[Mesa-dev] [PATCH 16/20] mesa: Add log_uniform and log_program_parameters to dump data

Ian Romanick idr at freedesktop.org
Fri Oct 28 10:42:43 PDT 2011


From: Ian Romanick <ian.d.romanick at intel.com>

These were both useful debugging aids while developing this code.
log_uniform will be used to keep the MESA_GLSL=uniform behavior.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/uniform_query.cpp |   72 +++++++++++++++++++++++++++++++++++++++
 1 files changed, 72 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 1817164..db2f200 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -528,6 +528,78 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
    }
 }
 
+static void
+log_uniform(const void *values, enum glsl_base_type basicType,
+	    unsigned rows, unsigned cols, unsigned count,
+	    bool transpose,
+	    const struct gl_shader_program *shProg,
+	    GLint location,
+	    const struct gl_uniform_storage *uni)
+{
+
+   const union gl_constant_value *v = (const union gl_constant_value *) values;
+   const unsigned elems = rows * cols * count;
+   const char *const extra = (cols == 1) ? "uniform" : "uniform matrix";
+
+   printf("Mesa: set program %u %s \"%s\" (loc %d, type \"%s\", "
+	  "transpose = %s) to: ",
+	  shProg->Name, extra, uni->name, location, uni->type->name,
+	  transpose ? "true" : "false");
+   for (unsigned i = 0; i < elems; i++) {
+      if (i != 0 && ((i % rows) == 0))
+	 printf(", ");
+
+      switch (basicType) {
+      case GLSL_TYPE_UINT:
+	 printf("%u ", v[i].u);
+	 break;
+      case GLSL_TYPE_INT:
+	 printf("%d ", v[i].i);
+	 break;
+      case GLSL_TYPE_FLOAT:
+	 printf("%g ", v[i].f);
+	 break;
+      default:
+	 assert(!"Should not get here.");
+	 break;
+      }
+   }
+   printf("\n");
+   fflush(stdout);
+}
+
+#if 0
+static void
+log_program_parameters(const struct gl_shader_program *shProg)
+{
+   static const char *stages[] = {
+      "vertex", "fragment", "geometry"
+   };
+
+   assert(Elements(stages) == MESA_SHADER_TYPES);
+
+   for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+      if (shProg->_LinkedShaders[i] == NULL)
+	 continue;
+
+      const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
+
+      printf("Program %d %s shader parameters:\n",
+	     shProg->Name, stages[i]);
+      for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) {
+	 printf("%s: %p %f %f %f %f\n",
+		prog->Parameters->Parameters[j].Name,
+		prog->Parameters->ParameterValues[j],
+		prog->Parameters->ParameterValues[j][0].f,
+		prog->Parameters->ParameterValues[j][1].f,
+		prog->Parameters->ParameterValues[j][2].f,
+		prog->Parameters->ParameterValues[j][3].f);
+      }
+   }
+   fflush(stdout);
+}
+#endif
+
 /**
  * Check if the type given by userType is allowed to set a uniform of the
  * target type.  Generally, equivalence is required, but setting Boolean
-- 
1.7.6.4



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