[Mesa-dev] [PATCH 03/12] mesa: add compressed_fetch_func typedef

Brian Paul brian.e.paul at gmail.com
Sun Dec 9 14:05:59 PST 2012


From: Brian Paul <brianp at vmware.com>

This is a first step in removing the swrast-related code in core
Mesa's texture compression files.
---
 src/mesa/main/texcompress.h |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h
index 359b916..7e3de0e 100644
--- a/src/mesa/main/texcompress.h
+++ b/src/mesa/main/texcompress.h
@@ -48,6 +48,15 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
                                gl_format mesaFormat,
                                GLsizei width, const GLubyte *image);
 
+
+/** A function to fetch one texel from a compressed texture */
+typedef void (*compressed_fetch_func)(const GLubyte *map,
+                                      const GLuint imageOffsets[],
+                                      GLint rowStride,
+                                      GLint i, GLint j, GLint k,
+                                      GLfloat *texel);
+
+
 extern void
 _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
                        const GLubyte *src, GLint srcRowStride,
-- 
1.7.4.1



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