[Mesa-dev] [PATCH 02/12] mesa: move software texel fetch code into swrast

Brian Paul brian.e.paul at gmail.com
Sat Sep 10 10:55:07 PDT 2011


From: Brian Paul <brianp at vmware.com>

It's only used by swrast now so move it out of core Mesa.
---
 src/mesa/SConscript                            |    2 +-
 src/mesa/drivers/dri/nouveau/nouveau_texture.c |    2 +-
 src/mesa/main/texfetch.c                       | 1057 -----------
 src/mesa/main/texfetch.h                       |   45 -
 src/mesa/main/texfetch_tmp.h                   | 2341 ------------------------
 src/mesa/main/texparam.c                       |    1 -
 src/mesa/sources.mak                           |    2 +-
 src/mesa/swrast/s_context.c                    |    2 +-
 src/mesa/swrast/s_texfetch.c                   | 1057 +++++++++++
 src/mesa/swrast/s_texfetch.h                   |   44 +
 src/mesa/swrast/s_texfetch_tmp.h               | 2341 ++++++++++++++++++++++++
 src/mesa/swrast/s_texrender.c                  |    6 +-
 12 files changed, 3451 insertions(+), 3449 deletions(-)
 delete mode 100644 src/mesa/main/texfetch.c
 delete mode 100644 src/mesa/main/texfetch.h
 delete mode 100644 src/mesa/main/texfetch_tmp.h
 create mode 100644 src/mesa/swrast/s_texfetch.c
 create mode 100644 src/mesa/swrast/s_texfetch.h
 create mode 100644 src/mesa/swrast/s_texfetch_tmp.h

diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index dfc8bd4..ff1ffe0 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -114,7 +114,6 @@ main_sources = [
     'main/texcompress_s3tc.c',
     'main/texcompress_fxt1.c',
     'main/texenv.c',
-    'main/texfetch.c',
     'main/texformat.c',
     'main/texgen.c',
     'main/texgetimage.c',
@@ -173,6 +172,7 @@ swrast_sources = [
     'swrast/s_span.c',
     'swrast/s_stencil.c',
     'swrast/s_texcombine.c',
+    'swrast/s_texfetch.c',
     'swrast/s_texfilter.c',
     'swrast/s_texrender.c',
     'swrast/s_texture.c',
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index 2f8c2f5..320bc8c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -37,9 +37,9 @@
 #include "main/texcompress.h"
 #include "main/texgetimage.h"
 #include "main/mipmap.h"
-#include "main/texfetch.h"
 #include "main/teximage.h"
 #include "drivers/common/meta.h"
+#include "swrast/s_texfetch.h"
 
 static struct gl_texture_object *
 nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
deleted file mode 100644
index 11cc8e0..0000000
--- a/src/mesa/main/texfetch.c
+++ /dev/null
@@ -1,1057 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  7.7
- *
- * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
- * Copyright (c) 2009  VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch.c
- *
- * Texel fetch/store functions
- *
- * \author Gareth Hughes
- */
-
-
-#include "colormac.h"
-#include "macros.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
-#include "texcompress_rgtc.h"
-#include "texfetch.h"
-#include "teximage.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
-
-
-/**
- * Convert an 8-bit sRGB value from non-linear space to a
- * linear RGB value in [0, 1].
- * Implemented with a 256-entry lookup table.
- */
-static INLINE GLfloat
-nonlinear_to_linear(GLubyte cs8)
-{
-   static GLfloat table[256];
-   static GLboolean tableReady = GL_FALSE;
-   if (!tableReady) {
-      /* compute lookup table now */
-      GLuint i;
-      for (i = 0; i < 256; i++) {
-         const GLfloat cs = UBYTE_TO_FLOAT(i);
-         if (cs <= 0.04045) {
-            table[i] = cs / 12.92f;
-         }
-         else {
-            table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
-         }
-      }
-      tableReady = GL_TRUE;
-   }
-   return table[cs8];
-}
-
-
-
-/* Texel fetch routines for all supported formats
- */
-#define DIM 1
-#include "texfetch_tmp.h"
-
-#define DIM 2
-#include "texfetch_tmp.h"
-
-#define DIM 3
-#include "texfetch_tmp.h"
-
-/**
- * Null texel fetch function.
- *
- * Have to have this so the FetchTexel function pointer is never NULL.
- */
-static void fetch_null_texelf( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   (void) texImage; (void) i; (void) j; (void) k;
-   texel[RCOMP] = 0.0;
-   texel[GCOMP] = 0.0;
-   texel[BCOMP] = 0.0;
-   texel[ACOMP] = 0.0;
-   _mesa_warning(NULL, "fetch_null_texelf() called!");
-}
-
-static void store_null_texel(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   (void) texImage;
-   (void) i;
-   (void) j;
-   (void) k;
-   (void) texel;
-   /* no-op */
-}
-
-
-
-/**
- * Table to map MESA_FORMAT_ to texel fetch/store funcs.
- * XXX this is somewhat temporary.
- */
-static struct {
-   gl_format Name;
-   FetchTexelFuncF Fetch1D;
-   FetchTexelFuncF Fetch2D;
-   FetchTexelFuncF Fetch3D;
-   StoreTexelFunc StoreTexel;
-}
-texfetch_funcs[MESA_FORMAT_COUNT] =
-{
-   {
-      MESA_FORMAT_NONE,
-      fetch_null_texelf,
-      fetch_null_texelf,
-      fetch_null_texelf,
-      store_null_texel
-   },
-
-   {
-      MESA_FORMAT_RGBA8888,
-      fetch_texel_1d_f_rgba8888,
-      fetch_texel_2d_f_rgba8888,
-      fetch_texel_3d_f_rgba8888,
-      store_texel_rgba8888
-   },
-   {
-      MESA_FORMAT_RGBA8888_REV,
-      fetch_texel_1d_f_rgba8888_rev,
-      fetch_texel_2d_f_rgba8888_rev,
-      fetch_texel_3d_f_rgba8888_rev,
-      store_texel_rgba8888_rev
-   },
-   {
-      MESA_FORMAT_ARGB8888,
-      fetch_texel_1d_f_argb8888,
-      fetch_texel_2d_f_argb8888,
-      fetch_texel_3d_f_argb8888,
-      store_texel_argb8888
-   },
-   {
-      MESA_FORMAT_ARGB8888_REV,
-      fetch_texel_1d_f_argb8888_rev,
-      fetch_texel_2d_f_argb8888_rev,
-      fetch_texel_3d_f_argb8888_rev,
-      store_texel_argb8888_rev
-   },
-   {
-      MESA_FORMAT_XRGB8888,
-      fetch_texel_1d_f_xrgb8888,
-      fetch_texel_2d_f_xrgb8888,
-      fetch_texel_3d_f_xrgb8888,
-      store_texel_xrgb8888
-   },
-   {
-      MESA_FORMAT_XRGB8888_REV,
-      fetch_texel_1d_f_xrgb8888_rev,
-      fetch_texel_2d_f_xrgb8888_rev,
-      fetch_texel_3d_f_xrgb8888_rev,
-      store_texel_xrgb8888_rev,
-   },
-   {
-      MESA_FORMAT_RGB888,
-      fetch_texel_1d_f_rgb888,
-      fetch_texel_2d_f_rgb888,
-      fetch_texel_3d_f_rgb888,
-      store_texel_rgb888
-   },
-   {
-      MESA_FORMAT_BGR888,
-      fetch_texel_1d_f_bgr888,
-      fetch_texel_2d_f_bgr888,
-      fetch_texel_3d_f_bgr888,
-      store_texel_bgr888
-   },
-   {
-      MESA_FORMAT_RGB565,
-      fetch_texel_1d_f_rgb565,
-      fetch_texel_2d_f_rgb565,
-      fetch_texel_3d_f_rgb565,
-      store_texel_rgb565
-   },
-   {
-      MESA_FORMAT_RGB565_REV,
-      fetch_texel_1d_f_rgb565_rev,
-      fetch_texel_2d_f_rgb565_rev,
-      fetch_texel_3d_f_rgb565_rev,
-      store_texel_rgb565_rev
-   },
-   {
-      MESA_FORMAT_ARGB4444,
-      fetch_texel_1d_f_argb4444,
-      fetch_texel_2d_f_argb4444,
-      fetch_texel_3d_f_argb4444,
-      store_texel_argb4444
-   },
-   {
-      MESA_FORMAT_ARGB4444_REV,
-      fetch_texel_1d_f_argb4444_rev,
-      fetch_texel_2d_f_argb4444_rev,
-      fetch_texel_3d_f_argb4444_rev,
-      store_texel_argb4444_rev
-   },
-   {
-      MESA_FORMAT_RGBA5551,
-      fetch_texel_1d_f_rgba5551,
-      fetch_texel_2d_f_rgba5551,
-      fetch_texel_3d_f_rgba5551,
-      store_texel_rgba5551
-   },
-   {
-      MESA_FORMAT_ARGB1555,
-      fetch_texel_1d_f_argb1555,
-      fetch_texel_2d_f_argb1555,
-      fetch_texel_3d_f_argb1555,
-      store_texel_argb1555
-   },
-   {
-      MESA_FORMAT_ARGB1555_REV,
-      fetch_texel_1d_f_argb1555_rev,
-      fetch_texel_2d_f_argb1555_rev,
-      fetch_texel_3d_f_argb1555_rev,
-      store_texel_argb1555_rev
-   },
-   {
-      MESA_FORMAT_AL44,
-      fetch_texel_1d_f_al44,
-      fetch_texel_2d_f_al44,
-      fetch_texel_3d_f_al44,
-      store_texel_al44
-   },
-   {
-      MESA_FORMAT_AL88,
-      fetch_texel_1d_f_al88,
-      fetch_texel_2d_f_al88,
-      fetch_texel_3d_f_al88,
-      store_texel_al88
-   },
-   {
-      MESA_FORMAT_AL88_REV,
-      fetch_texel_1d_f_al88_rev,
-      fetch_texel_2d_f_al88_rev,
-      fetch_texel_3d_f_al88_rev,
-      store_texel_al88_rev
-   },
-   {
-      MESA_FORMAT_AL1616,
-      fetch_texel_1d_f_al1616,
-      fetch_texel_2d_f_al1616,
-      fetch_texel_3d_f_al1616,
-      store_texel_al1616
-   },
-   {
-      MESA_FORMAT_AL1616_REV,
-      fetch_texel_1d_f_al1616_rev,
-      fetch_texel_2d_f_al1616_rev,
-      fetch_texel_3d_f_al1616_rev,
-      store_texel_al1616_rev
-   },
-   {
-      MESA_FORMAT_RGB332,
-      fetch_texel_1d_f_rgb332,
-      fetch_texel_2d_f_rgb332,
-      fetch_texel_3d_f_rgb332,
-      store_texel_rgb332
-   },
-   {
-      MESA_FORMAT_A8,
-      fetch_texel_1d_f_a8,
-      fetch_texel_2d_f_a8,
-      fetch_texel_3d_f_a8,
-      store_texel_a8
-   },
-   {
-      MESA_FORMAT_A16,
-      fetch_texel_1d_f_a16,
-      fetch_texel_2d_f_a16,
-      fetch_texel_3d_f_a16,
-      store_texel_a16
-   },
-   {
-      MESA_FORMAT_L8,
-      fetch_texel_1d_f_l8,
-      fetch_texel_2d_f_l8,
-      fetch_texel_3d_f_l8,
-      store_texel_l8
-   },
-   {
-      MESA_FORMAT_L16,
-      fetch_texel_1d_f_l16,
-      fetch_texel_2d_f_l16,
-      fetch_texel_3d_f_l16,
-      store_texel_l16
-   },
-   {
-      MESA_FORMAT_I8,
-      fetch_texel_1d_f_i8,
-      fetch_texel_2d_f_i8,
-      fetch_texel_3d_f_i8,
-      store_texel_i8
-   },
-   {
-      MESA_FORMAT_I16,
-      fetch_texel_1d_f_i16,
-      fetch_texel_2d_f_i16,
-      fetch_texel_3d_f_i16,
-      store_texel_i16
-   },
-   {
-      MESA_FORMAT_YCBCR,
-      fetch_texel_1d_f_ycbcr,
-      fetch_texel_2d_f_ycbcr,
-      fetch_texel_3d_f_ycbcr,
-      store_texel_ycbcr
-   },
-   {
-      MESA_FORMAT_YCBCR_REV,
-      fetch_texel_1d_f_ycbcr_rev,
-      fetch_texel_2d_f_ycbcr_rev,
-      fetch_texel_3d_f_ycbcr_rev,
-      store_texel_ycbcr_rev
-   },
-   {
-      MESA_FORMAT_R8,
-      fetch_texel_1d_f_r8,
-      fetch_texel_2d_f_r8,
-      fetch_texel_3d_f_r8,
-      store_texel_r8,
-   },
-   {
-      MESA_FORMAT_RG88,
-      fetch_texel_1d_f_rg88,
-      fetch_texel_2d_f_rg88,
-      fetch_texel_3d_f_rg88,
-      store_texel_rg88,
-   },
-   {
-      MESA_FORMAT_RG88_REV,
-      fetch_texel_1d_f_rg88_rev,
-      fetch_texel_2d_f_rg88_rev,
-      fetch_texel_3d_f_rg88_rev,
-      store_texel_rg88_rev,
-   },
-   {
-      MESA_FORMAT_R16,
-      fetch_texel_1d_f_r16,
-      fetch_texel_2d_f_r16,
-      fetch_texel_3d_f_r16,
-      store_texel_r16,
-   },
-   {
-      MESA_FORMAT_RG1616,
-      fetch_texel_1d_f_rg1616,
-      fetch_texel_2d_f_rg1616,
-      fetch_texel_3d_f_rg1616,
-      store_texel_rg1616,
-   },
-   {
-      MESA_FORMAT_RG1616_REV,
-      fetch_texel_1d_f_rg1616_rev,
-      fetch_texel_2d_f_rg1616_rev,
-      fetch_texel_3d_f_rg1616_rev,
-      store_texel_rg1616_rev,
-   },
-   {
-      MESA_FORMAT_ARGB2101010,
-      fetch_texel_1d_f_argb2101010,
-      fetch_texel_2d_f_argb2101010,
-      fetch_texel_3d_f_argb2101010,
-      store_texel_argb2101010
-   },
-   {
-      MESA_FORMAT_Z24_S8,
-      fetch_texel_1d_f_z24_s8,
-      fetch_texel_2d_f_z24_s8,
-      fetch_texel_3d_f_z24_s8,
-      store_texel_z24_s8
-   },
-   {
-      MESA_FORMAT_S8_Z24,
-      fetch_texel_1d_f_s8_z24,
-      fetch_texel_2d_f_s8_z24,
-      fetch_texel_3d_f_s8_z24,
-      store_texel_s8_z24
-   },
-   {
-      MESA_FORMAT_Z16,
-      fetch_texel_1d_f_z16,
-      fetch_texel_2d_f_z16,
-      fetch_texel_3d_f_z16,
-      store_texel_z16
-   },
-   {
-      MESA_FORMAT_X8_Z24,
-      fetch_texel_1d_f_s8_z24,
-      fetch_texel_2d_f_s8_z24,
-      fetch_texel_3d_f_s8_z24,
-      store_texel_s8_z24
-   },
-   {
-      MESA_FORMAT_Z24_X8,
-      fetch_texel_1d_f_z24_s8,
-      fetch_texel_2d_f_z24_s8,
-      fetch_texel_3d_f_z24_s8,
-      store_texel_z24_s8
-   },
-   {
-      MESA_FORMAT_Z32,
-      fetch_texel_1d_f_z32,
-      fetch_texel_2d_f_z32,
-      fetch_texel_3d_f_z32,
-      store_texel_z32
-   },
-   {
-      MESA_FORMAT_S8,
-      NULL,
-      NULL,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SRGB8,
-      fetch_texel_1d_srgb8,
-      fetch_texel_2d_srgb8,
-      fetch_texel_3d_srgb8,
-      store_texel_srgb8
-   },
-   {
