[Mesa-dev] [PATCH 2/4] mesa: add initial API changes for ARB_vertex_type_2_10_10_10_rev.

Dave Airlie airlied at gmail.com
Sun Sep 4 07:05:03 PDT 2011


From: Dave Airlie <airlied at redhat.com>

add new APIs to the internal mesa driver interface + set funcs in vtxfmt.c

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/dd.h     |   64 ++++++++++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/vtxfmt.c |   47 +++++++++++++++++++++++++++++++++++
 2 files changed, 111 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index d918b1e..b9305ad 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1112,6 +1112,70 @@ typedef struct {
    void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
    void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
 
+   /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
+   void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
+   void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
+
+   void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
+   void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
+
+   void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
+   void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
+
+   void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
+   void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
+
+   void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
+   void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
+
+   void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
+   void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
+
+   void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
+   void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
+
+   void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
+   void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
+   void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
+   void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
+   void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
+   void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
+   void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
+   void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
+
+   void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
+   void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
+
+   void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
+   void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
+
+   void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
+   void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
+
+   void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
+   void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
+
+   void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
+					GLboolean normalized, GLuint value);
+   void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
+					GLboolean normalized, GLuint value);
+   void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
+					GLboolean normalized, GLuint value);
+   void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
+					GLboolean normalized, GLuint value);
+   void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
+					GLboolean normalized,
+					 const GLuint *value);
+   void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
+					GLboolean normalized,
+					 const GLuint *value);
+   void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
+					GLboolean normalized,
+					 const GLuint *value);
+   void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
+					 GLboolean normalized,
+					 const GLuint *value);
+
    /*@}*/
 
    void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index d094147..03735d7 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -144,6 +144,53 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
    SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
    SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
    SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
+
+   /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
+   SET_VertexP2ui(tab, vfmt->VertexP2ui);
+   SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
+   SET_VertexP3ui(tab, vfmt->VertexP3ui);
+   SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
+   SET_VertexP4ui(tab, vfmt->VertexP4ui);
+   SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
+
+   SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
+   SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
+   SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
+   SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
+   SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
+   SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
+   SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
+   SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
+
+   SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
+   SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
+   SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
+   SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
+   SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
+   SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
+   SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
+   SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
+
+   SET_NormalP3ui(tab, vfmt->NormalP3ui);
+   SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
+
+   SET_ColorP3ui(tab, vfmt->ColorP3ui);
+   SET_ColorP4ui(tab, vfmt->ColorP4ui);
+   SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
+   SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
+
+   SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
+   SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
+
+   SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
+   SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
+   SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
+   SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
+
+   SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
+   SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
+   SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
+   SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
 }
 
 
-- 
1.7.6



More information about the mesa-dev mailing list