[Mesa-dev] [PATCH] mesa: Fix generic compressed texture formats' handling in glTexImage/glCopyTexImage

Brian Paul brianp at vmware.com
Tue Aug 21 12:14:21 PDT 2012


On 08/21/2012 12:57 PM, Anuj Phogat wrote:
> The generic texture formats should be accepted by the<internalformat>
> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and
> CopyTexImage2D functions. When the application specifies a generic
> format, the driver is free to pick an uncompressed format.
>
> This patch reverts the changes due to following commit:
> commit a36581ccc06693231011c3fe136207e73191b1ce
> Author: Brian Paul<brianp at vmware.com>
> Date:   Tue May 1 14:46:04 2012 -0600
> mesa: do more teximage error checking for generic compressed formats
>
> This patch fixes compressed texture format failures in intel oglconform
> pxconv-gettex test case:
> https://bugs.freedesktop.org/show_bug.cgi?id=47220
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> ---
>   src/mesa/main/teximage.c |   32 ++------------------------------
>   1 files changed, 2 insertions(+), 30 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index fd02a1b..27294ba 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -541,32 +541,6 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
>
>
>   /**
> - * Is the given texture format a generic compressed format?
> - */
> -static GLboolean
> -is_generic_compressed_format(GLenum format)
> -{
> -   switch (format) {
> -   case GL_COMPRESSED_RED:
> -   case GL_COMPRESSED_RG:
> -   case GL_COMPRESSED_RGB:
> -   case GL_COMPRESSED_RGBA:
> -   case GL_COMPRESSED_ALPHA:
> -   case GL_COMPRESSED_LUMINANCE:
> -   case GL_COMPRESSED_LUMINANCE_ALPHA:
> -   case GL_COMPRESSED_INTENSITY:
> -   case GL_COMPRESSED_SRGB:
> -   case GL_COMPRESSED_SRGB_ALPHA:
> -   case GL_COMPRESSED_SLUMINANCE:
> -   case GL_COMPRESSED_SLUMINANCE_ALPHA:
> -      return GL_TRUE;
> -   default:
> -      return GL_FALSE;
> -   }
> -}
> -
> -
> -/**
>    * For cube map faces, return a face index in [0,5].
>    * For other targets return 0;
>    */
> @@ -1745,8 +1719,7 @@ texture_error_check( struct gl_context *ctx,
>      }
>
>      /* additional checks for compressed textures */
> -   if (_mesa_is_compressed_format(ctx, internalFormat) ||
> -       is_generic_compressed_format(internalFormat)) {
> +   if (_mesa_is_compressed_format(ctx, internalFormat)) {
>         if (!target_can_be_compressed(ctx, target, internalFormat)) {
>            if (!isProxy)
>               _mesa_error(ctx, GL_INVALID_ENUM,
> @@ -2077,8 +2050,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
>         return GL_TRUE;
>      }
>
> -   if (_mesa_is_compressed_format(ctx, internalFormat) ||
> -       is_generic_compressed_format(internalFormat)) {
> +   if (_mesa_is_compressed_format(ctx, internalFormat)) {
>         if (!target_can_be_compressed(ctx, target, internalFormat)) {
>            _mesa_error(ctx, GL_INVALID_ENUM,
>                        "glCopyTexImage%dD(target)", dimensions);

Reviewed-by: Brian Paul <brianp at vmware.com>

I'll fix-up the failing swrast code when I get a bit of time.

-Brian


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