-      MESA_FORMAT_SRGBA8,
-      fetch_texel_1d_srgba8,
-      fetch_texel_2d_srgba8,
-      fetch_texel_3d_srgba8,
-      store_texel_srgba8
-   },
-   {
-      MESA_FORMAT_SARGB8,
-      fetch_texel_1d_sargb8,
-      fetch_texel_2d_sargb8,
-      fetch_texel_3d_sargb8,
-      store_texel_sargb8
-   },
-   {
-      MESA_FORMAT_SL8,
-      fetch_texel_1d_sl8,
-      fetch_texel_2d_sl8,
-      fetch_texel_3d_sl8,
-      store_texel_sl8
-   },
-   {
-      MESA_FORMAT_SLA8,
-      fetch_texel_1d_sla8,
-      fetch_texel_2d_sla8,
-      fetch_texel_3d_sla8,
-      store_texel_sla8
-   },
-   {
-      MESA_FORMAT_SRGB_DXT1,
-      NULL,
-      _mesa_fetch_texel_2d_f_srgb_dxt1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SRGBA_DXT1,
-      NULL,
-      _mesa_fetch_texel_2d_f_srgba_dxt1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SRGBA_DXT3,
-      NULL,
-      _mesa_fetch_texel_2d_f_srgba_dxt3,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SRGBA_DXT5,
-      NULL,
-      _mesa_fetch_texel_2d_f_srgba_dxt5,
-      NULL,
-      NULL
-   },
-
-   {
-      MESA_FORMAT_RGB_FXT1,
-      NULL,
-      _mesa_fetch_texel_2d_f_rgb_fxt1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_RGBA_FXT1,
-      NULL,
-      _mesa_fetch_texel_2d_f_rgba_fxt1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_RGB_DXT1,
-      NULL,
-      _mesa_fetch_texel_2d_f_rgb_dxt1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_RGBA_DXT1,
-      NULL,
-      _mesa_fetch_texel_2d_f_rgba_dxt1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_RGBA_DXT3,
-      NULL,
-      _mesa_fetch_texel_2d_f_rgba_dxt3,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_RGBA_DXT5,
-      NULL,
-      _mesa_fetch_texel_2d_f_rgba_dxt5,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_RGBA_FLOAT32,
-      fetch_texel_1d_f_rgba_f32,
-      fetch_texel_2d_f_rgba_f32,
-      fetch_texel_3d_f_rgba_f32,
-      store_texel_rgba_f32
-   },
-   {
-      MESA_FORMAT_RGBA_FLOAT16,
-      fetch_texel_1d_f_rgba_f16,
-      fetch_texel_2d_f_rgba_f16,
-      fetch_texel_3d_f_rgba_f16,
-      store_texel_rgba_f16
-   },
-   {
-      MESA_FORMAT_RGB_FLOAT32,
-      fetch_texel_1d_f_rgb_f32,
-      fetch_texel_2d_f_rgb_f32,
-      fetch_texel_3d_f_rgb_f32,
-      store_texel_rgb_f32
-   },
-   {
-      MESA_FORMAT_RGB_FLOAT16,
-      fetch_texel_1d_f_rgb_f16,
-      fetch_texel_2d_f_rgb_f16,
-      fetch_texel_3d_f_rgb_f16,
-      store_texel_rgb_f16
-   },
-   {
-      MESA_FORMAT_ALPHA_FLOAT32,
-      fetch_texel_1d_f_alpha_f32,
-      fetch_texel_2d_f_alpha_f32,
-      fetch_texel_3d_f_alpha_f32,
-      store_texel_alpha_f32
-   },
-   {
-      MESA_FORMAT_ALPHA_FLOAT16,
-      fetch_texel_1d_f_alpha_f16,
-      fetch_texel_2d_f_alpha_f16,
-      fetch_texel_3d_f_alpha_f16,
-      store_texel_alpha_f16
-   },
-   {
-      MESA_FORMAT_LUMINANCE_FLOAT32,
-      fetch_texel_1d_f_luminance_f32,
-      fetch_texel_2d_f_luminance_f32,
-      fetch_texel_3d_f_luminance_f32,
-      store_texel_luminance_f32
-   },
-   {
-      MESA_FORMAT_LUMINANCE_FLOAT16,
-      fetch_texel_1d_f_luminance_f16,
-      fetch_texel_2d_f_luminance_f16,
-      fetch_texel_3d_f_luminance_f16,
-      store_texel_luminance_f16
-   },
-   {
-      MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
-      fetch_texel_1d_f_luminance_alpha_f32,
-      fetch_texel_2d_f_luminance_alpha_f32,
-      fetch_texel_3d_f_luminance_alpha_f32,
-      store_texel_luminance_alpha_f32
-   },
-   {
-      MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
-      fetch_texel_1d_f_luminance_alpha_f16,
-      fetch_texel_2d_f_luminance_alpha_f16,
-      fetch_texel_3d_f_luminance_alpha_f16,
-      store_texel_luminance_alpha_f16
-   },
-   {
-      MESA_FORMAT_INTENSITY_FLOAT32,
-      fetch_texel_1d_f_intensity_f32,
-      fetch_texel_2d_f_intensity_f32,
-      fetch_texel_3d_f_intensity_f32,
-      store_texel_intensity_f32
-   },
-   {
-      MESA_FORMAT_INTENSITY_FLOAT16,
-      fetch_texel_1d_f_intensity_f16,
-      fetch_texel_2d_f_intensity_f16,
-      fetch_texel_3d_f_intensity_f16,
-      store_texel_intensity_f16
-   },
-   {
-      MESA_FORMAT_R_FLOAT32,
-      fetch_texel_1d_f_r_f32,
-      fetch_texel_2d_f_r_f32,
-      fetch_texel_3d_f_r_f32,
-      store_texel_r_f32
-   },
-   {
-      MESA_FORMAT_R_FLOAT16,
-      fetch_texel_1d_f_r_f16,
-      fetch_texel_2d_f_r_f16,
-      fetch_texel_3d_f_r_f16,
-      store_texel_r_f16
-   },
-   {
-      MESA_FORMAT_RG_FLOAT32,
-      fetch_texel_1d_f_rg_f32,
-      fetch_texel_2d_f_rg_f32,
-      fetch_texel_3d_f_rg_f32,
-      store_texel_rg_f32
-   },
-   {
-      MESA_FORMAT_RG_FLOAT16,
-      fetch_texel_1d_f_rg_f16,
-      fetch_texel_2d_f_rg_f16,
-      fetch_texel_3d_f_rg_f16,
-      store_texel_rg_f16
-   },
-
-   /* non-normalized, signed int */
-   {
-      MESA_FORMAT_RGBA_INT8,
-      fetch_texel_1d_rgba_int8,
-      fetch_texel_2d_rgba_int8,
-      fetch_texel_3d_rgba_int8,
-      store_texel_rgba_int8
-   },
-   {
-      MESA_FORMAT_RGBA_INT16,
-      fetch_texel_1d_rgba_int16,
-      fetch_texel_2d_rgba_int16,
-      fetch_texel_3d_rgba_int16,
-      store_texel_rgba_int16
-   },
-   {
-      MESA_FORMAT_RGBA_INT32,
-      fetch_texel_1d_rgba_int32,
-      fetch_texel_2d_rgba_int32,
-      fetch_texel_3d_rgba_int32,
-      store_texel_rgba_int32
-   },
-
-   /* non-normalized, unsigned int */
-   {
-      MESA_FORMAT_RGBA_UINT8,
-      fetch_texel_1d_rgba_uint8,
-      fetch_texel_2d_rgba_uint8,
-      fetch_texel_3d_rgba_uint8,
-      store_texel_rgba_uint8
-   },
-   {
-      MESA_FORMAT_RGBA_UINT16,
-      fetch_texel_1d_rgba_uint16,
-      fetch_texel_2d_rgba_uint16,
-      fetch_texel_3d_rgba_uint16,
-      store_texel_rgba_uint16
-   },
-   {
-      MESA_FORMAT_RGBA_UINT32,
-      fetch_texel_1d_rgba_uint32,
-      fetch_texel_2d_rgba_uint32,
-      fetch_texel_3d_rgba_uint32,
-      store_texel_rgba_uint32
-   },
-
-   /* dudv */
-   {
-      MESA_FORMAT_DUDV8,
-      fetch_texel_1d_dudv8,
-      fetch_texel_2d_dudv8,
-      fetch_texel_3d_dudv8,
-      NULL
-   },
-
-   /* signed, normalized */
-   {
-      MESA_FORMAT_SIGNED_R8,
-      fetch_texel_1d_signed_r8,
-      fetch_texel_2d_signed_r8,
-      fetch_texel_3d_signed_r8,
-      store_texel_signed_r8
-   },
-   {
-      MESA_FORMAT_SIGNED_RG88_REV,
-      fetch_texel_1d_signed_rg88_rev,
-      fetch_texel_2d_signed_rg88_rev,
-      fetch_texel_3d_signed_rg88_rev,
-      store_texel_signed_rg88_rev
-   },
-   {
-      MESA_FORMAT_SIGNED_RGBX8888,
-      fetch_texel_1d_signed_rgbx8888,
-      fetch_texel_2d_signed_rgbx8888,
-      fetch_texel_3d_signed_rgbx8888,
-      store_texel_signed_rgbx8888
-   },
-   {
-      MESA_FORMAT_SIGNED_RGBA8888,
-      fetch_texel_1d_signed_rgba8888,
-      fetch_texel_2d_signed_rgba8888,
-      fetch_texel_3d_signed_rgba8888,
-      store_texel_signed_rgba8888
-   },
-   {
-      MESA_FORMAT_SIGNED_RGBA8888_REV,
-      fetch_texel_1d_signed_rgba8888_rev,
-      fetch_texel_2d_signed_rgba8888_rev,
-      fetch_texel_3d_signed_rgba8888_rev,
-      store_texel_signed_rgba8888_rev
-   },
-   {
-      MESA_FORMAT_SIGNED_R16,
-      fetch_texel_1d_signed_r16,
-      fetch_texel_2d_signed_r16,
-      fetch_texel_3d_signed_r16,
-      store_texel_signed_r16
-   },
-   {
-      MESA_FORMAT_SIGNED_GR1616,
-      fetch_texel_1d_signed_rg1616,
-      fetch_texel_2d_signed_rg1616,
-      fetch_texel_3d_signed_rg1616,
-      store_texel_signed_rg1616
-   },
-   {
-      MESA_FORMAT_SIGNED_RGB_16,
-      fetch_texel_1d_signed_rgb_16,
-      fetch_texel_2d_signed_rgb_16,
-      fetch_texel_3d_signed_rgb_16,
-      store_texel_signed_rgb_16
-   },
-   {
-      MESA_FORMAT_SIGNED_RGBA_16,
-      fetch_texel_1d_signed_rgba_16,
-      fetch_texel_2d_signed_rgba_16,
-      fetch_texel_3d_signed_rgba_16,
-      store_texel_signed_rgba_16
-   },
-   {
-      MESA_FORMAT_RGBA_16,
-      fetch_texel_1d_rgba_16,
-      fetch_texel_2d_rgba_16,
-      fetch_texel_3d_rgba_16,
-      store_texel_rgba_16
-   },
-   {
-      MESA_FORMAT_RED_RGTC1,
-      NULL,
-      _mesa_fetch_texel_2d_f_red_rgtc1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SIGNED_RED_RGTC1,
-      NULL,
-      _mesa_fetch_texel_2d_f_signed_red_rgtc1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_RG_RGTC2,
-      NULL,
-      _mesa_fetch_texel_2d_f_rg_rgtc2,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SIGNED_RG_RGTC2,
-      NULL,
-      _mesa_fetch_texel_2d_f_signed_rg_rgtc2,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_L_LATC1,
-      NULL,
-      _mesa_fetch_texel_2d_f_l_latc1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SIGNED_L_LATC1,
-      NULL,
-      _mesa_fetch_texel_2d_f_signed_l_latc1,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_LA_LATC2,
-      NULL,
-      _mesa_fetch_texel_2d_f_la_latc2,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SIGNED_LA_LATC2,
-      NULL,
-      _mesa_fetch_texel_2d_f_signed_la_latc2,
-      NULL,
-      NULL
-   },
-   {
-      MESA_FORMAT_SIGNED_A8,
-      fetch_texel_1d_signed_a8,
-      fetch_texel_2d_signed_a8,
-      fetch_texel_3d_signed_a8,
-      store_texel_signed_a8
-   },
-   {
-      MESA_FORMAT_SIGNED_L8,
-      fetch_texel_1d_signed_l8,
-      fetch_texel_2d_signed_l8,
-      fetch_texel_3d_signed_l8,
-      store_texel_signed_l8
-   },
-   {
-      MESA_FORMAT_SIGNED_AL88,
-      fetch_texel_1d_signed_al88,
-      fetch_texel_2d_signed_al88,
-      fetch_texel_3d_signed_al88,
-      store_texel_signed_al88
-   },
-   {
-      MESA_FORMAT_SIGNED_I8,
-      fetch_texel_1d_signed_i8,
-      fetch_texel_2d_signed_i8,
-      fetch_texel_3d_signed_i8,
-      store_texel_signed_i8
-   },
-   {
-      MESA_FORMAT_SIGNED_A16,
-      fetch_texel_1d_signed_a16,
-      fetch_texel_2d_signed_a16,
-      fetch_texel_3d_signed_a16,
-      store_texel_signed_a16
-   },
-   {
-      MESA_FORMAT_SIGNED_L16,
-      fetch_texel_1d_signed_l16,
-      fetch_texel_2d_signed_l16,
-      fetch_texel_3d_signed_l16,
-      store_texel_signed_l16
-   },
-   {
-      MESA_FORMAT_SIGNED_AL1616,
-      fetch_texel_1d_signed_al1616,
-      fetch_texel_2d_signed_al1616,
-      fetch_texel_3d_signed_al1616,
-      store_texel_signed_al1616
-   },
-   {
-      MESA_FORMAT_SIGNED_I16,
-      fetch_texel_1d_signed_i16,
-      fetch_texel_2d_signed_i16,
-      fetch_texel_3d_signed_i16,
-      store_texel_signed_i16
-   },
-   {
-      MESA_FORMAT_RGB9_E5_FLOAT,
-      fetch_texel_1d_rgb9_e5,
-      fetch_texel_2d_rgb9_e5,
-      fetch_texel_3d_rgb9_e5,
-      store_texel_rgb9_e5
-   },
-   {
-      MESA_FORMAT_R11_G11_B10_FLOAT,
-      fetch_texel_1d_r11_g11_b10f,
-      fetch_texel_2d_r11_g11_b10f,
-      fetch_texel_3d_r11_g11_b10f,
-      store_texel_r11_g11_b10f
-   },
-   {
-      MESA_FORMAT_Z32_FLOAT,
-      fetch_texel_1d_f_r_f32, /* Reuse the R32F functions. */
-      fetch_texel_2d_f_r_f32,
-      fetch_texel_3d_f_r_f32,
-      store_texel_r_f32
-   },
-   {
-      MESA_FORMAT_Z32_FLOAT_X24S8,
-      fetch_texel_1d_z32f_x24s8,
-      fetch_texel_2d_z32f_x24s8,
-      fetch_texel_3d_z32f_x24s8,
-      store_texel_z32f_x24s8
-   }
-};
-
-
-FetchTexelFuncF
-_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
-{
-#ifdef DEBUG
-   /* check that the table entries are sorted by format name */
-   gl_format fmt;
-   for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
-      assert(texfetch_funcs[fmt].Name == fmt);
-   }
-#endif
-
-   assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
-   assert(format < MESA_FORMAT_COUNT);
-
-   switch (dims) {
-   case 1:
-      return texfetch_funcs[format].Fetch1D;
-   case 2:
-      return texfetch_funcs[format].Fetch2D;
-   case 3:
-      return texfetch_funcs[format].Fetch3D;
-   default:
-      assert(0 && "bad dims in _mesa_get_texel_fetch_func");
-      return NULL;
-   }
-}
-
-
-StoreTexelFunc
-_mesa_get_texel_store_func(gl_format format)
-{
-   assert(format < MESA_FORMAT_COUNT);
-   return texfetch_funcs[format].StoreTexel;
-}
-
-
-/**
- * Adaptor for fetching a GLchan texel from a float-valued texture.
