[Mesa-dev] [PATCH] mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().
eric at anholt.net
Fri Sep 23 10:02:01 PDT 2011
On Fri, 23 Sep 2011 03:04:21 +0200, Henri Verbeet <hverbeet at gmail.com> wrote:
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> On 23 September 2011 01:48, Eric Anholt <eric at anholt.net> wrote:
> > In the case of n == 1 with more than one bit set, doesn't this stomp the
> > _ColorDrawBufferIndexes we just calculated between n and
> > _NumColorDrawBuffers - 1? Looks like splitting that loop into two would
> > work well.
> You're right, how about something like the attached patch? Strictly
> speaking the start index for the first loop should be MAX2(n,
> fb->_NumColorDrawBuffers), though I'm not sure that's worth it.
Looks good to me.
Reviewed-by: Eric Anholt <eric at anholt.net>
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