[Mesa-dev] [PATCH 13/15] i965/msaa: Modify blorp code to account for Gen7 MSAA layouts.

Paul Berry stereotype441 at gmail.com
Fri May 11 11:03:56 PDT 2012


Since blorp uses color textures and render targets to do all its work
(even when blitting stencil and depth data), it always has to
configure the Gen7 GPU to use the new "sliced" MSAA layout.  However,
when blitting stencil or depth data, the actual MSAA layout is
interleaved (as in Gen6).  Therefore, blorp has to do extra coordinate
transformation work to account for the interleaving manually.

This patch causes blorp to perform the necessary extra coordinate
transformations.

It also modifies the blorp SURFACE_STATE setup code for Gen7, so that
it does not try to correct the surface width and height to account for
MSAA, since "sliced" MSAA layout doesn't affect the surface width or
height.
---
 src/mesa/drivers/dri/i965/brw_blorp.h        |   13 ++-
 src/mesa/drivers/dri/i965/brw_blorp_blit.cpp |  202 ++++++++++++++++++--------
 src/mesa/drivers/dri/i965/gen7_blorp.cpp     |    4 -
 3 files changed, 151 insertions(+), 68 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index 3e37081..ebd11c4 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -199,6 +199,11 @@ struct brw_blorp_blit_prog_key
    /* Actual number of samples per pixel in the source image. */
    unsigned src_samples;
 
+   /* If src_samples > 0, whether or not the source image uses an interleaved
+    * MSAA layout.  False if src_samples == 0.
+    */
+   bool src_interleaved;
+
    /* Number of samples per pixel that have been configured in the render
     * target.
     */
@@ -207,6 +212,11 @@ struct brw_blorp_blit_prog_key
    /* Actual number of samples per pixel in the destination image. */
    unsigned dst_samples;
 
+   /* If dst_samples > 0, whether or not the destination image uses an
+    * interleaved MSAA layout.  False if dst_samples == 0.
+    */
+   bool dst_interleaved;
+
    /* True if the source image is W tiled.  If true, the surface state for the
     * source image must be configured as Y tiled, and tex_samples must be 0.
     */
@@ -240,7 +250,8 @@ struct brw_blorp_blit_prog_key
 class brw_blorp_blit_params : public brw_blorp_params
 {
 public:
-   brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
+   brw_blorp_blit_params(struct brw_context *brw,
+                         struct intel_mipmap_tree *src_mt,
                          struct intel_mipmap_tree *dst_mt,
                          GLuint src_x0, GLuint src_y0,
                          GLuint dst_x0, GLuint dst_y0,
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 9112601..9b4aacb 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -170,7 +170,7 @@ try_blorp_blit(struct intel_context *intel,
    intel_renderbuffer_resolve_depth(intel, dst_irb);
 
