[Mesa-dev] UBO support
vlj
vljn at ovi.com
Fri Sep 23 06:53:05 PDT 2011
This set of patches add partial support for Uniform Buffer Object (UBO) in mesa.
This is still Work In Progress so the last 3 patches are not complete yet, and support from the driver is not done yet. The first 6 patches however can be reviewed.
I did not implement UBO "inside shader name" and array of UBO, because they are said to be deferred for another extension.
Bison file should not yield reduce/map or reduce/reduce conflict.
The spec about UBO is here :
http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt
Regards,
Vincent
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