[Mesa-dev] Mesa as part of OpenGL-on-OpenGL ES 2.0 (/WebGL)?
bjacob at mozilla.com
Tue Mar 6 07:45:55 PST 2012
----- Original Message -----
> On Die, 2012-03-06 at 05:11 -0800, Benoit Jacob wrote:
> That said, there's no denying that your use case is relatively
> so a more specialized solution which preserves some GLES API calls
> provide significantly better performance. On the other hand,
> should facilitate covering more APIs, e.g. right now OpenVG and a few
> video APIs are implemented on top of Gallium3D. No idea if that's of
> concern for you though.
The goal is to help port real-world applications such as games. Besides OpenGL [ES], the other API that is widely used in the real world is Direct3D (9 and 10), so that's what would be the most interesting. I've heard about a Direct3D implementation on top of Gallium3D but don't know its status.
> Earthling Michel Dänzer |
> Libre software enthusiast | Debian, X and DRI
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