[Mesa-dev] [PATCH 1/8] mesa: fix error handling for glBegin

Brian Paul brianp at vmware.com
Tue Sep 20 07:51:26 PDT 2011


On 09/20/2011 08:36 AM, Brian Paul wrote:
> On 09/19/2011 08:39 PM, Yuanhan Liu wrote:
>> On Mon, Sep 19, 2011 at 08:09:09AM -0600, Brian Paul wrote:
>>> On 09/19/2011 01:02 AM, Yuanhan Liu wrote:
>>>> According to opengl spec, trigger GL_INVALID_ENUM error if mode is
>>>> not
>>>> one of those valid primitive mode while calling glBegin.
>>>>
>>>> Signed-off-by: Yuanhan Liu<yuanhan.liu at linux.intel.com>
>>>> ---
>>>> src/mesa/vbo/vbo_exec_api.c | 24 ++++++++++++++++++++++++
>>>> 1 files changed, 24 insertions(+), 0 deletions(-)
>>>>
>>>> diff --git a/src/mesa/vbo/vbo_exec_api.c
>>>> b/src/mesa/vbo/vbo_exec_api.c
>>>> index cad7c46..72f9661 100644
>>>> --- a/src/mesa/vbo/vbo_exec_api.c
>>>> +++ b/src/mesa/vbo/vbo_exec_api.c
>>>> @@ -552,6 +552,25 @@ static void GLAPIENTRY vbo_exec_EvalPoint2(
>>>> GLint i, GLint j )
>>>> #endif /* FEATURE_evaluators */
>>>>
>>>>
>>>> +static GLboolean _mesa_valid_prim_mode(GLenum mode)
>>>> +{
>>>> + switch(mode) {
>>>> + case GL_POINTS:
>>>> + case GL_LINES:
>>>> + case GL_LINE_LOOP:
>>>> + case GL_LINE_STRIP:
>>>> + case GL_TRIANGLES:
>>>> + case GL_TRIANGLE_STRIP:
>>>> + case GL_TRIANGLE_FAN:
>>>> + case GL_QUADS:
>>>> + case GL_QUAD_STRIP:
>>>> + case GL_POLYGON:
>>>> + return GL_TRUE;
>>>> + default:
>>>> + return GL_FALSE;
>>>> + }
>>>> +}
>>>> +
>>>> /**
>>>> * Called via glBegin.
>>>> */
>>>> @@ -570,6 +589,11 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum
>>>> mode )
>>>> return;
>>>> }
>>>>
>>>> + if (!_mesa_valid_prim_mode(mode)) {
>>>> + _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
>>>> + return;
>>>> + }
>>>> +
>>>> if (!_mesa_valid_to_render(ctx, "glBegin")) {
>>>> return;
>>>> }
>>>
>>> I think we're actually validating the prim mode elsewhere, but it
>>> looks like we're not generating GL_INVALID_ENUM as we should. Could
>>> you investigate this a bit further?
>>
>> From my investigation, nope. I didn't find it does check both at the
>> glBegin call
>> time and the draw execution time.
>
> Hmmm, you're right. I couldn't find the validation code either (except
> on the display list path).
>
> I'll apply your original patch soon.

Scratch that.  I've got a new patch that also properly checks the mode 
for glDrawArrays, glDrawElements, etc.

-Brian



More information about the mesa-dev mailing list