[Mesa-dev] [PATCH 6/8] mesa: fix error handling for glMaterial*

Yuanhan Liu yuanhan.liu at linux.intel.com
Mon Sep 19 18:58:15 PDT 2011


On Mon, Sep 19, 2011 at 08:08:18AM -0600, Brian Paul wrote:
> On 09/19/2011 01:03 AM, Yuanhan Liu wrote:
> >Trigger GL_INVALID_ENUM error if the face paramter is not a valid value.
> >
> >Trigger GL_INVALID_VALUE error if the GL_SHININESS value is out side
> >[0,128].
> >
> >Signed-off-by: Yuanhan Liu<yuanhan.liu at linux.intel.com>
> >---
> >  src/mesa/vbo/vbo_attrib_tmp.h |   10 +++++++++-
> >  1 files changed, 9 insertions(+), 1 deletions(-)
> >
> >diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
> >index 65717eb..c79bfc2 100644
> >--- a/src/mesa/vbo/vbo_attrib_tmp.h
> >+++ b/src/mesa/vbo/vbo_attrib_tmp.h
> >@@ -795,6 +795,11 @@ TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
> >
> >  #define MAT( ATTR, N, face, params )			\
> >  do {							\
> >+   if (face != GL_FRONT&&  face != GL_BACK&&            \
> >+       face != GL_FRONT_AND_BACK) {                     \
> >+      _mesa_error(ctx, GL_INVALID_ENUM, "Invalid value for parameter face"); \
> >+      break;                                            \
> >+   }                                                    \
> >     if (face != GL_BACK)					\
> >        MAT_ATTR( ATTR, N, params ); /* front */		\
> >     if (face != GL_FRONT)				\
> >@@ -823,7 +828,10 @@ TAG(Materialfv)(GLenum face, GLenum pname,
> >        MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
> >        break;
> >     case GL_SHININESS:
> >-      MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
> >+      if (*params<  0 || *params>  128)
> >+         _mesa_error(ctx, GL_INVALID_VALUE, "GL_SHININESS value out side [0,128]");
> >+      else
> >+         MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
> >        break;
> >     case GL_COLOR_INDEXES:
> >        MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
> 
> This isn't quite right.  The GL_NV_max_light_exponent raises the
> 128.0 limit so we should be testing against ctx->Const.MaxShininess.

Thanks for the info. I just grab the value from the man page. Will
resend a update patch soon.

Thanks,
Yuanhan Liu


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