[Mesa-dev] [PATCH] mesa: add missing texture integer test in glTexSubImage()

Brian Paul brianp at vmware.com
Wed Feb 15 14:41:01 PST 2012


If the texture format is integer, the incoming user data must also be
integer (and similarly for non-integer textures).

NOTE: This is a candidate for the stable branches.
---
 src/mesa/main/teximage.c |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e4eb7f6..a3ffb01 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1852,6 +1852,17 @@ subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
       }         
    }
 
+   if (ctx->VersionMajor >= 3 || ctx->Extensions.EXT_texture_integer) {
+      /* both source and dest must be integer-valued, or neither */
+      if (_mesa_is_format_integer_color(destTex->TexFormat) !=
+          _mesa_is_integer_format(format)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glTexSubImage%d(integer/non-integer format mismatch)",
+                     dimensions);
+         return GL_TRUE;
+      }
+   }
+
    return GL_FALSE;
 }
 
-- 
1.7.3.4



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