- */
-static void
-fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLchan *texelOut)
-{
-   GLfloat temp[4];
-   GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
-   ASSERT(texImage->FetchTexelf);
-   texImage->FetchTexelf(texImage, i, j, k, temp);
-   if (baseFormat == GL_DEPTH_COMPONENT ||
-       baseFormat == GL_DEPTH_STENCIL_EXT) {
-      /* just one channel */
-      UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
-   }
-   else {
-      /* four channels */
-      UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
-      UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
-      UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
-      UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
-   }
-}
-
-
-#if 0
-/**
- * Adaptor for fetching a float texel from a GLchan-valued texture.
- */
-static void
-fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLfloat *texelOut)
-{
-   GLchan temp[4];
-   GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
-   ASSERT(texImage->FetchTexelc);
-   texImage->FetchTexelc(texImage, i, j, k, temp);
-   if (baseFormat == GL_DEPTH_COMPONENT ||
-       baseFormat == GL_DEPTH_STENCIL_EXT) {
-      /* just one channel */
-      texelOut[0] = CHAN_TO_FLOAT(temp[0]);
-   }
-   else {
-      /* four channels */
-      texelOut[0] = CHAN_TO_FLOAT(temp[0]);
-      texelOut[1] = CHAN_TO_FLOAT(temp[1]);
-      texelOut[2] = CHAN_TO_FLOAT(temp[2]);
-      texelOut[3] = CHAN_TO_FLOAT(temp[3]);
-   }
-}
-#endif
-
-
-/**
- * Initialize the texture image's FetchTexelc and FetchTexelf methods.
- */
-void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
-{
-   gl_format format = texImage->TexFormat;
-
-   ASSERT(dims == 1 || dims == 2 || dims == 3);
-
-   if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT &&
-       _mesa_get_format_color_encoding(format) == GL_SRGB) {
-      format = _mesa_get_srgb_format_linear(format);
-   }
-
-   texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
-
-   texImage->FetchTexelc = fetch_texel_float_to_chan;
-
-   ASSERT(texImage->FetchTexelc);
-   ASSERT(texImage->FetchTexelf);
-}
-
-void
-_mesa_update_fetch_functions(struct gl_texture_object *texObj)
-{
-   GLuint face, i;
-   GLuint dims;
-
-   dims = _mesa_get_texture_dimensions(texObj->Target);
-
-   for (face = 0; face < 6; face++) {
-      for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
-         if (texObj->Image[face][i]) {
-	    _mesa_set_fetch_functions(texObj->Image[face][i], dims);
-         }
-      }
-   }
-}
diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h
deleted file mode 100644
index 002ff0c..0000000
--- a/src/mesa/main/texfetch.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  7.7
- *
- * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXFETCH_H
-#define TEXFETCH_H
-
-#include "mtypes.h"
-#include "formats.h"
-
-
-extern StoreTexelFunc
-_mesa_get_texel_store_func(gl_format format);
-
-extern FetchTexelFuncF
-_mesa_get_texel_fetch_func(gl_format format, GLuint dims);
-
-extern void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims);
-
-void
-_mesa_update_fetch_functions(struct gl_texture_object *texObj);
-#endif
diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h
deleted file mode 100644
index dbed3db..0000000
--- a/src/mesa/main/texfetch_tmp.h
+++ /dev/null
@@ -1,2341 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  7.7
- *
- * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
- * Copyright (c) 2008-2009  VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch_tmp.h
- * Texel fetch functions template.
- * 
- * This template file is used by texfetch.c to generate texel fetch functions
- * for 1-D, 2-D and 3-D texture images. 
- *
- * It should be expanded by defining \p DIM as the number texture dimensions
- * (1, 2 or 3).  According to the value of \p DIM a series of macros is defined
- * for the texel lookup in the gl_texture_image::Data.
- * 
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#if DIM == 1
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
-	((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
-
-#define FETCH(x) fetch_texel_1d_##x
-
-#elif DIM == 2
-
-#define TEXEL_ADDR( type, image, i, j, k, size )			\
-	((void) (k),							\
-	 ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
-
-#define FETCH(x) fetch_texel_2d_##x
-
-#elif DIM == 3
-
-#define TEXEL_ADDR( type, image, i, j, k, size )			\
-	((type *)(image)->Data + ((image)->ImageOffsets[k]		\
-             + (image)->RowStride * (j) + (i)) * (size))
-
-#define FETCH(x) fetch_texel_3d_##x
-
-#else
-#error	illegal number of texture dimensions
-#endif
-
-
-/* MESA_FORMAT_Z32 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z32)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[0] = src[0] * (1.0F / 0xffffffff);
-}
-
-#if DIM == 3
-static void store_texel_z32(struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLuint *depth = (const GLuint *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_Z16 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z16)(const struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[0] = src[0] * (1.0F / 65535.0F);
-}
-
-#if DIM == 3
-static void store_texel_z16(struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLushort *depth = (const GLushort *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F32 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
-   texel[RCOMP] = src[0];
-   texel[GCOMP] = src[1];
-   texel[BCOMP] = src[2];
-   texel[ACOMP] = src[3];
-}
-
-#if DIM == 3
-static void store_texel_rgba_f32(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *depth = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
-   dst[0] = depth[RCOMP];
-   dst[1] = depth[GCOMP];
-   dst[2] = depth[BCOMP];
-   dst[3] = depth[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F16 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
-   texel[RCOMP] = _mesa_half_to_float(src[0]);
-   texel[GCOMP] = _mesa_half_to_float(src[1]);
-   texel[BCOMP] = _mesa_half_to_float(src[2]);
-   texel[ACOMP] = _mesa_half_to_float(src[3]);
-}
-
-#if DIM == 3
-static void store_texel_rgba_f16(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *src = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
-   dst[0] = _mesa_float_to_half(src[RCOMP]);
-   dst[1] = _mesa_float_to_half(src[GCOMP]);
-   dst[2] = _mesa_float_to_half(src[BCOMP]);
-   dst[3] = _mesa_float_to_half(src[ACOMP]);
-}
-#endif
-
-/* MESA_FORMAT_RGB_F32 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
-   texel[RCOMP] = src[0];
-   texel[GCOMP] = src[1];
-   texel[BCOMP] = src[2];
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f32(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *src = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
-   dst[0] = src[RCOMP];
-   dst[1] = src[GCOMP];
-   dst[2] = src[BCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGB_F16 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
-   texel[RCOMP] = _mesa_half_to_float(src[0]);
-   texel[GCOMP] = _mesa_half_to_float(src[1]);
-   texel[BCOMP] = _mesa_half_to_float(src[2]);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f16(struct gl_texture_image *texImage,
-                                GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *src = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
-   dst[0] = _mesa_float_to_half(src[RCOMP]);
-   dst[1] = _mesa_float_to_half(src[GCOMP]);
-   dst[2] = _mesa_float_to_half(src[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_alpha_f32(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   dst[0] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_alpha_f16(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   dst[0] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = src[0];
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f32(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = _mesa_half_to_float(src[0]);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f16(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = src[0];
-   texel[ACOMP] = src[1];
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = _mesa_half_to_float(src[0]);
-   texel[ACOMP] = _mesa_half_to_float(src[1]);
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
-   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-   dst[1] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] =
-   texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_intensity_f32(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] =
-   texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_intensity_f16(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_R_FLOAT32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_r_f32)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   texel[RCOMP] = src[0];
-   texel[GCOMP] = 0.0F;
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_r_f32(struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
-   dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_R_FLOAT16 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_r_f16)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   texel[RCOMP] = _mesa_half_to_float(src[0]);
-   texel[GCOMP] = 0.0F;
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_r_f16(struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
-   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG_FLOAT32 ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
-   texel[RCOMP] = src[0];
-   texel[GCOMP] = src[1];
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rg_f32(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RG_FLOAT16 ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
-   texel[RCOMP] = _mesa_half_to_float(src[0]);
-   texel[GCOMP] = _mesa_half_to_float(src[1]);
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rg_f16(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *rgba = (const GLfloat *) texel;
-   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
-   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-   dst[1] = _mesa_float_to_half(rgba[GCOMP]);
-}
-#endif
-
-
-/*
- * Begin Hardware formats
- */
-
-/* MESA_FORMAT_RGBA8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
-   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
-   texel[BCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
-   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
-}
-
-
-
-#if DIM == 3
-static void store_texel_rgba8888(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA888_REV ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
-                                   GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
-   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
-   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
-   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
-}
-
-#if DIM == 3
-static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
-   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
-   texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
-   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
-}
-
-#if DIM == 3
-static void store_texel_argb8888(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
-                                   GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
-   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
-   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
-   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
-static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
-   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
-   texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
-   texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
-                                   GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
-   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
-   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
-   texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
-                                     GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
-   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
-   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb888(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   dst[0] = rgba[BCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_BGR888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
-   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
-   texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_bgr888(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
-   instead of slow (g << 2) * 255 / 252 (always rounds down) */
-
-/* MESA_FORMAT_RGB565 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   const GLushort s = *src;
-   texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
-   texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
-   texel[BCOMP] = ((s      ) & 0x1f) * (1.0F / 31.0F);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB565_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
-   texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
-   texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >>  9) & 0x3) );
-   texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >>  2) & 0x7) );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   GLushort p = PACK_COLOR_565(CHAN_TO_UBYTE(rgba[RCOMP]),
-                               CHAN_TO_UBYTE(rgba[GCOMP]),
-                               CHAN_TO_UBYTE(rgba[BCOMP]));
-   *dst = (p >> 8) | (p << 8); /* byte swap */
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   const GLushort s = *src;
-   texel[RCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
-   texel[GCOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
-   texel[BCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
-   texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_4444(CHAN_TO_UBYTE(rgba[ACOMP]),
-                          CHAN_TO_UBYTE(rgba[RCOMP]),
-                          CHAN_TO_UBYTE(rgba[GCOMP]),
-                          CHAN_TO_UBYTE(rgba[BCOMP]));
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
-                                   GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
-   texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
-   texel[BCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
-   texel[ACOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_4444(CHAN_TO_UBYTE(rgba[GCOMP]),
-                          CHAN_TO_UBYTE(rgba[BCOMP]),
-                          CHAN_TO_UBYTE(rgba[ACOMP]),
-                          CHAN_TO_UBYTE(rgba[RCOMP]));
-}
-#endif
-
-/* MESA_FORMAT_RGBA5551 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   const GLushort s = *src;
-   texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
-   texel[GCOMP] = ((s >>  6) & 0x1f) * (1.0F / 31.0F);
-   texel[BCOMP] = ((s >>  1) & 0x1f) * (1.0F / 31.0F);
-   texel[ACOMP] = ((s      ) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgba5551(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* MESA_FORMAT_ARGB1555 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
-			     GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   const GLushort s = *src;
-   texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
-   texel[GCOMP] = ((s >>  5) & 0x1f) * (1.0F / 31.0F);
-   texel[BCOMP] = ((s >>  0) & 0x1f) * (1.0F / 31.0F);
-   texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_argb1555(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB1555_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
-                                   GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
-   texel[RCOMP] = UBYTE_TO_FLOAT( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );
-   texel[GCOMP] = UBYTE_TO_FLOAT( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );
-   texel[BCOMP] = UBYTE_TO_FLOAT( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );
-   texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
-}
-
-#if DIM == 3
-static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB2101010 ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
-static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   const GLuint s = *src;
-   texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
-   texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
-   texel[BCOMP] = ((s >>  0) & 0x3ff) * (1.0F / 1023.0F);
-   texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb2101010(struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   GLushort r = CHAN_TO_USHORT(rgba[RCOMP]);
-   GLushort g = CHAN_TO_USHORT(rgba[GCOMP]);
-   GLushort b = CHAN_TO_USHORT(rgba[BCOMP]);
-   GLushort a = CHAN_TO_USHORT(rgba[ACOMP]);
-   *dst = PACK_COLOR_2101010_US(a, r, g, b);
-}
-#endif
-
-
-/* MESA_FORMAT_RG88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
-   texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
-   texel[BCOMP] = 0.0;
-   texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg88(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   GLubyte r = CHAN_TO_UBYTE(rgba[RCOMP]);
-   GLubyte g = CHAN_TO_UBYTE(rgba[GCOMP]);
-   *dst = PACK_COLOR_88(g, r);
-}
-#endif
-
-
-/* MESA_FORMAT_RG88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
-static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
-   texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
-   texel[BCOMP] = 0.0;
-   texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg88_rev(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL44 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
-static void FETCH(f_al44)( const struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
-   texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_al44(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(f_al88)( const struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] = 
-   texel[GCOMP] = 
-   texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
-   texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
-}
-
-#if DIM == 3
-static void store_texel_al88(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_R8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_r8)(const struct gl_texture_image *texImage,
-			GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   texel[RCOMP] = UBYTE_TO_FLOAT(s);
-   texel[GCOMP] = 0.0;
-   texel[BCOMP] = 0.0;
-   texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_r8(struct gl_texture_image *texImage,
-			   GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_R16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
-static void FETCH(f_r16)(const struct gl_texture_image *texImage,
-			GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] = USHORT_TO_FLOAT(s);
-   texel[GCOMP] = 0.0;
-   texel[BCOMP] = 0.0;
-   texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_r16(struct gl_texture_image *texImage,
-			    GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = CHAN_TO_USHORT(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] = 
-   texel[GCOMP] = 
-   texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
-   texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_al88_rev(struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG1616 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
-static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
-   texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
-   texel[BCOMP] = 0.0;
-   texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg1616(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   GLushort r = CHAN_TO_USHORT(rgba[RCOMP]);
-   GLushort g = CHAN_TO_USHORT(rgba[GCOMP]);
-   *dst = PACK_COLOR_1616(g, r);
-}
-#endif
-
-
-/* MESA_FORMAT_RG1616_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
-static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
-   texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
-   texel[BCOMP] = 0.0;
-   texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_1616(rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
-static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
-			     GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
-   texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
-}
-
-#if DIM == 3
-static void store_texel_al1616(struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   GLushort l = CHAN_TO_USHORT(rgba[RCOMP]);
-   GLushort a = CHAN_TO_USHORT(rgba[ACOMP]);
-   *dst = PACK_COLOR_1616(a, l);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
-static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
-				 GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
-   texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
-}
-
-#if DIM == 3
-static void store_texel_al1616_rev(struct gl_texture_image *texImage,
-				   GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLushort *rgba = (const GLushort *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB332 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   const GLubyte s = *src;
-   texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
-   texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
-   texel[BCOMP] = ((s     ) & 0x3) * (1.0F / 3.0F);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb332(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_A8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a8)( const struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a8(struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_A16 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a16)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a16(struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = CHAN_TO_USHORT(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_L8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(f_l8)( const struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l8(struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_L16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
-static void FETCH(f_l16)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l16(struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLushort *rgba = (const GLushort *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(f_i8)( const struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] =
-   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i8(struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
-static void FETCH(f_i16)( const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] =
-   texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i16(struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLushort *rgba = (const GLushort *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
-/* Note: component order is same as for MESA_FORMAT_RGB888 */
-static void FETCH(srgb8)(const struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   texel[RCOMP] = nonlinear_to_linear(src[2]);
