[Mesa-dev] [PATCH] i965: fix inverted point sprite origin when rendering to FBO

Yuanhan Liu yuanhan.liu at linux.intel.com
Wed Jan 18 02:21:12 PST 2012


On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote:
> When rendering to FBO, rendering is inverted. At the same time, we would
> also make sure the point sprite origin is inverted. Or, we will get an
> inverted result correspoinding to rendering to the default winsys FBO.
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613

Actually, I'm not sure about this patch, and I would like to treat this
patch as a _workaround_. So, any comments are welcome.

Thanks,
Yuanhan Liu


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