    /* Do the blit */
-   brw_blorp_blit_params params(src_mt, dst_mt,
+   brw_blorp_blit_params params(brw_context(ctx), src_mt, dst_mt,
                                 srcX0, srcY0, dstX0, dstY0, dstX1, dstY1,
                                 mirror_x, mirror_y);
    params.exec(intel);
@@ -233,22 +233,25 @@ enum sampler_message_arg
  * sample index for a multisampled surface) to a memory offset by the
  * following formulas:
  *
- *   offset = tile(tiling_format, encode_msaa(num_samples, X, Y, S))
- *   (X, Y, S) = decode_msaa(num_samples, detile(tiling_format, offset))
+ *   offset = tile(tiling_format, encode_msaa(num_samples, layout, X, Y, S))
+ *   (X, Y, S) = decode_msaa(num_samples, layout, detile(tiling_format, offset))
  *
- * For a single-sampled surface, encode_msaa() and decode_msaa are the
- * identity function:
+ * For a single-sampled surface, or for a multisampled surface that stores
+ * each sample in a different array slice, encode_msaa() and decode_msaa are
+ * the identity function:
  *
- *   encode_msaa(1, X, Y, 0) = (X, Y)
- *   decode_msaa(1, X, Y) = (X, Y, 0)
+ *   encode_msaa(1, N/A, X, Y, 0) = (X, Y, 0)
+ *   decode_msaa(1, N/A, X, Y, 0) = (X, Y, 0)
+ *   encode_msaa(n, sliced, X, Y, S) = (X, Y, S)
+ *   decode_msaa(n, sliced, X, Y, S) = (X, Y, S)
  *
- * For a 4x multisampled surface, encode_msaa() embeds the sample number into
- * bit 1 of the X and Y coordinates:
+ * For a 4x interleaved multisampled surface, encode_msaa() embeds the sample
+ * number into bit 1 of the X and Y coordinates:
  *
- *   encode_msaa(4, X, Y, S) = (X', Y')
+ *   encode_msaa(4, interleaved, X, Y, S) = (X', Y', 0)
  *     where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
  *           Y' = (Y & ~0b1 ) << 1 | (S & 0b10) | (Y & 0b1)
- *   decode_msaa(4, X, Y) = (X', Y', S)
+ *   decode_msaa(4, interleaved, X, Y, 0) = (X', Y', S)
  *     where X' = (X & ~0b11) >> 1 | (X & 0b1)
  *           Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
  *           S = (Y & 0b10) | (X & 0b10) >> 1
@@ -257,38 +260,45 @@ enum sampler_message_arg
  * coordinates in the pattern 0byyyxxxxxxxxx, creating 4k tiles that are 512
  * bytes wide and 8 rows high:
  *
- *   tile(x_tiled, X, Y) = A
+ *   tile(x_tiled, X, Y, S) = A
  *     where A = tile_num << 12 | offset
- *           tile_num = (Y >> 3) * tile_pitch + (X' >> 9)
- *           offset = (Y & 0b111) << 9
+ *           tile_num = (Y' >> 3) * tile_pitch + (X' >> 9)
+ *           offset = (Y' & 0b111) << 9
  *                    | (X & 0b111111111)
  *           X' = X * cpp
- *   detile(x_tiled, A) = (X, Y)
+ *           Y' = Y + S * qpitch
+ *   detile(x_tiled, A) = (X, Y, S)
  *     where X = X' / cpp
- *           Y = (tile_num / tile_pitch) << 3
- *               | (A & 0b111000000000) >> 9
+ *           Y = Y' % qpitch
+ *           S = Y' / qpitch
+ *           Y' = (tile_num / tile_pitch) << 3
+ *                | (A & 0b111000000000) >> 9
  *           X' = (tile_num % tile_pitch) << 9
  *                | (A & 0b111111111)
  *
  * (In all tiling formulas, cpp is the number of bytes occupied by a single
- * sample ("chars per pixel"), and tile_pitch is the number of 4k tiles
- * required to fill the width of the surface).
+ * sample ("chars per pixel"), tile_pitch is the number of 4k tiles required
+ * to fill the width of the surface, and qpitch is the spacing (in rows)
+ * between array slices).
  *
  * For Y tiling, tile() combines together the low-order bits of the X and Y
  * coordinates in the pattern 0bxxxyyyyyxxxx, creating 4k tiles that are 128
  * bytes wide and 32 rows high:
  *
- *   tile(y_tiled, X, Y) = A
+ *   tile(y_tiled, X, Y, S) = A
  *     where A = tile_num << 12 | offset
- *           tile_num = (Y >> 5) * tile_pitch + (X' >> 7)
+ *           tile_num = (Y' >> 5) * tile_pitch + (X' >> 7)
  *           offset = (X' & 0b1110000) << 5
  *                    | (Y' & 0b11111) << 4
  *                    | (X' & 0b1111)
  *           X' = X * cpp
- *   detile(y_tiled, A) = (X, Y)
+ *           Y' = Y + S * qpitch
+ *   detile(y_tiled, A) = (X, Y, S)
  *     where X = X' / cpp
- *           Y = (tile_num / tile_pitch) << 5
- *               | (A & 0b111110000) >> 4
+ *           Y = Y' % qpitch
+ *           S = Y' / qpitch
+ *           Y' = (tile_num / tile_pitch) << 5
+ *                | (A & 0b111110000) >> 4
  *           X' = (tile_num % tile_pitch) << 7
  *                | (A & 0b111000000000) >> 5
  *                | (A & 0b1111)
@@ -296,25 +306,28 @@ enum sampler_message_arg
  * For W tiling, tile() combines together the low-order bits of the X and Y
  * coordinates in the pattern 0bxxxyyyyxyxyx, creating 4k tiles that are 64
  * bytes wide and 64 rows high (note that W tiling is only used for stencil
- * buffers, which always have cpp = 1):
+ * buffers, which always have cpp = 1 and S=0):
  *
- *   tile(w_tiled, X, Y) = A
+ *   tile(w_tiled, X, Y, S) = A
  *     where A = tile_num << 12 | offset
- *           tile_num = (Y >> 6) * tile_pitch + (X' >> 6)
+ *           tile_num = (Y' >> 6) * tile_pitch + (X' >> 6)
  *           offset = (X' & 0b111000) << 6
- *                    | (Y & 0b111100) << 3
+ *                    | (Y' & 0b111100) << 3
  *                    | (X' & 0b100) << 2
- *                    | (Y & 0b10) << 2
+ *                    | (Y' & 0b10) << 2
  *                    | (X' & 0b10) << 1
- *                    | (Y & 0b1) << 1
+ *                    | (Y' & 0b1) << 1
  *                    | (X' & 0b1)
  *           X' = X * cpp = X
- *   detile(w_tiled, A) = (X, Y)
+ *           Y' = Y + S * qpitch
+ *   detile(w_tiled, A) = (X, Y, S)
  *     where X = X' / cpp = X'
- *           Y = (tile_num / tile_pitch) << 6
- *               | (A & 0b111100000) >> 3
- *               | (A & 0b1000) >> 2
- *               | (A & 0b10) >> 1
+ *           Y = Y' % qpitch = Y'
+ *           S = Y / qpitch = 0
+ *           Y' = (tile_num / tile_pitch) << 6
+ *                | (A & 0b111100000) >> 3
+ *                | (A & 0b1000) >> 2
+ *                | (A & 0b10) >> 1
  *           X' = (tile_num % tile_pitch) << 6
  *                | (A & 0b111000000000) >> 6
  *                | (A & 0b10000) >> 2
@@ -324,13 +337,16 @@ enum sampler_message_arg
  * Finally, for a non-tiled surface, tile() simply combines together the X and
  * Y coordinates in the natural way:
  *
- *   tile(untiled, X, Y) = A
+ *   tile(untiled, X, Y, S) = A
  *     where A = Y * pitch + X'
  *           X' = X * cpp
- *   detile(untiled, A) = (X, Y)
+ *           Y' = Y + S * qpitch
+ *   detile(untiled, A) = (X, Y, S)
  *     where X = X' / cpp
- *           Y = A / pitch
+ *           Y = Y' % qpitch
+ *           S = Y' / qpitch
  *           X' = A % pitch
+ *           Y' = A / pitch
  *
  * (In these formulas, pitch is the number of bytes occupied by a single row
  * of samples).
@@ -351,8 +367,8 @@ private:
    void alloc_push_const_regs(int base_reg);
    void compute_frag_coords();
    void translate_tiling(bool old_tiled_w, bool new_tiled_w);
-   void encode_msaa(unsigned num_samples);
-   void decode_msaa(unsigned num_samples);
+   void encode_msaa(unsigned num_samples, bool interleaved);
+   void decode_msaa(unsigned num_samples, bool interleaved);
    void kill_if_outside_dst_rect();
    void translate_dst_to_src();
    void single_to_blend();
@@ -436,6 +452,14 @@ const GLuint *
 brw_blorp_blit_program::compile(struct brw_context *brw,
                                 GLuint *program_size)
 {
+   /* Since blorp uses color textures and render targets to do all its work
+    * (even when blitting stencil and depth data), we always have to configure
+    * the Gen7 GPU to use sliced layout on Gen7.  On Gen6, the MSAA layout is
+    * always interleaved.
+    */
+   const bool rt_interleaved = key->rt_samples > 0 && brw->intel.gen == 6;
+   const bool tex_interleaved = key->tex_samples > 0 && brw->intel.gen == 6;
+
    /* Sanity checks */
    if (key->dst_tiled_w && key->rt_samples > 0) {
       /* If the destination image is W tiled and multisampled, then the thread
@@ -457,6 +481,7 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
        */
       assert(!key->src_tiled_w);
       assert(key->tex_samples == key->src_samples);
+      assert(tex_interleaved == key->src_interleaved);
       assert(key->tex_samples > 0);
    }
 
