[Mesa-dev] [PATCH 11/18] mesa/es: Add support for GL_APPLE_texture_max_level

Ian Romanick idr at freedesktop.org
Mon Aug 20 17:06:37 PDT 2012


From: Ian Romanick <ian.d.romanick at intel.com>

This is desktop OpenGL functionality that has always existed.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/extensions.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 9e357cd..ab33ac5 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -275,6 +275,7 @@ static const struct extension extension_table[] = {
    { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
    { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
    { "GL_APPLE_packed_pixels",                     o(APPLE_packed_pixels),                     GLL,            2002 },
+   { "GL_APPLE_texture_max_level",                 o(dummy_true),                                   ES1 | ES2, 2009 },
    { "GL_APPLE_vertex_array_object",               o(APPLE_vertex_array_object),               GLL,            2002 },
    { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
    { "GL_ATI_draw_buffers",                        o(dummy_true),                              GLL,            2002 },
-- 
1.7.6.5



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