[Mesa-dev] [Bug 44405] Spring RTS crashes using r600g (5670, Redwood), kernel rejects relocations

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 9 02:20:29 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=44405

José Fonseca <jfonseca at vmware.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |brianp at vmware.com,
                   |                            |jfonseca at vmware.com

--- Comment #16 from José Fonseca <jfonseca at vmware.com> 2012-04-09 02:20:29 PDT ---
(In reply to comment #14)
> AFAICS the game uses additional gl context for loading the resources in the
> separate thread. After destroying that context some pipe_surface is destroyed
> in the "pipe_surface_reference" using the "surf->context->surface_destroy"
> function pointer from the already destroyed context.
> 
> There is a workaround - multithreaded loading can be disabled by adding
> "LoadingMT = 0" to the game config (~/.springrc).

Brian recently looked into this sort of issues. He commited a few workarounds,
which might have help here too. But an extensive cleanup will be necessary to
fully address this issue.

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