-   texel[GCOMP] = nonlinear_to_linear(src[1]);
-   texel[BCOMP] = nonlinear_to_linear(src[0]);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_srgb8(struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
-   dst[0] = rgba[BCOMP]; /* no conversion */
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
-static void FETCH(srgba8)(const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
-   texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
-   texel[BCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
-   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_srgba8(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
-static void FETCH(sargb8)(const struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
-   texel[GCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
-   texel[BCOMP] = nonlinear_to_linear( (s      ) & 0xff );
-   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_sargb8(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
-static void FETCH(sl8)(const struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   texel[RCOMP] = 
-   texel[GCOMP] = 
-   texel[BCOMP] = nonlinear_to_linear(src[0]);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_sl8(struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
-   dst[0] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
-static void FETCH(sla8)(const struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = nonlinear_to_linear(src[0]);
-   texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
-}
-
-#if DIM == 3
-static void store_texel_sla8(struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT8 **************************************************/
-
-static void
-FETCH(rgba_int8)(const struct gl_texture_image *texImage,
-                 GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
-   texel[RCOMP] = (GLfloat) src[0];
-   texel[GCOMP] = (GLfloat) src[1];
-   texel[BCOMP] = (GLfloat) src[2];
-   texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int8(struct gl_texture_image *texImage,
-                      GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rgba = (const GLbyte *) texel;
-   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[BCOMP];
-   dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT16 **************************************************/
-
-static void
-FETCH(rgba_int16)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
-   texel[RCOMP] = (GLfloat) src[0];
-   texel[GCOMP] = (GLfloat) src[1];
-   texel[BCOMP] = (GLfloat) src[2];
-   texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int16(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLshort *rgba = (const GLshort *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[BCOMP];
-   dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT32 **************************************************/
-
-static void
-FETCH(rgba_int32)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
-   texel[RCOMP] = (GLfloat) src[0];
-   texel[GCOMP] = (GLfloat) src[1];
-   texel[BCOMP] = (GLfloat) src[2];
-   texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int32(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLint *rgba = (const GLint *) texel;
-   GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[BCOMP];
-   dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT8 **************************************************/
-
-static void
-FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
-                 GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
-   texel[RCOMP] = (GLfloat) src[0];
-   texel[GCOMP] = (GLfloat) src[1];
-   texel[BCOMP] = (GLfloat) src[2];
-   texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint8(struct gl_texture_image *texImage,
-                      GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[BCOMP];
-   dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT16 **************************************************/
-
-static void
-FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
-   texel[RCOMP] = (GLfloat) src[0];
-   texel[GCOMP] = (GLfloat) src[1];
-   texel[BCOMP] = (GLfloat) src[2];
-   texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint16(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLushort *rgba = (const GLushort *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[BCOMP];
-   dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT32 **************************************************/
-
-static void
-FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
-   texel[RCOMP] = (GLfloat) src[0];
-   texel[GCOMP] = (GLfloat) src[1];
-   texel[BCOMP] = (GLfloat) src[2];
-   texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint32(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLuint *rgba = (const GLuint *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
-   dst[0] = rgba[RCOMP];
-   dst[1] = rgba[GCOMP];
-   dst[2] = rgba[BCOMP];
-   dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_DUDV8 ********************************************************/
-
-/* this format by definition produces 0,0,0,1 as rgba values,
-   however we'll return the dudv values as rg and fix up elsewhere */
-static void FETCH(dudv8)(const struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
-   texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
-   texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
-   texel[BCOMP] = 0;
-   texel[ACOMP] = 0;
-}
-
-
-/* MESA_FORMAT_SIGNED_R8 ***********************************************/
-
-static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
-   texel[GCOMP] = 0.0F;
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_r8(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rgba = (const GLbyte *) texel;
-   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_A8 ***********************************************/
-
-static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   texel[RCOMP] = 0.0F;
-   texel[GCOMP] = 0.0F;
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void store_texel_signed_a8(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rgba = (const GLbyte *) texel;
-   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_L8 ***********************************************/
-
-static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_l8(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rgba = (const GLbyte *) texel;
-   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_I8 ***********************************************/
-
-static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] =
-   texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void store_texel_signed_i8(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rgba = (const GLbyte *) texel;
-   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
-
-static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
-   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
-                                        GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rg = (const GLbyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   dst[0] = PACK_COLOR_88(rg[GCOMP], rg[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_AL88 ***********************************************/
-
-static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
-                                GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
-   texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
-}
-
-#if DIM == 3
-static void store_texel_signed_al88(struct gl_texture_image *texImage,
-                                    GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rg = (const GLbyte *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
-   dst[0] = PACK_COLOR_88(rg[ACOMP], rg[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
-
-static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
-			            GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
-   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
-   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
-   texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
-                                        GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rgba = (const GLbyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
-
-static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
-			            GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
-   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
-   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
-   texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
-                                        GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLbyte *rgba = (const GLbyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
-                                        GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
-   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
-   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
-   texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
-                                            GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLubyte *rgba = (const GLubyte *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-
-/* MESA_FORMAT_SIGNED_R16 ***********************************************/
-
-static void
-FETCH(signed_r16)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
-   texel[GCOMP] = 0.0F;
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_r16(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLshort *rgba = (const GLshort *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   *dst = rgba[0];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_A16 ***********************************************/
-
-static void
-FETCH(signed_a16)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   texel[RCOMP] = 0.0F;
-   texel[GCOMP] = 0.0F;
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_a16(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLshort *rgba = (const GLshort *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_L16 ***********************************************/
-
-static void
-FETCH(signed_l16)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_l16(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLshort *rgba = (const GLshort *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_I16 ***********************************************/
-
-static void
-FETCH(signed_i16)(const struct gl_texture_image *texImage,
-                  GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] =
-   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_i16(struct gl_texture_image *texImage,
-                       GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLshort *rgba = (const GLshort *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
-   *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
-
-static void
-FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
-                    GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
-   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
-   texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rg1616(struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
-   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
-   dst[1] = CHAN_TO_SHORT(rgba[GCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
-
-static void
-FETCH(signed_al1616)(const struct gl_texture_image *texImage,
-                    GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
-   texel[RCOMP] =
-   texel[GCOMP] =
-   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
-   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_al1616(struct gl_texture_image *texImage,
-                         GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
-   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
-   dst[1] = CHAN_TO_SHORT(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
-
-static void 
-FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
-                     GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
-   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
-   texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
-   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgb_16(struct gl_texture_image *texImage,
-                          GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
-   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
-   dst[1] = CHAN_TO_SHORT(rgba[GCOMP]);
-   dst[2] = CHAN_TO_SHORT(rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
-
-static void
-FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
-                      GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
-   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
-   texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
-   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
-   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgba_16(struct gl_texture_image *texImage,
-                           GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
-   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
-   dst[1] = CHAN_TO_SHORT(rgba[GCOMP]);
-   dst[2] = CHAN_TO_SHORT(rgba[BCOMP]);
-   dst[3] = CHAN_TO_SHORT(rgba[ACOMP]);
-}
-#endif
-
-
-
-/* MESA_FORMAT_RGBA_16 ***********************************************/
-
-static void
-FETCH(rgba_16)(const struct gl_texture_image *texImage,
-               GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
-   texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
-   texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
-   texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
-   texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_16(struct gl_texture_image *texImage,
-                    GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLchan *rgba = (const GLchan *) texel;
-   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
-   dst[0] = CHAN_TO_USHORT(rgba[RCOMP]);
-   dst[1] = CHAN_TO_USHORT(rgba[GCOMP]);
-   dst[2] = CHAN_TO_USHORT(rgba[BCOMP]);
-   dst[3] = CHAN_TO_USHORT(rgba[ACOMP]);
-}
-#endif
-
-
-
-/* MESA_FORMAT_YCBCR *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
-   const GLushort *src1 = src0 + 1;                               /* odd */
-   const GLubyte y0 = (*src0 >> 8) & 0xff;  /* luminance */
-   const GLubyte cb = *src0 & 0xff;         /* chroma U */
-   const GLubyte y1 = (*src1 >> 8) & 0xff;  /* luminance */
-   const GLubyte cr = *src1 & 0xff;         /* chroma V */
-   const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
-   GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
-   GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
-   GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
-   r *= (1.0F / 255.0F);
-   g *= (1.0F / 255.0F);
-   b *= (1.0F / 255.0F);
-   texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
-   texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
-   texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr(struct gl_texture_image *texImage,
-                              GLint i, GLint j, GLint k, const void *texel)
-{
-   (void) texImage;
-   (void) i;
-   (void) j;
-   (void) k;
-   (void) texel;
-   /* XXX to do */
-}
-#endif
-
-
-/* MESA_FORMAT_YCBCR_REV *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
-                                GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
-   const GLushort *src1 = src0 + 1;                               /* odd */
-   const GLubyte y0 = *src0 & 0xff;         /* luminance */
-   const GLubyte cr = (*src0 >> 8) & 0xff;  /* chroma V */
-   const GLubyte y1 = *src1 & 0xff;         /* luminance */
-   const GLubyte cb = (*src1 >> 8) & 0xff;  /* chroma U */
-   const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
-   GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
-   GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
-   GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
-   r *= (1.0F / 255.0F);
-   g *= (1.0F / 255.0F);
-   b *= (1.0F / 255.0F);
-   texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
-   texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
-   texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
-                                  GLint i, GLint j, GLint k, const void *texel)
-{
-   (void) texImage;
-   (void) i;
-   (void) j;
-   (void) k;
-   (void) texel;
-   /* XXX to do */
-}
-#endif
-
-
-/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
-
-static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   /* only return Z, not stencil data */
-   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
-   texel[0] = ((*src) >> 8) * scale;
-   ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8 ||
-	  texImage->TexFormat == MESA_FORMAT_Z24_X8);
-   ASSERT(texel[0] >= 0.0F);
-   ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_z24_s8(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   /* only store Z, not stencil */
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   GLfloat depth = *((GLfloat *) texel);
-   GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;
-   *dst = zi | (*dst & 0xff);
-}
-#endif
-
-
-/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
-
-static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
-                             GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   /* only return Z, not stencil data */
-   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
-   texel[0] = ((*src) & 0x00ffffff) * scale;
-   ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24 ||
-	  texImage->TexFormat == MESA_FORMAT_X8_Z24);
-   ASSERT(texel[0] >= 0.0F);
-   ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_s8_z24(struct gl_texture_image *texImage,
-                               GLint i, GLint j, GLint k, const void *texel)
-{
-   /* only store Z, not stencil */
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   GLfloat depth = *((GLfloat *) texel);
-   GLuint zi = (GLuint) (depth * 0xffffff);
-   *dst = zi | (*dst & 0xff000000);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB9_E5 ******************************************************/
-
-static void FETCH(rgb9_e5)( const struct gl_texture_image *texImage,
-                            GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   rgb9e5_to_float3(*src, texel);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb9_e5(struct gl_texture_image *texImage,
-                                GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *src = (const GLfloat *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = float3_to_rgb9e5(src);
-}
-#endif
-
-
-/* MESA_FORMAT_R11_G11_B10_FLOAT *********************************************/
-
-static void FETCH(r11_g11_b10f)( const struct gl_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLfloat *texel )
-{
-   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   r11g11b10f_to_float3(*src, texel);
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_r11_g11_b10f(struct gl_texture_image *texImage,
-                                     GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *src = (const GLfloat *) texel;
-   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
-   *dst = float3_to_r11g11b10f(src);
-}
-#endif
-
-
-/* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/
-
-static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage,
-			      GLint i, GLint j, GLint k, GLfloat *texel)
-{
-   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
-   texel[RCOMP] = src[0];
-   texel[GCOMP] = 0.0F;
-   texel[BCOMP] = 0.0F;
-   texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_z32f_x24s8(struct gl_texture_image *texImage,
-                                   GLint i, GLint j, GLint k, const void *texel)
-{
-   const GLfloat *src = (const GLfloat *) texel;
-   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
-   dst[0] = src[0];
-}
-#endif
-
-
-#undef TEXEL_ADDR
-#undef DIM
-#undef FETCH
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index f7f0049..44dabe6 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -43,7 +43,6 @@
 #include "main/texparam.h"
 #include "main/teximage.h"
 #include "main/texstate.h"
-#include "main/texfetch.h"
 #include "program/prog_instruction.h"
 
 
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index 71f708f..19a105f 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -85,7 +85,6 @@ MAIN_SOURCES = \
 	main/texcompress_s3tc.c \
 	main/texcompress_fxt1.c \
 	main/texenv.c \
-	main/texfetch.c \
 	main/texformat.c \
 	main/texgen.c \
 	main/texgetimage.c \
@@ -144,6 +143,7 @@ SWRAST_SOURCES = \
 	swrast/s_span.c \
 	swrast/s_stencil.c \
 	swrast/s_texcombine.c \
+	swrast/s_texfetch.c \
 	swrast/s_texfilter.c \
 	swrast/s_texrender.c \
 	swrast/s_texture.c \
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 963b705..7651eaf 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -31,7 +31,6 @@
 #include "main/colormac.h"
 #include "main/mtypes.h"
 #include "main/teximage.h"
-#include "main/texfetch.h"
 #include "program/prog_parameter.h"
 #include "program/prog_statevars.h"
 #include "swrast.h"
@@ -40,6 +39,7 @@
 #include "s_lines.h"
 #include "s_points.h"
 #include "s_span.h"
+#include "s_texfetch.h"
 #include "s_triangle.h"
 #include "s_texfilter.h"
 
diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c
new file mode 100644
index 0000000..cefd68b
--- /dev/null
+++ b/src/mesa/swrast/s_texfetch.c
@@ -0,0 +1,1057 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.7
+ *
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (c) 2009  VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file s_texfetch.c
+ *
+ * Texel fetch/store functions
+ *
+ * \author Gareth Hughes
+ */
+
+
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/texcompress.h"
+#include "main/texcompress_fxt1.h"
+#include "main/texcompress_s3tc.h"
+#include "main/texcompress_rgtc.h"
+#include "main/teximage.h"
+#include "s_texfetch.h"
+#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
+#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+
+
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+   static GLfloat table[256];
+   static GLboolean tableReady = GL_FALSE;
+   if (!tableReady) {
+      /* compute lookup table now */
+      GLuint i;
+      for (i = 0; i < 256; i++) {
+         const GLfloat cs = UBYTE_TO_FLOAT(i);
+         if (cs <= 0.04045) {
+            table[i] = cs / 12.92f;
+         }
+         else {
+            table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
+         }
+      }
+      tableReady = GL_TRUE;
+   }
+   return table[cs8];
+}
+
+
+
+/* Texel fetch routines for all supported formats
+ */
+#define DIM 1
+#include "s_texfetch_tmp.h"
+
+#define DIM 2
+#include "s_texfetch_tmp.h"
+
+#define DIM 3
+#include "s_texfetch_tmp.h"
+
+/**
+ * Null texel fetch function.
