 branch.
Signed-off-by: Chad Versace <chad at chad-versace.us>
---
 src/mesa/swrast/s_drawpix.c |    2 ++
 src/mesa/swrast/s_readpix.c |    2 ++
 2 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 6535a8f..20bf4d62 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -593,6 +593,8 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
        depthRb->Format == MESA_FORMAT_Z24_S8 &&
        type == GL_UNSIGNED_INT_24_8 &&
        depthRb == stencilRb &&
+       depthRb->GetRow &&  /* May be null if depthRb is a wrapper around
+			    * separate depth and stencil buffers. */
        !scaleOrBias &&
        !zoom &&
        ctx->Depth.Mask &&
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index d120468..0d2e63f 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -394,6 +394,8 @@ read_depth_stencil_pixels(struct gl_context *ctx,
        depthRb->Format == MESA_FORMAT_Z24_S8 &&
        type == GL_UNSIGNED_INT_24_8 &&
        depthRb == stencilRb &&
+       depthRb->GetRow &&  /* May be null if depthRb is a wrapper around
+			    * separate depth and stencil buffers. */
        !scaleOrBias &&
        !stencilTransfer) {
       /* This is the ideal case.
-- 
1.7.6.4



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