[Mesa-dev] r600g shader optimization
thomas.stellard at amd.com
Wed Oct 19 07:49:08 PDT 2011
On Fri, 2011-10-07 at 10:14 -0400, Vadim Girlin wrote:
> Recently I've been working on the shader optimization for r600g, and now
> I have the initial working implementation of simple alu scheduler and
> register allocator. It has no piglit regressions, though it's still a
> work in progress and there are known issues with some applications.
> I've pushed the working branch to github:
What's the current status of this branch? Is there anything in there
that is stable and ready to merge?
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