+ *
+ * Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texelf( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   (void) texImage; (void) i; (void) j; (void) k;
+   texel[RCOMP] = 0.0;
+   texel[GCOMP] = 0.0;
+   texel[BCOMP] = 0.0;
+   texel[ACOMP] = 0.0;
+   _mesa_warning(NULL, "fetch_null_texelf() called!");
+}
+
+static void store_null_texel(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   (void) texImage;
+   (void) i;
+   (void) j;
+   (void) k;
+   (void) texel;
+   /* no-op */
+}
+
+
+
+/**
+ * Table to map MESA_FORMAT_ to texel fetch/store funcs.
+ * XXX this is somewhat temporary.
+ */
+static struct {
+   gl_format Name;
+   FetchTexelFuncF Fetch1D;
+   FetchTexelFuncF Fetch2D;
+   FetchTexelFuncF Fetch3D;
+   StoreTexelFunc StoreTexel;
+}
+texfetch_funcs[MESA_FORMAT_COUNT] =
+{
+   {
+      MESA_FORMAT_NONE,
+      fetch_null_texelf,
+      fetch_null_texelf,
+      fetch_null_texelf,
+      store_null_texel
+   },
+
+   {
+      MESA_FORMAT_RGBA8888,
+      fetch_texel_1d_f_rgba8888,
+      fetch_texel_2d_f_rgba8888,
+      fetch_texel_3d_f_rgba8888,
+      store_texel_rgba8888
+   },
+   {
+      MESA_FORMAT_RGBA8888_REV,
+      fetch_texel_1d_f_rgba8888_rev,
+      fetch_texel_2d_f_rgba8888_rev,
+      fetch_texel_3d_f_rgba8888_rev,
+      store_texel_rgba8888_rev
+   },
+   {
+      MESA_FORMAT_ARGB8888,
+      fetch_texel_1d_f_argb8888,
+      fetch_texel_2d_f_argb8888,
+      fetch_texel_3d_f_argb8888,
+      store_texel_argb8888
+   },
+   {
+      MESA_FORMAT_ARGB8888_REV,
+      fetch_texel_1d_f_argb8888_rev,
+      fetch_texel_2d_f_argb8888_rev,
+      fetch_texel_3d_f_argb8888_rev,
+      store_texel_argb8888_rev
+   },
+   {
+      MESA_FORMAT_XRGB8888,
+      fetch_texel_1d_f_xrgb8888,
+      fetch_texel_2d_f_xrgb8888,
+      fetch_texel_3d_f_xrgb8888,
+      store_texel_xrgb8888
+   },
+   {
+      MESA_FORMAT_XRGB8888_REV,
+      fetch_texel_1d_f_xrgb8888_rev,
+      fetch_texel_2d_f_xrgb8888_rev,
+      fetch_texel_3d_f_xrgb8888_rev,
+      store_texel_xrgb8888_rev,
+   },
+   {
+      MESA_FORMAT_RGB888,
+      fetch_texel_1d_f_rgb888,
+      fetch_texel_2d_f_rgb888,
+      fetch_texel_3d_f_rgb888,
+      store_texel_rgb888
+   },
+   {
+      MESA_FORMAT_BGR888,
+      fetch_texel_1d_f_bgr888,
+      fetch_texel_2d_f_bgr888,
+      fetch_texel_3d_f_bgr888,
+      store_texel_bgr888
+   },
+   {
+      MESA_FORMAT_RGB565,
+      fetch_texel_1d_f_rgb565,
+      fetch_texel_2d_f_rgb565,
+      fetch_texel_3d_f_rgb565,
+      store_texel_rgb565
+   },
+   {
+      MESA_FORMAT_RGB565_REV,
+      fetch_texel_1d_f_rgb565_rev,
+      fetch_texel_2d_f_rgb565_rev,
+      fetch_texel_3d_f_rgb565_rev,
+      store_texel_rgb565_rev
+   },
+   {
+      MESA_FORMAT_ARGB4444,
+      fetch_texel_1d_f_argb4444,
+      fetch_texel_2d_f_argb4444,
+      fetch_texel_3d_f_argb4444,
+      store_texel_argb4444
+   },
+   {
+      MESA_FORMAT_ARGB4444_REV,
+      fetch_texel_1d_f_argb4444_rev,
+      fetch_texel_2d_f_argb4444_rev,
+      fetch_texel_3d_f_argb4444_rev,
+      store_texel_argb4444_rev
+   },
+   {
+      MESA_FORMAT_RGBA5551,
+      fetch_texel_1d_f_rgba5551,
+      fetch_texel_2d_f_rgba5551,
+      fetch_texel_3d_f_rgba5551,
+      store_texel_rgba5551
+   },
+   {
+      MESA_FORMAT_ARGB1555,
+      fetch_texel_1d_f_argb1555,
+      fetch_texel_2d_f_argb1555,
+      fetch_texel_3d_f_argb1555,
+      store_texel_argb1555
+   },
+   {
+      MESA_FORMAT_ARGB1555_REV,
+      fetch_texel_1d_f_argb1555_rev,
+      fetch_texel_2d_f_argb1555_rev,
+      fetch_texel_3d_f_argb1555_rev,
+      store_texel_argb1555_rev
+   },
+   {
+      MESA_FORMAT_AL44,
+      fetch_texel_1d_f_al44,
+      fetch_texel_2d_f_al44,
+      fetch_texel_3d_f_al44,
+      store_texel_al44
+   },
+   {
+      MESA_FORMAT_AL88,
+      fetch_texel_1d_f_al88,
+      fetch_texel_2d_f_al88,
+      fetch_texel_3d_f_al88,
+      store_texel_al88
+   },
+   {
+      MESA_FORMAT_AL88_REV,
+      fetch_texel_1d_f_al88_rev,
+      fetch_texel_2d_f_al88_rev,
+      fetch_texel_3d_f_al88_rev,
+      store_texel_al88_rev
+   },
+   {
+      MESA_FORMAT_AL1616,
+      fetch_texel_1d_f_al1616,
+      fetch_texel_2d_f_al1616,
+      fetch_texel_3d_f_al1616,
+      store_texel_al1616
+   },
+   {
+      MESA_FORMAT_AL1616_REV,
+      fetch_texel_1d_f_al1616_rev,
+      fetch_texel_2d_f_al1616_rev,
+      fetch_texel_3d_f_al1616_rev,
+      store_texel_al1616_rev
+   },
+   {
+      MESA_FORMAT_RGB332,
+      fetch_texel_1d_f_rgb332,
+      fetch_texel_2d_f_rgb332,
+      fetch_texel_3d_f_rgb332,
+      store_texel_rgb332
+   },
+   {
+      MESA_FORMAT_A8,
+      fetch_texel_1d_f_a8,
+      fetch_texel_2d_f_a8,
+      fetch_texel_3d_f_a8,
+      store_texel_a8
+   },
+   {
+      MESA_FORMAT_A16,
+      fetch_texel_1d_f_a16,
+      fetch_texel_2d_f_a16,
+      fetch_texel_3d_f_a16,
+      store_texel_a16
+   },
+   {
+      MESA_FORMAT_L8,
+      fetch_texel_1d_f_l8,
+      fetch_texel_2d_f_l8,
+      fetch_texel_3d_f_l8,
+      store_texel_l8
+   },
+   {
+      MESA_FORMAT_L16,
+      fetch_texel_1d_f_l16,
+      fetch_texel_2d_f_l16,
+      fetch_texel_3d_f_l16,
+      store_texel_l16
+   },
+   {
+      MESA_FORMAT_I8,
+      fetch_texel_1d_f_i8,
+      fetch_texel_2d_f_i8,
+      fetch_texel_3d_f_i8,
+      store_texel_i8
+   },
+   {
+      MESA_FORMAT_I16,
+      fetch_texel_1d_f_i16,
+      fetch_texel_2d_f_i16,
+      fetch_texel_3d_f_i16,
+      store_texel_i16
+   },
+   {
+      MESA_FORMAT_YCBCR,
+      fetch_texel_1d_f_ycbcr,
+      fetch_texel_2d_f_ycbcr,
+      fetch_texel_3d_f_ycbcr,
+      store_texel_ycbcr
+   },
+   {
+      MESA_FORMAT_YCBCR_REV,
+      fetch_texel_1d_f_ycbcr_rev,
+      fetch_texel_2d_f_ycbcr_rev,
+      fetch_texel_3d_f_ycbcr_rev,
+      store_texel_ycbcr_rev
+   },
+   {
+      MESA_FORMAT_R8,
+      fetch_texel_1d_f_r8,
+      fetch_texel_2d_f_r8,
+      fetch_texel_3d_f_r8,
+      store_texel_r8,
+   },
+   {
+      MESA_FORMAT_RG88,
+      fetch_texel_1d_f_rg88,
+      fetch_texel_2d_f_rg88,
+      fetch_texel_3d_f_rg88,
+      store_texel_rg88,
+   },
+   {
+      MESA_FORMAT_RG88_REV,
+      fetch_texel_1d_f_rg88_rev,
+      fetch_texel_2d_f_rg88_rev,
+      fetch_texel_3d_f_rg88_rev,
+      store_texel_rg88_rev,
+   },
+   {
+      MESA_FORMAT_R16,
+      fetch_texel_1d_f_r16,
+      fetch_texel_2d_f_r16,
+      fetch_texel_3d_f_r16,
+      store_texel_r16,
+   },
+   {
+      MESA_FORMAT_RG1616,
+      fetch_texel_1d_f_rg1616,
+      fetch_texel_2d_f_rg1616,
+      fetch_texel_3d_f_rg1616,
+      store_texel_rg1616,
+   },
+   {
+      MESA_FORMAT_RG1616_REV,
+      fetch_texel_1d_f_rg1616_rev,
+      fetch_texel_2d_f_rg1616_rev,
+      fetch_texel_3d_f_rg1616_rev,
+      store_texel_rg1616_rev,
+   },
+   {
+      MESA_FORMAT_ARGB2101010,
+      fetch_texel_1d_f_argb2101010,
+      fetch_texel_2d_f_argb2101010,
+      fetch_texel_3d_f_argb2101010,
+      store_texel_argb2101010
+   },
+   {
+      MESA_FORMAT_Z24_S8,
+      fetch_texel_1d_f_z24_s8,
+      fetch_texel_2d_f_z24_s8,
+      fetch_texel_3d_f_z24_s8,
+      store_texel_z24_s8
+   },
+   {
+      MESA_FORMAT_S8_Z24,
+      fetch_texel_1d_f_s8_z24,
+      fetch_texel_2d_f_s8_z24,
+      fetch_texel_3d_f_s8_z24,
+      store_texel_s8_z24
+   },
+   {
+      MESA_FORMAT_Z16,
+      fetch_texel_1d_f_z16,
+      fetch_texel_2d_f_z16,
+      fetch_texel_3d_f_z16,
+      store_texel_z16
+   },
+   {
+      MESA_FORMAT_X8_Z24,
+      fetch_texel_1d_f_s8_z24,
+      fetch_texel_2d_f_s8_z24,
+      fetch_texel_3d_f_s8_z24,
+      store_texel_s8_z24
+   },
+   {
+      MESA_FORMAT_Z24_X8,
+      fetch_texel_1d_f_z24_s8,
+      fetch_texel_2d_f_z24_s8,
+      fetch_texel_3d_f_z24_s8,
+      store_texel_z24_s8
+   },
+   {
+      MESA_FORMAT_Z32,
+      fetch_texel_1d_f_z32,
+      fetch_texel_2d_f_z32,
+      fetch_texel_3d_f_z32,
+      store_texel_z32
+   },
+   {
+      MESA_FORMAT_S8,
+      NULL,
+      NULL,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SRGB8,
+      fetch_texel_1d_srgb8,
+      fetch_texel_2d_srgb8,
+      fetch_texel_3d_srgb8,
+      store_texel_srgb8
+   },
+   {
+      MESA_FORMAT_SRGBA8,
+      fetch_texel_1d_srgba8,
+      fetch_texel_2d_srgba8,
+      fetch_texel_3d_srgba8,
+      store_texel_srgba8
+   },
+   {
+      MESA_FORMAT_SARGB8,
+      fetch_texel_1d_sargb8,
+      fetch_texel_2d_sargb8,
+      fetch_texel_3d_sargb8,
+      store_texel_sargb8
+   },
+   {
+      MESA_FORMAT_SL8,
+      fetch_texel_1d_sl8,
+      fetch_texel_2d_sl8,
+      fetch_texel_3d_sl8,
+      store_texel_sl8
+   },
+   {
+      MESA_FORMAT_SLA8,
+      fetch_texel_1d_sla8,
+      fetch_texel_2d_sla8,
+      fetch_texel_3d_sla8,
+      store_texel_sla8
+   },
+   {
+      MESA_FORMAT_SRGB_DXT1,
+      NULL,
+      _mesa_fetch_texel_2d_f_srgb_dxt1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SRGBA_DXT1,
+      NULL,
+      _mesa_fetch_texel_2d_f_srgba_dxt1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SRGBA_DXT3,
+      NULL,
+      _mesa_fetch_texel_2d_f_srgba_dxt3,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SRGBA_DXT5,
+      NULL,
+      _mesa_fetch_texel_2d_f_srgba_dxt5,
+      NULL,
+      NULL
+   },
+
+   {
+      MESA_FORMAT_RGB_FXT1,
+      NULL,
+      _mesa_fetch_texel_2d_f_rgb_fxt1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_RGBA_FXT1,
+      NULL,
+      _mesa_fetch_texel_2d_f_rgba_fxt1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_RGB_DXT1,
+      NULL,
+      _mesa_fetch_texel_2d_f_rgb_dxt1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_RGBA_DXT1,
+      NULL,
+      _mesa_fetch_texel_2d_f_rgba_dxt1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_RGBA_DXT3,
+      NULL,
+      _mesa_fetch_texel_2d_f_rgba_dxt3,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_RGBA_DXT5,
+      NULL,
+      _mesa_fetch_texel_2d_f_rgba_dxt5,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_RGBA_FLOAT32,
+      fetch_texel_1d_f_rgba_f32,
+      fetch_texel_2d_f_rgba_f32,
+      fetch_texel_3d_f_rgba_f32,
+      store_texel_rgba_f32
+   },
+   {
