[Mesa-dev] [PATCH 3/4 resend] glsl: add gl_context member

nobled nobled at dreamwidth.org
Tue May 1 16:04:54 PDT 2012


---
 src/glsl/glsl_parser_extras.cpp |    3 ++-
 src/glsl/glsl_parser_extras.h   |    3 ++-
 2 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 6a4ab4a..3d99cc5 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -36,8 +36,9 @@ extern "C" {
 #include "ir_optimization.h"
 #include "loop_analysis.h"

-_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
+_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
 					       GLenum target, void *mem_ctx)
+ : ctx(_ctx)
 {
    switch (target) {
    case GL_VERTEX_SHADER:   this->target = vertex_shader; break;
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 55676f5..1a909c6 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -57,7 +57,7 @@ struct glsl_switch_state {
 };

 struct _mesa_glsl_parse_state {
-   _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
+   _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
 			  void *mem_ctx);

    /* Callers of this ralloc-based new need not call delete. It's
@@ -77,6 +77,7 @@ struct _mesa_glsl_parse_state {
       ralloc_free(mem);
    }

+   struct gl_context *const ctx;
    void *scanner;
    exec_list translation_unit;
    glsl_symbol_table *symbols;
-- 
1.7.4.1


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