[Mesa-dev] [PATCH 0/7] MSAA on R700 and improvements for Evergreen

Marek Olšák maraeo at gmail.com
Thu Aug 23 08:09:11 PDT 2012


On Thu, Aug 23, 2012 at 4:38 PM, Jerome Glisse <j.glisse at gmail.com> wrote:
> On Wed, Aug 22, 2012 at 9:54 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> This series adds R700 MSAA support along with compression of MSAA colorbuffers for R700 and Evergreen, which should save a lot of bandwidth with MSAA. There are also some minor fixes.
>>
>> Please review.
>>
>> Marek Olšák (7):
>>       gallium/u_blitter: initialize sample mask in resolve
>>       r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen
>>       r600g: fix evergreen 8x MSAA sample positions
>>       r600g: cleanup names around depth decompression
>>       r600g: implement compression for MSAA colorbuffers for evergreen
>>       r600g: change programming of CB_SHADER_MASK on r600-r700
>>       r600g: implement MSAA for r700
>
> For the serie :
> Reviewed-by: Jerome Glisse <jglisse at redhat.com>
>
> What's wrong with r6xx ?

Nothing, I haven't tried it yet. I will take a look at r6xx next (or cayman).

Marek


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