@@ -467,6 +492,11 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
       assert(key->rt_samples > 0);
    }
 
+   /* Interleaved only makes sense on MSAA surfaces */
+   if (tex_interleaved) assert(key->tex_samples > 0);
+   if (key->src_interleaved) assert(key->src_samples > 0);
+   if (key->dst_interleaved) assert(key->dst_samples > 0);
+
    /* Set up prog_data */
    memset(&prog_data, 0, sizeof(prog_data));
    prog_data.persample_msaa_dispatch = key->persample_msaa_dispatch;
@@ -492,12 +522,13 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
     * difference.
     */
    if (rt_tiled_w != key->dst_tiled_w ||
-       key->rt_samples != key->dst_samples) {
-      encode_msaa(key->rt_samples);
-      /* Now (X, Y) = detile(rt_tiling, offset) */
+       key->rt_samples != key->dst_samples ||
+       rt_interleaved != key->dst_interleaved) {
+      encode_msaa(key->rt_samples, rt_interleaved);
+      /* Now (X, Y, S) = detile(rt_tiling, offset) */
       translate_tiling(rt_tiled_w, key->dst_tiled_w);
-      /* Now (X, Y) = detile(dst_tiling, offset) */
-      decode_msaa(key->dst_samples);
+      /* Now (X, Y, S) = detile(dst_tiling, offset) */
+      decode_msaa(key->dst_samples, key->dst_interleaved);
    }
 
