[Mesa-dev] [PATCH V4 2/6] i965: vs: Add fixup for textureSize with cube array samplers

Chris Forbes chrisf at ijw.co.nz
Tue Dec 4 21:03:00 PST 2012


V3: Fixed weird whitespace
V4: Use sampler's type rather than variable's type; otherwise broken
with arrays of samplers. (Thanks Eric)

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 544974a..7bc221a 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2124,6 +2124,17 @@ vec4_visitor::visit(ir_texture *ir)
 
    emit(inst);
 
+   /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
+    * spec requires layers. */
+   if (ir->op == ir_txs) {
+      glsl_type const *type = ir->sampler->type;
+      if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
+            type->sampler_array)
+         emit_math(SHADER_OPCODE_INT_QUOTIENT,
+               with_writemask(inst->dst, WRITEMASK_Z),
+               src_reg(inst->dst), src_reg(6));
+   }
+
    swizzle_result(ir, src_reg(inst->dst), sampler);
 }
 
-- 
1.8.0.1



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