+      MESA_FORMAT_RGBA_FLOAT16,
+      fetch_texel_1d_f_rgba_f16,
+      fetch_texel_2d_f_rgba_f16,
+      fetch_texel_3d_f_rgba_f16,
+      store_texel_rgba_f16
+   },
+   {
+      MESA_FORMAT_RGB_FLOAT32,
+      fetch_texel_1d_f_rgb_f32,
+      fetch_texel_2d_f_rgb_f32,
+      fetch_texel_3d_f_rgb_f32,
+      store_texel_rgb_f32
+   },
+   {
+      MESA_FORMAT_RGB_FLOAT16,
+      fetch_texel_1d_f_rgb_f16,
+      fetch_texel_2d_f_rgb_f16,
+      fetch_texel_3d_f_rgb_f16,
+      store_texel_rgb_f16
+   },
+   {
+      MESA_FORMAT_ALPHA_FLOAT32,
+      fetch_texel_1d_f_alpha_f32,
+      fetch_texel_2d_f_alpha_f32,
+      fetch_texel_3d_f_alpha_f32,
+      store_texel_alpha_f32
+   },
+   {
+      MESA_FORMAT_ALPHA_FLOAT16,
+      fetch_texel_1d_f_alpha_f16,
+      fetch_texel_2d_f_alpha_f16,
+      fetch_texel_3d_f_alpha_f16,
+      store_texel_alpha_f16
+   },
+   {
+      MESA_FORMAT_LUMINANCE_FLOAT32,
+      fetch_texel_1d_f_luminance_f32,
+      fetch_texel_2d_f_luminance_f32,
+      fetch_texel_3d_f_luminance_f32,
+      store_texel_luminance_f32
+   },
+   {
+      MESA_FORMAT_LUMINANCE_FLOAT16,
+      fetch_texel_1d_f_luminance_f16,
+      fetch_texel_2d_f_luminance_f16,
+      fetch_texel_3d_f_luminance_f16,
+      store_texel_luminance_f16
+   },
+   {
+      MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+      fetch_texel_1d_f_luminance_alpha_f32,
+      fetch_texel_2d_f_luminance_alpha_f32,
+      fetch_texel_3d_f_luminance_alpha_f32,
+      store_texel_luminance_alpha_f32
+   },
+   {
+      MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+      fetch_texel_1d_f_luminance_alpha_f16,
+      fetch_texel_2d_f_luminance_alpha_f16,
+      fetch_texel_3d_f_luminance_alpha_f16,
+      store_texel_luminance_alpha_f16
+   },
+   {
+      MESA_FORMAT_INTENSITY_FLOAT32,
+      fetch_texel_1d_f_intensity_f32,
+      fetch_texel_2d_f_intensity_f32,
+      fetch_texel_3d_f_intensity_f32,
+      store_texel_intensity_f32
+   },
+   {
+      MESA_FORMAT_INTENSITY_FLOAT16,
+      fetch_texel_1d_f_intensity_f16,
+      fetch_texel_2d_f_intensity_f16,
+      fetch_texel_3d_f_intensity_f16,
+      store_texel_intensity_f16
+   },
+   {
+      MESA_FORMAT_R_FLOAT32,
+      fetch_texel_1d_f_r_f32,
+      fetch_texel_2d_f_r_f32,
+      fetch_texel_3d_f_r_f32,
+      store_texel_r_f32
+   },
+   {
+      MESA_FORMAT_R_FLOAT16,
+      fetch_texel_1d_f_r_f16,
+      fetch_texel_2d_f_r_f16,
+      fetch_texel_3d_f_r_f16,
+      store_texel_r_f16
+   },
+   {
+      MESA_FORMAT_RG_FLOAT32,
+      fetch_texel_1d_f_rg_f32,
+      fetch_texel_2d_f_rg_f32,
+      fetch_texel_3d_f_rg_f32,
+      store_texel_rg_f32
+   },
+   {
+      MESA_FORMAT_RG_FLOAT16,
+      fetch_texel_1d_f_rg_f16,
+      fetch_texel_2d_f_rg_f16,
+      fetch_texel_3d_f_rg_f16,
+      store_texel_rg_f16
+   },
+
+   /* non-normalized, signed int */
+   {
+      MESA_FORMAT_RGBA_INT8,
+      fetch_texel_1d_rgba_int8,
+      fetch_texel_2d_rgba_int8,
+      fetch_texel_3d_rgba_int8,
+      store_texel_rgba_int8
+   },
+   {
+      MESA_FORMAT_RGBA_INT16,
+      fetch_texel_1d_rgba_int16,
+      fetch_texel_2d_rgba_int16,
+      fetch_texel_3d_rgba_int16,
+      store_texel_rgba_int16
+   },
+   {
+      MESA_FORMAT_RGBA_INT32,
+      fetch_texel_1d_rgba_int32,
+      fetch_texel_2d_rgba_int32,
+      fetch_texel_3d_rgba_int32,
+      store_texel_rgba_int32
+   },
+
+   /* non-normalized, unsigned int */
+   {
+      MESA_FORMAT_RGBA_UINT8,
+      fetch_texel_1d_rgba_uint8,
+      fetch_texel_2d_rgba_uint8,
+      fetch_texel_3d_rgba_uint8,
+      store_texel_rgba_uint8
+   },
+   {
+      MESA_FORMAT_RGBA_UINT16,
+      fetch_texel_1d_rgba_uint16,
+      fetch_texel_2d_rgba_uint16,
+      fetch_texel_3d_rgba_uint16,
+      store_texel_rgba_uint16
+   },
+   {
+      MESA_FORMAT_RGBA_UINT32,
+      fetch_texel_1d_rgba_uint32,
+      fetch_texel_2d_rgba_uint32,
+      fetch_texel_3d_rgba_uint32,
+      store_texel_rgba_uint32
+   },
+
+   /* dudv */
+   {
+      MESA_FORMAT_DUDV8,
+      fetch_texel_1d_dudv8,
+      fetch_texel_2d_dudv8,
+      fetch_texel_3d_dudv8,
+      NULL
+   },
+
+   /* signed, normalized */
+   {
+      MESA_FORMAT_SIGNED_R8,
+      fetch_texel_1d_signed_r8,
+      fetch_texel_2d_signed_r8,
+      fetch_texel_3d_signed_r8,
+      store_texel_signed_r8
+   },
+   {
+      MESA_FORMAT_SIGNED_RG88_REV,
+      fetch_texel_1d_signed_rg88_rev,
+      fetch_texel_2d_signed_rg88_rev,
+      fetch_texel_3d_signed_rg88_rev,
+      store_texel_signed_rg88_rev
+   },
+   {
+      MESA_FORMAT_SIGNED_RGBX8888,
+      fetch_texel_1d_signed_rgbx8888,
+      fetch_texel_2d_signed_rgbx8888,
+      fetch_texel_3d_signed_rgbx8888,
+      store_texel_signed_rgbx8888
+   },
+   {
+      MESA_FORMAT_SIGNED_RGBA8888,
+      fetch_texel_1d_signed_rgba8888,
+      fetch_texel_2d_signed_rgba8888,
+      fetch_texel_3d_signed_rgba8888,
+      store_texel_signed_rgba8888
+   },
+   {
+      MESA_FORMAT_SIGNED_RGBA8888_REV,
+      fetch_texel_1d_signed_rgba8888_rev,
+      fetch_texel_2d_signed_rgba8888_rev,
+      fetch_texel_3d_signed_rgba8888_rev,
+      store_texel_signed_rgba8888_rev
+   },
+   {
+      MESA_FORMAT_SIGNED_R16,
+      fetch_texel_1d_signed_r16,
+      fetch_texel_2d_signed_r16,
+      fetch_texel_3d_signed_r16,
+      store_texel_signed_r16
+   },
+   {
+      MESA_FORMAT_SIGNED_GR1616,
+      fetch_texel_1d_signed_rg1616,
+      fetch_texel_2d_signed_rg1616,
+      fetch_texel_3d_signed_rg1616,
+      store_texel_signed_rg1616
+   },
+   {
+      MESA_FORMAT_SIGNED_RGB_16,
+      fetch_texel_1d_signed_rgb_16,
+      fetch_texel_2d_signed_rgb_16,
+      fetch_texel_3d_signed_rgb_16,
+      store_texel_signed_rgb_16
+   },
+   {
+      MESA_FORMAT_SIGNED_RGBA_16,
+      fetch_texel_1d_signed_rgba_16,
+      fetch_texel_2d_signed_rgba_16,
+      fetch_texel_3d_signed_rgba_16,
+      store_texel_signed_rgba_16
+   },
+   {
+      MESA_FORMAT_RGBA_16,
+      fetch_texel_1d_rgba_16,
+      fetch_texel_2d_rgba_16,
+      fetch_texel_3d_rgba_16,
+      store_texel_rgba_16
+   },
+   {
+      MESA_FORMAT_RED_RGTC1,
+      NULL,
+      _mesa_fetch_texel_2d_f_red_rgtc1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SIGNED_RED_RGTC1,
+      NULL,
+      _mesa_fetch_texel_2d_f_signed_red_rgtc1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_RG_RGTC2,
+      NULL,
+      _mesa_fetch_texel_2d_f_rg_rgtc2,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SIGNED_RG_RGTC2,
+      NULL,
+      _mesa_fetch_texel_2d_f_signed_rg_rgtc2,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_L_LATC1,
+      NULL,
+      _mesa_fetch_texel_2d_f_l_latc1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SIGNED_L_LATC1,
+      NULL,
+      _mesa_fetch_texel_2d_f_signed_l_latc1,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_LA_LATC2,
+      NULL,
+      _mesa_fetch_texel_2d_f_la_latc2,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SIGNED_LA_LATC2,
+      NULL,
+      _mesa_fetch_texel_2d_f_signed_la_latc2,
+      NULL,
+      NULL
+   },
+   {
+      MESA_FORMAT_SIGNED_A8,
+      fetch_texel_1d_signed_a8,
+      fetch_texel_2d_signed_a8,
+      fetch_texel_3d_signed_a8,
+      store_texel_signed_a8
+   },
+   {
+      MESA_FORMAT_SIGNED_L8,
+      fetch_texel_1d_signed_l8,
+      fetch_texel_2d_signed_l8,
+      fetch_texel_3d_signed_l8,
+      store_texel_signed_l8
+   },
+   {
+      MESA_FORMAT_SIGNED_AL88,
+      fetch_texel_1d_signed_al88,
+      fetch_texel_2d_signed_al88,
+      fetch_texel_3d_signed_al88,
+      store_texel_signed_al88
+   },
+   {
+      MESA_FORMAT_SIGNED_I8,
+      fetch_texel_1d_signed_i8,
+      fetch_texel_2d_signed_i8,
+      fetch_texel_3d_signed_i8,
+      store_texel_signed_i8
+   },
+   {
+      MESA_FORMAT_SIGNED_A16,
+      fetch_texel_1d_signed_a16,
+      fetch_texel_2d_signed_a16,
+      fetch_texel_3d_signed_a16,
+      store_texel_signed_a16
+   },
+   {
+      MESA_FORMAT_SIGNED_L16,
+      fetch_texel_1d_signed_l16,
+      fetch_texel_2d_signed_l16,
+      fetch_texel_3d_signed_l16,
+      store_texel_signed_l16
+   },
+   {
+      MESA_FORMAT_SIGNED_AL1616,
+      fetch_texel_1d_signed_al1616,
+      fetch_texel_2d_signed_al1616,
+      fetch_texel_3d_signed_al1616,
+      store_texel_signed_al1616
+   },
+   {
+      MESA_FORMAT_SIGNED_I16,
+      fetch_texel_1d_signed_i16,
+      fetch_texel_2d_signed_i16,
+      fetch_texel_3d_signed_i16,
+      store_texel_signed_i16
+   },
+   {
+      MESA_FORMAT_RGB9_E5_FLOAT,
+      fetch_texel_1d_rgb9_e5,
+      fetch_texel_2d_rgb9_e5,
+      fetch_texel_3d_rgb9_e5,
+      store_texel_rgb9_e5
+   },
+   {
+      MESA_FORMAT_R11_G11_B10_FLOAT,
+      fetch_texel_1d_r11_g11_b10f,
+      fetch_texel_2d_r11_g11_b10f,
+      fetch_texel_3d_r11_g11_b10f,
+      store_texel_r11_g11_b10f
+   },
+   {
+      MESA_FORMAT_Z32_FLOAT,
+      fetch_texel_1d_f_r_f32, /* Reuse the R32F functions. */
+      fetch_texel_2d_f_r_f32,
+      fetch_texel_3d_f_r_f32,
+      store_texel_r_f32
+   },
+   {
+      MESA_FORMAT_Z32_FLOAT_X24S8,
+      fetch_texel_1d_z32f_x24s8,
+      fetch_texel_2d_z32f_x24s8,
+      fetch_texel_3d_z32f_x24s8,
+      store_texel_z32f_x24s8
+   }
+};
+
+
+FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
+{
+#ifdef DEBUG
+   /* check that the table entries are sorted by format name */
+   gl_format fmt;
+   for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
+      assert(texfetch_funcs[fmt].Name == fmt);
+   }
+#endif
+
+   assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
+   assert(format < MESA_FORMAT_COUNT);
+
+   switch (dims) {
+   case 1:
+      return texfetch_funcs[format].Fetch1D;
+   case 2:
+      return texfetch_funcs[format].Fetch2D;
+   case 3:
+      return texfetch_funcs[format].Fetch3D;
+   default:
+      assert(0 && "bad dims in _mesa_get_texel_fetch_func");
+      return NULL;
+   }
+}
+
+
+StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format)
+{
+   assert(format < MESA_FORMAT_COUNT);
+   return texfetch_funcs[format].StoreTexel;
+}
+
+
+/**
+ * Adaptor for fetching a GLchan texel from a float-valued texture.
