[Mesa-dev] [PATCH 08/16] i965: Mark needed downsamples for msaa winsys buffers

Chad Versace chad.versace at linux.intel.com
Thu Aug 2 18:39:51 PDT 2012


Do this at two locations:
    - Immediately after drawing is complete.
    - After blitting.

v2:
    - Mark the front buffer too, per Paul.
    - Mark after blitting, per Paul.

CC: Eric Anholt <eric at anholt.net>
CC: Paul Berry <stereotype441 at gmail.com>
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
 src/mesa/drivers/dri/i965/brw_blorp_blit.cpp |  2 +-
 src/mesa/drivers/dri/i965/brw_draw.c         | 20 +++++++++++++++-----
 2 files changed, 16 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 1206237..850d0e5 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -147,8 +147,8 @@ do_blorp_blit(struct intel_context *intel, GLbitfield buffer_bit,
                                 mirror_x, mirror_y);
    brw_blorp_exec(intel, &params);
 
-   /* Mark the dst buffer as needing a HiZ resolve if necessary. */
    intel_renderbuffer_set_needs_hiz_resolve(intel_renderbuffer(dst_rb));
+   intel_renderbuffer_set_needs_downsample(intel_renderbuffer(dst_rb));
 }
 
 
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 1069a63..ccfc306 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -326,18 +326,28 @@ brw_predraw_resolve_buffers(struct brw_context *brw)
  * If the depth buffer was written to and if it has an accompanying HiZ
  * buffer, then mark that it needs a depth resolve.
  *
- * (In the future, this will also mark needed MSAA resolves).
+ * If the color buffer is a multisample window system buffer, then
+ * mark that it needs a downsample.
  */
 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
 {
+   struct intel_context *intel = &brw->intel;
    struct gl_context *ctx = &brw->intel.ctx;
    struct gl_framebuffer *fb = ctx->DrawBuffer;
-   struct intel_renderbuffer *depth_irb =
-	 intel_get_renderbuffer(fb, BUFFER_DEPTH);
 
-   if (depth_irb && ctx->Depth.Mask) {
+   struct intel_renderbuffer *front_irb = NULL;
+   struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+   struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+
+   if (intel->is_front_buffer_rendering)
+      front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+
+   if (front_irb)
+      intel_renderbuffer_set_needs_downsample(front_irb);
+   if (back_irb)
+      intel_renderbuffer_set_needs_downsample(back_irb);
+   if (depth_irb && ctx->Depth.Mask)
       intel_renderbuffer_set_needs_depth_resolve(depth_irb);
-   }
 }
 
 static int
-- 
1.7.11.4



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