[Mesa-dev] [PATCH 6/6] Bitwise conversion operator support in the software renderers.
eric at anholt.net
Mon Apr 30 11:24:43 PDT 2012
On Mon, 30 Apr 2012 13:19:06 +0200, Olivier Galibert <galibert at pobox.com> wrote:
> TGSI doesn't need an opcode, since registers are untyped (but beware
> once doubles come into the scene). Mesa needs two because registers
> are typed float. They're not going to work anyway, given that a float
> does not have enough mantissa bits to store a full 32bits integer.
> Of course, in the end, it was only tested with softpipe, since the
> other two software renderers don't support glsl 1.3 yet.
I don't think we should bother with the ir_to_mesa for this. ir_to_mesa
is never supporting integer, so the code will never be executed.
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