+ */
+static void
+fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLchan *texelOut)
+{
+   GLfloat temp[4];
+   GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+   ASSERT(texImage->FetchTexelf);
+   texImage->FetchTexelf(texImage, i, j, k, temp);
+   if (baseFormat == GL_DEPTH_COMPONENT ||
+       baseFormat == GL_DEPTH_STENCIL_EXT) {
+      /* just one channel */
+      UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+   }
+   else {
+      /* four channels */
+      UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+      UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
+      UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
+      UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
+   }
+}
+
+
+#if 0
+/**
+ * Adaptor for fetching a float texel from a GLchan-valued texture.
+ */
+static void
+fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texelOut)
+{
+   GLchan temp[4];
+   GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+   ASSERT(texImage->FetchTexelc);
+   texImage->FetchTexelc(texImage, i, j, k, temp);
+   if (baseFormat == GL_DEPTH_COMPONENT ||
+       baseFormat == GL_DEPTH_STENCIL_EXT) {
+      /* just one channel */
+      texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+   }
+   else {
+      /* four channels */
+      texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+      texelOut[1] = CHAN_TO_FLOAT(temp[1]);
+      texelOut[2] = CHAN_TO_FLOAT(temp[2]);
+      texelOut[3] = CHAN_TO_FLOAT(temp[3]);
+   }
+}
+#endif
+
+
+/**
+ * Initialize the texture image's FetchTexelc and FetchTexelf methods.
+ */
+void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+{
+   gl_format format = texImage->TexFormat;
+
+   ASSERT(dims == 1 || dims == 2 || dims == 3);
+
+   if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT &&
+       _mesa_get_format_color_encoding(format) == GL_SRGB) {
+      format = _mesa_get_srgb_format_linear(format);
+   }
+
+   texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
+
+   texImage->FetchTexelc = fetch_texel_float_to_chan;
+
+   ASSERT(texImage->FetchTexelc);
+   ASSERT(texImage->FetchTexelf);
+}
+
+void
+_mesa_update_fetch_functions(struct gl_texture_object *texObj)
+{
+   GLuint face, i;
+   GLuint dims;
+
+   dims = _mesa_get_texture_dimensions(texObj->Target);
+
+   for (face = 0; face < 6; face++) {
+      for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+         if (texObj->Image[face][i]) {
+	    _mesa_set_fetch_functions(texObj->Image[face][i], dims);
+         }
+      }
+   }
+}
diff --git a/src/mesa/swrast/s_texfetch.h b/src/mesa/swrast/s_texfetch.h
new file mode 100644
index 0000000..76e4e6c
--- /dev/null
+++ b/src/mesa/swrast/s_texfetch.h
@@ -0,0 +1,44 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.7
+ *
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_TEXFETCH_H
+#define S_TEXFETCH_H
+
+#include "swrast/s_context.h"
+
+extern StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format);
+
+extern FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims);
+
+extern void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims);
+
+void
+_mesa_update_fetch_functions(struct gl_texture_object *texObj);
+
+#endif /* S_TEXFETCH_H */
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h
new file mode 100644
index 0000000..dbed3db
--- /dev/null
+++ b/src/mesa/swrast/s_texfetch_tmp.h
@@ -0,0 +1,2341 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.7
+ *
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (c) 2008-2009  VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch_tmp.h
+ * Texel fetch functions template.
+ * 
+ * This template file is used by texfetch.c to generate texel fetch functions
+ * for 1-D, 2-D and 3-D texture images. 
+ *
+ * It should be expanded by defining \p DIM as the number texture dimensions
+ * (1, 2 or 3).  According to the value of \p DIM a series of macros is defined
+ * for the texel lookup in the gl_texture_image::Data.
+ * 
+ * \author Gareth Hughes
+ * \author Brian Paul
+ */
+
+
+#if DIM == 1
+
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+	((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
+
+#define FETCH(x) fetch_texel_1d_##x
+
+#elif DIM == 2
+
+#define TEXEL_ADDR( type, image, i, j, k, size )			\
+	((void) (k),							\
+	 ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
+
+#define FETCH(x) fetch_texel_2d_##x
+
+#elif DIM == 3
+
+#define TEXEL_ADDR( type, image, i, j, k, size )			\
+	((type *)(image)->Data + ((image)->ImageOffsets[k]		\
+             + (image)->RowStride * (j) + (i)) * (size))
+
+#define FETCH(x) fetch_texel_3d_##x
+
+#else
+#error	illegal number of texture dimensions
+#endif
+
+
+/* MESA_FORMAT_Z32 ***********************************************************/
+
+/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
+ * returning 1 GLfloat.
+ * Note: no GLchan version of this function.
+ */
+static void FETCH(f_z32)( const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[0] = src[0] * (1.0F / 0xffffffff);
+}
+
+#if DIM == 3
+static void store_texel_z32(struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLuint *depth = (const GLuint *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   dst[0] = *depth;
+}
+#endif
+
+
+/* MESA_FORMAT_Z16 ***********************************************************/
+
+/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
+ * returning 1 GLfloat.
+ * Note: no GLchan version of this function.
+ */
+static void FETCH(f_z16)(const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[0] = src[0] * (1.0F / 65535.0F);
+}
+
+#if DIM == 3
+static void store_texel_z16(struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLushort *depth = (const GLushort *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   dst[0] = *depth;
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_F32 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
+ */
+static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
+   texel[RCOMP] = src[0];
+   texel[GCOMP] = src[1];
+   texel[BCOMP] = src[2];
+   texel[ACOMP] = src[3];
+}
+
+#if DIM == 3
+static void store_texel_rgba_f32(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *depth = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
+   dst[0] = depth[RCOMP];
+   dst[1] = depth[GCOMP];
+   dst[2] = depth[BCOMP];
+   dst[3] = depth[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_F16 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
+   texel[RCOMP] = _mesa_half_to_float(src[0]);
+   texel[GCOMP] = _mesa_half_to_float(src[1]);
+   texel[BCOMP] = _mesa_half_to_float(src[2]);
+   texel[ACOMP] = _mesa_half_to_float(src[3]);
+}
+
+#if DIM == 3
+static void store_texel_rgba_f16(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *src = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
+   dst[0] = _mesa_float_to_half(src[RCOMP]);
+   dst[1] = _mesa_float_to_half(src[GCOMP]);
+   dst[2] = _mesa_float_to_half(src[BCOMP]);
+   dst[3] = _mesa_float_to_half(src[ACOMP]);
+}
+#endif
+
+/* MESA_FORMAT_RGB_F32 *******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
+   texel[RCOMP] = src[0];
+   texel[GCOMP] = src[1];
+   texel[BCOMP] = src[2];
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb_f32(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *src = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
+   dst[0] = src[RCOMP];
+   dst[1] = src[GCOMP];
+   dst[2] = src[BCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGB_F16 *******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
+   texel[RCOMP] = _mesa_half_to_float(src[0]);
+   texel[GCOMP] = _mesa_half_to_float(src[1]);
+   texel[BCOMP] = _mesa_half_to_float(src[2]);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb_f16(struct gl_texture_image *texImage,
+                                GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *src = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
+   dst[0] = _mesa_float_to_half(src[RCOMP]);
+   dst[1] = _mesa_float_to_half(src[GCOMP]);
+   dst[2] = _mesa_float_to_half(src[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ALPHA_F32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = src[0];
+}
+
+#if DIM == 3
+static void store_texel_alpha_f32(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   dst[0] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_ALPHA_F32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = _mesa_half_to_float(src[0]);
+}
+
+#if DIM == 3
+static void store_texel_alpha_f16(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   dst[0] = _mesa_float_to_half(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = src[0];
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_luminance_f32(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = _mesa_half_to_float(src[0]);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_luminance_f16(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = src[0];
+   texel[ACOMP] = src[1];
+}
+
+#if DIM == 3
+static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = _mesa_half_to_float(src[0]);
+   texel[ACOMP] = _mesa_half_to_float(src[1]);
+}
+
+#if DIM == 3
+static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+   dst[1] = _mesa_float_to_half(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_INTENSITY_F32 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] =
+   texel[ACOMP] = src[0];
+}
+
+#if DIM == 3
+static void store_texel_intensity_f32(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_INTENSITY_F16 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] =
+   texel[ACOMP] = _mesa_half_to_float(src[0]);
+}
+
+#if DIM == 3
+static void store_texel_intensity_f16(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_R_FLOAT32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_r_f32)( const struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   texel[RCOMP] = src[0];
+   texel[GCOMP] = 0.0F;
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_r_f32(struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+   dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_R_FLOAT16 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_r_f16)( const struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   texel[RCOMP] = _mesa_half_to_float(src[0]);
+   texel[GCOMP] = 0.0F;
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_r_f16(struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG_FLOAT32 ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+   texel[RCOMP] = src[0];
+   texel[GCOMP] = src[1];
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rg_f32(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RG_FLOAT16 ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+   texel[RCOMP] = _mesa_half_to_float(src[0]);
+   texel[GCOMP] = _mesa_half_to_float(src[1]);
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rg_f16(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *rgba = (const GLfloat *) texel;
+   GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+   dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+   dst[1] = _mesa_float_to_half(rgba[GCOMP]);
+}
+#endif
+
+
+/*
+ * Begin Hardware formats
+ */
+
+/* MESA_FORMAT_RGBA8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
+static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
+}
+
+
+
+#if DIM == 3
+static void store_texel_rgba8888(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA888_REV ***************************************************/
+
+/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
+static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
+}
+
+#if DIM == 3
+static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
+static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
+}
+
+#if DIM == 3
+static void store_texel_argb8888(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB8888_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
+}
+
+#if DIM == 3
+static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_XRGB8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
+static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
+   texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_xrgb8888(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_XRGB8888_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
+   texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
+                                     GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB888 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
+static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+   texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
+   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb888(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+   dst[0] = rgba[BCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_BGR888 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
+static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+   texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
+   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+   texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_bgr888(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[BCOMP];
+}
+#endif
+
+
+/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
+   instead of slow (g << 2) * 255 / 252 (always rounds down) */
+
+/* MESA_FORMAT_RGB565 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
+static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   const GLushort s = *src;
+   texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+   texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
+   texel[BCOMP] = ((s      ) & 0x1f) * (1.0F / 31.0F);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb565(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB565_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
+static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
+   texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
+   texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >>  9) & 0x3) );
+   texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >>  2) & 0x7) );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   GLushort p = PACK_COLOR_565(CHAN_TO_UBYTE(rgba[RCOMP]),
+                               CHAN_TO_UBYTE(rgba[GCOMP]),
+                               CHAN_TO_UBYTE(rgba[BCOMP]));
+   *dst = (p >> 8) | (p << 8); /* byte swap */
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB4444 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
+static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   const GLushort s = *src;
+   texel[RCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
+   texel[GCOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
+   texel[BCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
+   texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb4444(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_4444(CHAN_TO_UBYTE(rgba[ACOMP]),
+                          CHAN_TO_UBYTE(rgba[RCOMP]),
+                          CHAN_TO_UBYTE(rgba[GCOMP]),
+                          CHAN_TO_UBYTE(rgba[BCOMP]));
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB4444_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
+static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
+   texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+   texel[BCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
+   texel[ACOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_4444(CHAN_TO_UBYTE(rgba[GCOMP]),
+                          CHAN_TO_UBYTE(rgba[BCOMP]),
+                          CHAN_TO_UBYTE(rgba[ACOMP]),
+                          CHAN_TO_UBYTE(rgba[RCOMP]));
+}
+#endif
+
+/* MESA_FORMAT_RGBA5551 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
+static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   const GLushort s = *src;
+   texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+   texel[GCOMP] = ((s >>  6) & 0x1f) * (1.0F / 31.0F);
+   texel[BCOMP] = ((s >>  1) & 0x1f) * (1.0F / 31.0F);
+   texel[ACOMP] = ((s      ) & 0x01) * 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgba5551(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+/* MESA_FORMAT_ARGB1555 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
+static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
+			     GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   const GLushort s = *src;
+   texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
+   texel[GCOMP] = ((s >>  5) & 0x1f) * (1.0F / 31.0F);
+   texel[BCOMP] = ((s >>  0) & 0x1f) * (1.0F / 31.0F);
+   texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_argb1555(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB1555_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
+static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
+   texel[RCOMP] = UBYTE_TO_FLOAT( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );
+   texel[GCOMP] = UBYTE_TO_FLOAT( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );
+   texel[BCOMP] = UBYTE_TO_FLOAT( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );
+   texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
+}
+
+#if DIM == 3
+static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB2101010 ***************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
+static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   const GLuint s = *src;
+   texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
+   texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
+   texel[BCOMP] = ((s >>  0) & 0x3ff) * (1.0F / 1023.0F);
+   texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb2101010(struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   GLushort r = CHAN_TO_USHORT(rgba[RCOMP]);
+   GLushort g = CHAN_TO_USHORT(rgba[GCOMP]);
+   GLushort b = CHAN_TO_USHORT(rgba[BCOMP]);
+   GLushort a = CHAN_TO_USHORT(rgba[ACOMP]);
+   *dst = PACK_COLOR_2101010_US(a, r, g, b);
+}
+#endif
+
+
+/* MESA_FORMAT_RG88 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
+static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+   texel[BCOMP] = 0.0;
+   texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg88(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   GLubyte r = CHAN_TO_UBYTE(rgba[RCOMP]);
+   GLubyte g = CHAN_TO_UBYTE(rgba[GCOMP]);
+   *dst = PACK_COLOR_88(g, r);
+}
+#endif
+
+
+/* MESA_FORMAT_RG88_REV ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
+static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+   texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+   texel[BCOMP] = 0.0;
+   texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg88_rev(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL44 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
+static void FETCH(f_al44)( const struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
+   texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_al44(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL88 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
+static void FETCH(f_al88)( const struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] = 
+   texel[GCOMP] = 
+   texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
+}
+
+#if DIM == 3
+static void store_texel_al88(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_R8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
+static void FETCH(f_r8)(const struct gl_texture_image *texImage,
+			GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   texel[RCOMP] = UBYTE_TO_FLOAT(s);
+   texel[GCOMP] = 0.0;
+   texel[BCOMP] = 0.0;
+   texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_r8(struct gl_texture_image *texImage,
+			   GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_R16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
+static void FETCH(f_r16)(const struct gl_texture_image *texImage,
+			GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] = USHORT_TO_FLOAT(s);
+   texel[GCOMP] = 0.0;
+   texel[BCOMP] = 0.0;
+   texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_r16(struct gl_texture_image *texImage,
+			    GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = CHAN_TO_USHORT(rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL88_REV ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
+static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] = 
+   texel[GCOMP] = 
+   texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+   texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
+}
+
+#if DIM == 3
+static void store_texel_al88_rev(struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG1616 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
+static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+   texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
+   texel[BCOMP] = 0.0;
+   texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg1616(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   GLushort r = CHAN_TO_USHORT(rgba[RCOMP]);
+   GLushort g = CHAN_TO_USHORT(rgba[GCOMP]);
+   *dst = PACK_COLOR_1616(g, r);
+}
+#endif
+
+
+/* MESA_FORMAT_RG1616_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
+static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
+   texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+   texel[BCOMP] = 0.0;
+   texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_1616(rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL1616 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
+static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
+			     GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+   texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
+}
+
+#if DIM == 3
+static void store_texel_al1616(struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   GLushort l = CHAN_TO_USHORT(rgba[RCOMP]);
+   GLushort a = CHAN_TO_USHORT(rgba[ACOMP]);
+   *dst = PACK_COLOR_1616(a, l);
+}
+#endif
+
+
+/* MESA_FORMAT_AL1616_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
+static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
+				 GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
+   texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
+}
+
+#if DIM == 3
+static void store_texel_al1616_rev(struct gl_texture_image *texImage,
+				   GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLushort *rgba = (const GLushort *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB332 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
+static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   const GLubyte s = *src;
+   texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
