[Mesa-dev] [PATCH] Clean up GL3 status

Alex Deucher alexdeucher at gmail.com
Wed Jan 11 14:40:36 PST 2012


On Wed, Jan 11, 2012 at 3:30 PM, Matt Turner <mattst88 at gmail.com> wrote:
> Signed-off-by: Matt Turner <mattst88 at gmail.com>

FWIW, a number of these extensions are supported on older hw as well
(e.g., r300), although I guess that hw is not GL3 capable.

Alex

> ---
>  docs/GL3.txt |   78 +++++++++++++++++++++++++++++-----------------------------
>  1 files changed, 39 insertions(+), 39 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 0c67dce..069d36d 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -12,47 +12,47 @@ Feature                                               Status
>
>  GL 3.0:
>
> -GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
> +GLSL 1.30                                             DONE
>  glBindFragDataLocation, glGetFragDataLocation         DONE
> -Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
> -Map buffer subranges (GL_ARB_map_buffer_range)        DONE
> -Clamping controls (GL_ARB_color_buffer_float)         DONE
> -Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300)
> -GL_EXT_packed_float                                   DONE (gallium r600)
> -GL_EXT_texture_shared_exponent                        DONE (gallium, swrast)
> -Float depth buffers (GL_ARB_depth_buffer_float)       DONE
> -Framebuffer objects (GL_EXT_framebuffer_object)       DONE
> +Conditional rendering (GL_NV_conditional_render)      DONE (i965, r600, swrast)
> +Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r600, swrast)
> +Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r600)
> +Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r600)
> +GL_EXT_packed_float                                   DONE (i965, r600)
> +GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
> +Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
> +Framebuffer objects (GL_EXT_framebuffer_object)       DONE (i965, r600, swrast)
>  Half-float                                            DONE
>  Multisample blit                                      DONE
>  Non-normalized Integer texture/framebuffer formats    ~50% done
> -1D/2D Texture arrays                                  DONE (gallium, swrast)
> +1D/2D Texture arrays                                  DONE
>  Packed depth/stencil formats                          DONE
> -Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
> -GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600)
> -Red and red/green texture formats                     DONE (swrast, i965, gallium)
> -Transform feedback (GL_EXT_transform_feedback)        DONE
> -Vertex array objects (GL_APPLE_vertex_array_object)   DONE
> -sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo
> +Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
> +GL_EXT_texture_compression_rgtc                       DONE (i965, r600, swrast)
> +Red and red/green texture formats                     DONE (i965, swrast, gallium)
> +Transform feedback (GL_EXT_transform_feedback)        DONE (i965)
> +Vertex array objects (GL_APPLE_vertex_array_object)   DONE (i965, r600, swrast)
> +sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600)
>  glClearBuffer commands                                DONE
>  glGetStringi command                                  DONE
>  glTexParameterI, glGetTexParameterI commands          DONE
>  glVertexAttribI commands                              DONE (but converts int
>                                                             values to floats)
> -Depth format cube textures                            not started
> -GLX_ARB_create_context (GLX 1.4 is required)          not started
> +Depth format cube textures                            DONE
> +GLX_ARB_create_context (GLX 1.4 is required)          DONE
>
>
>  GL 3.1:
>
>  GLSL 1.40                                             not started
>  Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast)
> -Buffer copying (GL_ARB_copy_buffer)                   DONE
> -Primitive restart (GL_NV_primitive_restart)           DONE (gallium)
> +Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r600, swrast)
> +Primitive restart (GL_NV_primitive_restart)           DONE (r600)
>  16 vertex texture image units                         DONE
>  Texture buffer objs (GL_ARB_texture_buffer_object)    not started
> -Rectangular textures (GL_ARB_texture_rectangle)       DONE
> +Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r600, swrast)
>  Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
> -Signed normalized textures (GL_EXT_texture_snorm)     DONE (gallium)
> +Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r600)
>
>
>  GL 3.2:
> @@ -60,36 +60,36 @@ GL 3.2:
>  Core/compatibility profiles                           not started
>  GLSL 1.50                                             not started
>  Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
> -BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
> -Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
> -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
> -Provoking vertex (GL_ARB_provoking_vertex)            DONE
> -Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE
> +BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r600, swrast)
> +Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r600, swrast)
> +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r600, swrast)
> +Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r600, swrast)
> +Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600)
>  Multisample textures (GL_ARB_texture_multisample)     not started
> -Frag depth clamp (GL_ARB_depth_clamp)                 DONE
> -Fence objects (GL_ARB_sync)                           DONE
> -GLX_ARB_create_context_profile                        not started
> +Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast)
> +Fence objects (GL_ARB_sync)                           DONE (i965, r600, swrast)
> +GLX_ARB_create_context_profile                        DONE
>
>
>  GL 3.3:
>
>  GLSL 3.30                                             not started
>  GL_ARB_blend_func_extended                            not started
> -GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965)
> -GL_ARB_occlusion_query2                               DONE (swrast, gallium)
> -GL_ARB_sampler_objects                                DONE (gallium)
> +GL_ARB_explicit_attrib_location                       DONE (i915, i965, r600, swrast)
> +GL_ARB_occlusion_query2                               DONE (r600, swrast)
> +GL_ARB_sampler_objects                                DONE (i965, r600)
>  GL_ARB_texture_rgb10_a2ui                             DONE (gallium)
> -GL_ARB_texture_swizzle                                DONE (same as EXT version)
> +GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r600, swrast)
>  GL_ARB_timer_query                                    ~60% done (the EXT variant)
> -GL_ARB_instanced_arrays                               DONE (gallium)
> -GL_ARB_vertex_type_2_10_10_10_rev                     DONE (gallium)
> +GL_ARB_instanced_arrays                               DONE (r600)
> +GL_ARB_vertex_type_2_10_10_10_rev                     DONE (r600)
>
>
>  GL 4.0:
>
>  GLSL 4.0                                             not started
>  GL_ARB_texture_query_lod                             not started
> -GL_ARB_draw_buffers_blend                            DONE (gallium softpipe)
> +GL_ARB_draw_buffers_blend                            DONE (r600, softpipe)
>  GL_ARB_draw_indirect                                 not started
>  GL_ARB_gpu_shader_fp64                               not started
>  GL_ARB_sample_shading                                not started
> @@ -105,7 +105,7 @@ GL_ARB_transform_feedback3                           not started
>  GL 4.1:
>
>  GLSL 4.1                                             not started
> -GL_ARB_ES2_compatibility                             DONE (i965)
> +GL_ARB_ES2_compatibility                             DONE (i965, r600)
>  GL_ARB_get_program_binary                            not started
>  GL_ARB_separate_shader_objects                       some infrastructure done
>  GL_ARB_shader_precision                              not started
> @@ -118,7 +118,7 @@ GLSL 4.2                                             not started
>  GL_ARB_texture_compression_bptc                      not started
>  GL_ARB_compressed_texture_pixel_storage              not started
>  GL_ARB_shader_atomic_counters                        not started
> -GL_ARB_texture_storage                               DONE (gallium, swrast)
> +GL_ARB_texture_storage                               DONE (r600, swrast)
>  GL_ARB_transform_feedback_instanced                  not started
>  GL_ARB_base_instance                                 not started
>  GL_ARB_shader_image_load_store                       not started
> --
> 1.7.3.4
>
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