    /* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)).
@@ -540,12 +571,13 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
        * the coordinates to compensate for the difference.
        */
       if (tex_tiled_w != key->src_tiled_w ||
-          key->tex_samples != key->src_samples) {
-         encode_msaa(key->src_samples);
-         /* Now (X, Y) = detile(src_tiling, offset) */
+          key->tex_samples != key->src_samples ||
+          tex_interleaved != key->src_interleaved) {
+         encode_msaa(key->src_samples, key->src_interleaved);
+         /* Now (X, Y, S) = detile(src_tiling, offset) */
          translate_tiling(key->src_tiled_w, tex_tiled_w);
-         /* Now (X, Y) = detile(tex_tiling, offset) */
-         decode_msaa(key->tex_samples);
+         /* Now (X, Y, S) = detile(tex_tiling, offset) */
+         decode_msaa(key->tex_samples, tex_interleaved);
       }
 
       /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
@@ -700,7 +732,7 @@ brw_blorp_blit_program::compute_frag_coords()
  *
  * This code modifies the X and Y coordinates according to the formula:
  *
- *   (X', Y') = detile(new_tiling, tile(old_tiling, X, Y))
+ *   (X', Y', S') = detile(new_tiling, tile(old_tiling, X, Y, S))
  *
  * (See brw_blorp_blit_program).
  *
@@ -713,6 +745,11 @@ brw_blorp_blit_program::translate_tiling(bool old_tiled_w, bool new_tiled_w)
    if (old_tiled_w == new_tiled_w)
       return;
 
+   /* In the code that follows, we can safely assume that S = 0, because W
+    * tiling formats always use interleaved encoding.
+    */
+   assert(s_is_zero);
+
    if (new_tiled_w) {
       /* Given X and Y coordinates that describe an address using Y tiling,
        * translate to the X and Y coordinates that describe the same address
@@ -790,17 +827,20 @@ brw_blorp_blit_program::translate_tiling(bool old_tiled_w, bool new_tiled_w)
  *
  * This code modifies the X and Y coordinates according to the formula:
  *
- *   (X', Y') = encode_msaa_4x(X, Y, S)
+ *   (X', Y', S') = encode_msaa_4x(X, Y, S)
  *
  * (See brw_blorp_blit_program).
  */
 void
-brw_blorp_blit_program::encode_msaa(unsigned num_samples)
+brw_blorp_blit_program::encode_msaa(unsigned num_samples, bool interleaved)
 {
    if (num_samples == 0) {
+      /* No translation necessary, and S should already be zero. */
+      assert(s_is_zero);
+   } else if (!interleaved) {
       /* No translation necessary. */
    } else {
-      /* encode_msaa_4x(X, Y, S) = (X', Y')
+      /* encode_msaa(4, interleaved, X, Y, S) = (X', Y', 0)
        *   where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
        *         Y' = (Y & ~0b1 ) << 1 | (S & 0b10) | (Y & 0b1)
        */
@@ -822,6 +862,7 @@ brw_blorp_blit_program::encode_msaa(unsigned num_samples)
       brw_AND(&func, t2, Y, brw_imm_uw(1));
       brw_OR(&func, Yp, t1, t2);
       SWAP_XY_AND_XPYP();
+      s_is_zero = true;
    }
 }
 
@@ -831,22 +872,25 @@ brw_blorp_blit_program::encode_msaa(unsigned num_samples)
  *
  * This code modifies the X and Y coordinates according to the formula:
  *
- *   (X', Y', S) = decode_msaa(num_samples, X, Y)
+ *   (X', Y', S) = decode_msaa(num_samples, X, Y, S)
  *
  * (See brw_blorp_blit_program).
  */
 void
-brw_blorp_blit_program::decode_msaa(unsigned num_samples)
+brw_blorp_blit_program::decode_msaa(unsigned num_samples, bool interleaved)
 {
    if (num_samples == 0) {
+      /* No translation necessary, and S should already be zero. */
+      assert(s_is_zero);
+   } else if (!interleaved) {
       /* No translation necessary. */
-      s_is_zero = true;
    } else {
-      /* decode_msaa_4x(X, Y) = (X', Y', S)
+      /* decode_msaa(4, interleaved, X, Y, 0) = (X', Y', S)
        *   where X' = (X & ~0b11) >> 1 | (X & 0b1)
        *         Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
        *         S = (Y & 0b10) | (X & 0b10) >> 1
        */
+      assert(s_is_zero);
       brw_AND(&func, t1, X, brw_imm_uw(0xfffc)); /* X & ~0b11 */
       brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b11) >> 1 */
       brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */
@@ -1110,7 +1154,8 @@ brw_blorp_coord_transform_params::setup(GLuint src0, GLuint dst0, GLuint dst1,
 }
 