+   texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
+   texel[BCOMP] = ((s     ) & 0x3) * (1.0F / 3.0F);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb332(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_A8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
+static void FETCH(f_a8)( const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_a8(struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_A16 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
+static void FETCH(f_a16)( const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_a16(struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = CHAN_TO_USHORT(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_L8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
+static void FETCH(f_l8)( const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_l8(struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_L16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
+static void FETCH(f_l16)( const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_l16(struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLushort *rgba = (const GLushort *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_I8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
+static void FETCH(f_i8)( const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] =
+   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_i8(struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_I16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
+static void FETCH(f_i16)( const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] =
+   texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_i16(struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLushort *rgba = (const GLushort *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
+/* Note: component order is same as for MESA_FORMAT_RGB888 */
+static void FETCH(srgb8)(const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+   texel[RCOMP] = nonlinear_to_linear(src[2]);
+   texel[GCOMP] = nonlinear_to_linear(src[1]);
+   texel[BCOMP] = nonlinear_to_linear(src[0]);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_srgb8(struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+   dst[0] = rgba[BCOMP]; /* no conversion */
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[RCOMP];
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
+static void FETCH(srgba8)(const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
+   texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+   texel[BCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff ); /* linear! */
+}
+
+#if DIM == 3
+static void store_texel_srgba8(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
+static void FETCH(sargb8)(const struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+   texel[GCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
+   texel[BCOMP] = nonlinear_to_linear( (s      ) & 0xff );
+   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
+}
+
+#if DIM == 3
+static void store_texel_sargb8(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
+static void FETCH(sl8)(const struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   texel[RCOMP] = 
+   texel[GCOMP] = 
+   texel[BCOMP] = nonlinear_to_linear(src[0]);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_sl8(struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+   dst[0] = rgba[RCOMP];
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
+static void FETCH(sla8)(const struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = nonlinear_to_linear(src[0]);
+   texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
+}
+
+#if DIM == 3
+static void store_texel_sla8(struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT8 **************************************************/
+
+static void
+FETCH(rgba_int8)(const struct gl_texture_image *texImage,
+                 GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
+   texel[RCOMP] = (GLfloat) src[0];
+   texel[GCOMP] = (GLfloat) src[1];
+   texel[BCOMP] = (GLfloat) src[2];
+   texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int8(struct gl_texture_image *texImage,
+                      GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rgba = (const GLbyte *) texel;
+   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[BCOMP];
+   dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT16 **************************************************/
+
+static void
+FETCH(rgba_int16)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+   texel[RCOMP] = (GLfloat) src[0];
+   texel[GCOMP] = (GLfloat) src[1];
+   texel[BCOMP] = (GLfloat) src[2];
+   texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int16(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLshort *rgba = (const GLshort *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[BCOMP];
+   dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT32 **************************************************/
+
+static void
+FETCH(rgba_int32)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
+   texel[RCOMP] = (GLfloat) src[0];
+   texel[GCOMP] = (GLfloat) src[1];
+   texel[BCOMP] = (GLfloat) src[2];
+   texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int32(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLint *rgba = (const GLint *) texel;
+   GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[BCOMP];
+   dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT8 **************************************************/
+
+static void
+FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
+                 GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
+   texel[RCOMP] = (GLfloat) src[0];
+   texel[GCOMP] = (GLfloat) src[1];
+   texel[BCOMP] = (GLfloat) src[2];
+   texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint8(struct gl_texture_image *texImage,
+                      GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[BCOMP];
+   dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT16 **************************************************/
+
+static void
+FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+   texel[RCOMP] = (GLfloat) src[0];
+   texel[GCOMP] = (GLfloat) src[1];
+   texel[BCOMP] = (GLfloat) src[2];
+   texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint16(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLushort *rgba = (const GLushort *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[BCOMP];
+   dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT32 **************************************************/
+
+static void
+FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
+   texel[RCOMP] = (GLfloat) src[0];
+   texel[GCOMP] = (GLfloat) src[1];
+   texel[BCOMP] = (GLfloat) src[2];
+   texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint32(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLuint *rgba = (const GLuint *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
+   dst[0] = rgba[RCOMP];
+   dst[1] = rgba[GCOMP];
+   dst[2] = rgba[BCOMP];
+   dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_DUDV8 ********************************************************/
+
+/* this format by definition produces 0,0,0,1 as rgba values,
+   however we'll return the dudv values as rg and fix up elsewhere */
+static void FETCH(dudv8)(const struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
+   texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
+   texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
+   texel[BCOMP] = 0;
+   texel[ACOMP] = 0;
+}
+
+
+/* MESA_FORMAT_SIGNED_R8 ***********************************************/
+
+static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
+   texel[GCOMP] = 0.0F;
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_r8(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rgba = (const GLbyte *) texel;
+   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_A8 ***********************************************/
+
+static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   texel[RCOMP] = 0.0F;
+   texel[GCOMP] = 0.0F;
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_a8(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rgba = (const GLbyte *) texel;
+   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L8 ***********************************************/
+
+static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_l8(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rgba = (const GLbyte *) texel;
+   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I8 ***********************************************/
+
+static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] =
+   texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_i8(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rgba = (const GLbyte *) texel;
+   GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
+
+static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
+                                        GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rg = (const GLbyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   dst[0] = PACK_COLOR_88(rg[GCOMP], rg[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_AL88 ***********************************************/
+
+static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
+                                GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+   texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+}
+
+#if DIM == 3
+static void store_texel_signed_al88(struct gl_texture_image *texImage,
+                                    GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rg = (const GLbyte *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+   dst[0] = PACK_COLOR_88(rg[ACOMP], rg[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
+
+static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
+			            GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
+   texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
+                                        GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rgba = (const GLbyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
+
+static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
+			            GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
+   texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
+}
+
+#if DIM == 3
+static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
+                                        GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLbyte *rgba = (const GLbyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
+                                        GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
+   texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
+   texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+   texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+}
+
+#if DIM == 3
+static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
+                                            GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLubyte *rgba = (const GLubyte *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+
+/* MESA_FORMAT_SIGNED_R16 ***********************************************/
+
+static void
+FETCH(signed_r16)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
+   texel[GCOMP] = 0.0F;
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_r16(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLshort *rgba = (const GLshort *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   *dst = rgba[0];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_A16 ***********************************************/
+
+static void
+FETCH(signed_a16)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   texel[RCOMP] = 0.0F;
+   texel[GCOMP] = 0.0F;
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_a16(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLshort *rgba = (const GLshort *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L16 ***********************************************/
+
+static void
+FETCH(signed_l16)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_l16(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLshort *rgba = (const GLshort *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I16 ***********************************************/
+
+static void
+FETCH(signed_i16)(const struct gl_texture_image *texImage,
+                  GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] =
+   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_i16(struct gl_texture_image *texImage,
+                       GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLshort *rgba = (const GLshort *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+   *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
+
+static void
+FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
+                    GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+   texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rg1616(struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
+   dst[1] = CHAN_TO_SHORT(rgba[GCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
+
+static void
+FETCH(signed_al1616)(const struct gl_texture_image *texImage,
+                    GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+   texel[RCOMP] =
+   texel[GCOMP] =
+   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_al1616(struct gl_texture_image *texImage,
+                         GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
+   dst[1] = CHAN_TO_SHORT(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
+
+static void 
+FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
+                     GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+   texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgb_16(struct gl_texture_image *texImage,
+                          GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
+   dst[1] = CHAN_TO_SHORT(rgba[GCOMP]);
+   dst[2] = CHAN_TO_SHORT(rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
+
+static void
+FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
+                      GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+   texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+   texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+   texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
+   texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgba_16(struct gl_texture_image *texImage,
+                           GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+   dst[0] = CHAN_TO_SHORT(rgba[RCOMP]);
+   dst[1] = CHAN_TO_SHORT(rgba[GCOMP]);
+   dst[2] = CHAN_TO_SHORT(rgba[BCOMP]);
+   dst[3] = CHAN_TO_SHORT(rgba[ACOMP]);
+}
+#endif
+
+
+
+/* MESA_FORMAT_RGBA_16 ***********************************************/
+
+static void
+FETCH(rgba_16)(const struct gl_texture_image *texImage,
+               GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+   texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
+   texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
+   texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
+   texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_16(struct gl_texture_image *texImage,
+                    GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLchan *rgba = (const GLchan *) texel;
+   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+   dst[0] = CHAN_TO_USHORT(rgba[RCOMP]);
+   dst[1] = CHAN_TO_USHORT(rgba[GCOMP]);
+   dst[2] = CHAN_TO_USHORT(rgba[BCOMP]);
+   dst[3] = CHAN_TO_USHORT(rgba[ACOMP]);
+}
+#endif
+
+
+
+/* MESA_FORMAT_YCBCR *********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
+ * We convert YCbCr to RGB here.
+ */
+static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
+   const GLushort *src1 = src0 + 1;                               /* odd */
+   const GLubyte y0 = (*src0 >> 8) & 0xff;  /* luminance */
+   const GLubyte cb = *src0 & 0xff;         /* chroma U */
+   const GLubyte y1 = (*src1 >> 8) & 0xff;  /* luminance */
+   const GLubyte cr = *src1 & 0xff;         /* chroma V */
+   const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
+   GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+   GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+   GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+   r *= (1.0F / 255.0F);
+   g *= (1.0F / 255.0F);
+   b *= (1.0F / 255.0F);
+   texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
+   texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
+   texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_ycbcr(struct gl_texture_image *texImage,
+                              GLint i, GLint j, GLint k, const void *texel)
+{
+   (void) texImage;
+   (void) i;
+   (void) j;
+   (void) k;
+   (void) texel;
+   /* XXX to do */
+}
+#endif
+
+
+/* MESA_FORMAT_YCBCR_REV *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
+ * We convert YCbCr to RGB here.
+ */
+static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
+                                GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
+   const GLushort *src1 = src0 + 1;                               /* odd */
+   const GLubyte y0 = *src0 & 0xff;         /* luminance */
+   const GLubyte cr = (*src0 >> 8) & 0xff;  /* chroma V */
+   const GLubyte y1 = *src1 & 0xff;         /* luminance */
+   const GLubyte cb = (*src1 >> 8) & 0xff;  /* chroma U */
+   const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
+   GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+   GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+   GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+   r *= (1.0F / 255.0F);
+   g *= (1.0F / 255.0F);
+   b *= (1.0F / 255.0F);
+   texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
+   texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
+   texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
+                                  GLint i, GLint j, GLint k, const void *texel)
+{
+   (void) texImage;
+   (void) i;
+   (void) j;
+   (void) k;
+   (void) texel;
+   /* XXX to do */
+}
+#endif
+
+
+/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
+
+static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   /* only return Z, not stencil data */
+   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+   texel[0] = ((*src) >> 8) * scale;
+   ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8 ||
+	  texImage->TexFormat == MESA_FORMAT_Z24_X8);
+   ASSERT(texel[0] >= 0.0F);
+   ASSERT(texel[0] <= 1.0F);
+}
+
+#if DIM == 3
+static void store_texel_z24_s8(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   /* only store Z, not stencil */
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   GLfloat depth = *((GLfloat *) texel);
+   GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;
+   *dst = zi | (*dst & 0xff);
+}
+#endif
+
+
+/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
+
+static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
+                             GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   /* only return Z, not stencil data */
+   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+   texel[0] = ((*src) & 0x00ffffff) * scale;
+   ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24 ||
+	  texImage->TexFormat == MESA_FORMAT_X8_Z24);
+   ASSERT(texel[0] >= 0.0F);
+   ASSERT(texel[0] <= 1.0F);
+}
+
+#if DIM == 3
+static void store_texel_s8_z24(struct gl_texture_image *texImage,
+                               GLint i, GLint j, GLint k, const void *texel)
+{
+   /* only store Z, not stencil */
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   GLfloat depth = *((GLfloat *) texel);
+   GLuint zi = (GLuint) (depth * 0xffffff);
+   *dst = zi | (*dst & 0xff000000);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB9_E5 ******************************************************/
+
+static void FETCH(rgb9_e5)( const struct gl_texture_image *texImage,
+                            GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   rgb9e5_to_float3(*src, texel);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb9_e5(struct gl_texture_image *texImage,
+                                GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *src = (const GLfloat *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = float3_to_rgb9e5(src);
+}
+#endif
+
+
+/* MESA_FORMAT_R11_G11_B10_FLOAT *********************************************/
+
+static void FETCH(r11_g11_b10f)( const struct gl_texture_image *texImage,
+                                 GLint i, GLint j, GLint k, GLfloat *texel )
+{
+   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   r11g11b10f_to_float3(*src, texel);
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_r11_g11_b10f(struct gl_texture_image *texImage,
+                                     GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *src = (const GLfloat *) texel;
+   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+   *dst = float3_to_r11g11b10f(src);
+}
+#endif
+
+
+/* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/
+
+static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage,
+			      GLint i, GLint j, GLint k, GLfloat *texel)
+{
+   const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+   texel[RCOMP] = src[0];
+   texel[GCOMP] = 0.0F;
+   texel[BCOMP] = 0.0F;
+   texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_z32f_x24s8(struct gl_texture_image *texImage,
+                                   GLint i, GLint j, GLint k, const void *texel)
+{
+   const GLfloat *src = (const GLfloat *) texel;
+   GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+   dst[0] = src[0];
+}
+#endif
+
+
+#undef TEXEL_ADDR
+#undef DIM
+#undef FETCH
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
index 52d03c9..b32b9e1 100644
--- a/src/mesa/swrast/s_texrender.c
+++ b/src/mesa/swrast/s_texrender.c
@@ -3,10 +3,10 @@
 #include "main/colormac.h"
 #include "main/fbobject.h"
 #include "main/macros.h"
-#include "main/texfetch.h"
 #include "main/teximage.h"
 #include "main/renderbuffer.h"
 #include "swrast/swrast.h"
+#include "swrast/s_texfetch.h"
 
 
 /*
@@ -543,7 +543,11 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
       trb->Store = store_nop;
    }
 
+   if (!trb->TexImage->FetchTexelf) {
+      _mesa_update_fetch_functions(trb->TexImage->TexObject);
+   }
    trb->Fetchf = trb->TexImage->FetchTexelf;
+   assert(trb->Fetchf);
 
    if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
       trb->Yoffset = att->Zoffset;
-- 
1.7.3.4



More information about the mesa-dev mailing list