[Mesa-dev] [PATCH] glsl: Don't add structure fields to the symbol table

Kenneth Graunke kenneth at whitecape.org
Fri Dec 7 19:46:53 PST 2012


On 12/06/2012 02:57 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> I erroneously added this back in January 2011 in commit 88421589.
> Looking at the commit message, I have no idea why I added it.  It only
> added non-array structure fields to the symbol table, so array structure
> fields are treated correctly.
>
> Fixes piglit tests structure-and-field-have-same-name.vert and
> structure-and-field-have-same-name-nested.vert.  It should also fix
> WebGL conformance tests shader-with-non-reserved-words.
>
> NOTE: This is a candidate for the stable release branches.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57622
> Cc: Pavel Ondračka <pavel.ondracka at email.cz>
> ---
>   src/glsl/glsl_parser.yy | 1 -
>   1 file changed, 1 deletion(-)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index ee6a672..6dd3d76 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -1581,7 +1581,6 @@ struct_declarator:
>   	   void *ctx = state;
>   	   $$ = new(ctx) ast_declaration($1, false, NULL, NULL);
>   	   $$->set_location(yylloc);
> -	   state->symbols->add_variable(new(state) ir_variable(NULL, $1, ir_var_auto));
>   	}
>   	| any_identifier '[' constant_expression ']'
>   	{

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>


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