[Mesa-dev] [PATCH] glapi: ARB_blend_func_extended support.

Dave Airlie airlied at gmail.com
Sat Mar 24 11:13:56 PDT 2012


From: Dave Airlie <airlied at redhat.com>

attempt 2 : drop the regen files
This adds the xml file covering ARB_blend_func_extended.

A regen is required after commit.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mapi/glapi/gen/ARB_blend_func_extended.xml |   32 +
 src/mapi/glapi/gen/gl_API.xml                  |    1 +

diff --git a/src/mapi/glapi/gen/ARB_blend_func_extended.xml b/src/mapi/glapi/gen/ARB_blend_func_extended.xml
new file mode 100644
index 0000000..3e0ac93
--- /dev/null
+++ b/src/mapi/glapi/gen/ARB_blend_func_extended.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_ARB_blend_func_extended" number="78">
+
+    <function name="BindFragDataLocationIndexed" offset="assign">
+        <param name="program" type="GLuint"/>
+        <param name="colorNumber" type="GLuint"/>
+        <param name="index" type="GLuint"/>
+        <param name="name" type="const GLchar *"/>
+    </function>
+
+    <function name="GetFragDataIndex" offset="assign">
+        <param name="program" type="GLuint"/>
+        <param name="name" type="const GLchar *"/>
+	  <return type="GLint"/>
+    </function>
+
+    <enum name="SRC1_COLOR" value="0x88F9"/>
+    <enum name="SRC1_ALPHA" value="0x88F9"/>
+    <enum name="ONE_MINUS_SRC1_COLOR" value="0x88FA"/>
+    <enum name="ONE_MINUS_SRC1_ALPHA" value="0x88FB"/>
+
+    <enum name="MAX_DUAL_SOURCE_DRAW_BUFFERS" value="0x88FC"/>
+</category>
+
+</OpenGLAPI>
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 9f86356..779931d 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -12430,4 +12430,5 @@
 
 <xi:include href="ARB_texture_rgb10_a2ui.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
+<xi:include href="ARB_blend_func_extended.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 </OpenGLAPI>


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