[Mesa-dev] [PATCH 0/5] MSAA on R6xx

Török Edwin edwin+ml-mesadev at etorok.net
Mon Aug 27 02:33:33 PDT 2012


On 08/27/2012 05:00 AM, Marek Olšák wrote:
> This series implements MSAA for the R6xx family of GPUs.
> 
> The only problem is that the depth decompression doesn't work with MSAA depth buffers, which means for the GL user that depth-stencil blitting and depth-stencil resolve don't work, although those features are used very rarely, if at all.
> 
> Also, the R11G11B10 float format isn't resolved correctly (it's too dark), but at least we have the option not to expose it.
> 
> Please review.
> 
> This is the last series I'd like to have in the next Mesa release and then we'll have OpenGL 3.0 on all chipsets except for Cayman (R9xx). Cayman will probably take more time, because it doesn't have transform feedback either.

Nice, I get 3.0 on my RV730 [*]:
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL version string: 3.0 Mesa 8.1-devel (git-59723c7)
OpenGL shading language version string: 1.30

Is the creation of core/forward-compat contexts supposed to work, or do I need to build libglx/libdri2 from git for that to work?
I see GLX_ARB_create_context and GLX_ARB_create_context_profile advertised in the client GLX extensions but not in the server extensions.

X.Org X Server 1.12.3.902 (1.12.4 RC 2)
Release Date: 2012-08-19

[*] with the 'MSAA on R700 and improvements for Evergreen' series for mesa, 2.6-rc3 and 'drm/radeon: add proper checking of RESOLVE_BOX command for r600-r700' from dri-devel.

Best regards,
--Edwin


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