[Mesa-dev] [PATCH 07/13] mesa: add MESA_FORMAT_Z32_FLOAT_X24S8 case in format unpack code

Jose Fonseca jfonseca at vmware.com
Mon Feb 13 08:44:49 PST 2012



----- Original Message -----
> Added in _mesa_pack_uint_24_8_depth_stencil_row().  This could be hit
> by something like glDrawPixels(GL_DEPTH_STENCIL,
> GL_UNSIGNED_INT_24_8)
> into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer.
> ---
>  src/mesa/main/format_pack.c |   13 +++++++++++++
>  1 files changed, 13 insertions(+), 0 deletions(-)
> 
> diff --git a/src/mesa/main/format_pack.c
> b/src/mesa/main/format_pack.c
> index ea1d95e..e20e361 100644
> --- a/src/mesa/main/format_pack.c
> +++ b/src/mesa/main/format_pack.c
> @@ -2530,6 +2530,19 @@
> _mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
>           }
>        }
>        break;
> +   case MESA_FORMAT_Z32_FLOAT_X24S8:
> +      {
> +         const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> +         GLuint *destu = (GLuint *) dst;
> +         GLfloat *destf = (GLfloat *) dst;

This is fine, but if there's a lot of similar code for MESA_FORMAT_Z32_FLOAT_X24S8, then a

  struct z32f_x24s8 {
      float z;
      unsigned s;
  };

would make the code easier to read.

Jose

> +         GLint i;
> +         for (i = 0; i < n; i++) {
> +            GLfloat z = (src[i] >> 8) * scale;
> +            destf[i * 2 + 0] = z;
> +            destu[i * 2 + 1] = src[i] & 0xff;
> +         }
> +      }
> +      break;
>     default:
>        _mesa_problem(NULL, "bad format %s in _mesa_pack_ubyte_s_row",
>                      _mesa_get_format_name(format));
> --
> 1.7.3.4
> 
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