 
-brw_blorp_blit_params::brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
+brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
+                                             struct intel_mipmap_tree *src_mt,
                                              struct intel_mipmap_tree *dst_mt,
                                              GLuint src_x0, GLuint src_y0,
                                              GLuint dst_x0, GLuint dst_y0,
@@ -1123,6 +1168,26 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
    use_wm_prog = true;
    memset(&wm_prog_key, 0, sizeof(wm_prog_key));
 
+   if (brw->intel.gen > 6) {
+      /* Gen7 only supports interleaved MSAA surfaces for texturing with the
+       * ld2dms instruction (which blorp doesn't use).  So if the source is
+       * interleaved MSAA, we'll have to map it as a single-sampled texture
+       * and de-interleave the samples ourselves.
+       */
+      if (src.num_samples > 0 && src_mt->msaa_is_interleaved)
+         src.num_samples = 0;
+
+      /* Similarly, Gen7 only supports interleaved MSAA surfaces for depth and
+       * stencil render targets.  Blorp always maps its destination surface as
+       * a color render target (even if it's actually a depth or stencil
+       * buffer).  So if the destination is interleaved MSAA, we'll have to
+       * map it as a single-sampled texture and interleave the samples
+       * ourselves.
+       */
+      if (dst.num_samples > 0 && dst_mt->msaa_is_interleaved)
+         dst.num_samples = 0;
+   }
+
    if (dst.map_stencil_as_y_tiled && dst.num_samples > 0) {
       /* If the destination surface is a W-tiled multisampled stencil buffer
        * that we're mapping as Y tiled, then we need to arrange for the WM
@@ -1165,6 +1230,12 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
    wm_prog_key.tex_samples = src.num_samples;
    wm_prog_key.rt_samples  = dst.num_samples;
 
+   /* src_interleaved and dst_interleaved indicate whether src and dst are
+    * truly interleaved.
+    */
+   wm_prog_key.src_interleaved = src_mt->msaa_is_interleaved;
+   wm_prog_key.dst_interleaved = dst_mt->msaa_is_interleaved;
+
    wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled;
    wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled;
    x0 = wm_push_consts.dst_x0 = dst_x0;
@@ -1182,7 +1253,12 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
        * differences between multisampled and single-sampled surface formats
        * will mean that pixels are scrambled within the multisampling pattern.
        * TODO: what if this makes the coordinates too large?
+       *
+       * Note: this only works if the destination surface's MSAA layout is
+       * interleaved.  If it's sliced, then we have no choice but to set up
+       * the rendering pipeline as multisampled.
        */
+      assert(dst_mt->msaa_is_interleaved);
       x0 = (x0 * 2) & ~3;
       y0 = (y0 * 2) & ~3;
       x1 = ALIGN(x1 * 2, 4);
@@ -1198,14 +1274,14 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
        * size, because the differences between W and Y tiling formats will
        * mean that pixels are scrambled within the tile.
        *
-       * Note: if the destination surface configured as an MSAA surface, then
-       * the effective tile size we need to align it to is smaller, because
-       * each pixel covers a 2x2 or a 4x2 block of samples.
+       * Note: if the destination surface configured as an interleaved MSAA
+       * surface, then the effective tile size we need to align it to is
+       * smaller, because each pixel covers a 2x2 or a 4x2 block of samples.
        *
        * TODO: what if this makes the coordinates too large?
        */
       unsigned x_align = 64, y_align = 64;
-      if (dst_mt->num_samples > 0) {
+      if (dst_mt->num_samples > 0 && dst_mt->msaa_is_interleaved) {
          x_align /= (dst_mt->num_samples == 4 ? 2 : 4);
          y_align /= 2;
       }
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 8f25f98..2d21a4a 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -124,10 +124,6 @@ gen7_blorp_emit_surface_state(struct brw_context *brw,
    uint32_t wm_surf_offset;
    uint32_t width, height;
    surface->get_miplevel_dims(&width, &height);
-   if (surface->num_samples > 0) { /* TODO: wrong for 8x */
-      width /= 2;
-      height /= 2;
-   }
    if (surface->map_stencil_as_y_tiled) {
       width *= 2;
       height /= 2;
-- 
1.7.7.6



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