[Mesa-dev] [PATCH 1/5] mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than the ES wrapper

Ian Romanick idr at freedesktop.org
Fri Aug 24 19:45:15 PDT 2012


From: Ian Romanick <ian.d.romanick at intel.com>

v2: Add proper core-profile and GLES3 filtering.

v3: Change !_mesa_is_desktop_gl tests to _mesa_is_gles test.  The test
around GL_TEXTURE_2D_ARRAY got some other changes because that enum is
also available with GLES3 (which uses API_OPENGLES2).  Based on review
feedback from Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/APIspec.xml |   16 ----------------
 src/mesa/main/fbobject.c  |    6 ++++--
 2 files changed, 4 insertions(+), 18 deletions(-)

diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 3121226..9aa3818 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -2169,22 +2169,6 @@
 		<param name="texture" type="GLuint"/>
 		<param name="level" type="GLint"/>
 	</proto>
-
-	<desc name="textarget" error="GL_INVALID_OPERATION">
-		<value name="GL_TEXTURE_2D"/>
-		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
-		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
-		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
-		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
-		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
-		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
-		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
-		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
-		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
-		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
-		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
-		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
-	</desc>
 	<!-- According to the base specification, "level" must be 0.  But
 	     extension GL_OES_fbo_render_mipmap lifts that restriction,
 	     so no restriction is placed here. -->
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 792a92d..5fba3a1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2137,7 +2137,8 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
          error = GL_FALSE;
          break;
       case GL_TEXTURE_RECTANGLE:
-         error = !ctx->Extensions.NV_texture_rectangle;
+         error = _mesa_is_gles(ctx)
+            || !ctx->Extensions.NV_texture_rectangle;
          break;
       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
@@ -2148,7 +2149,8 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
          error = !ctx->Extensions.ARB_texture_cube_map;
          break;
       case GL_TEXTURE_2D_ARRAY:
-         error = !ctx->Extensions.EXT_texture_array;
+         error = (_mesa_is_gles(ctx) && ctx->Version < 30)
+            || !ctx->Extensions.EXT_texture_array;
          break;
       default:
          error = GL_TRUE;
-- 
1.7.6.5



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