[Mesa-dev] [PATCH] llvmpipe: Color slot interpolation can be flat or perspective, not linear.
jfonseca at vmware.com
Wed May 16 04:08:30 PDT 2012
----- Original Message -----
> On Wed, May 16, 2012 at 02:38:47AM -0700, Jose Fonseca wrote:
> > It might make things slightly slower (usually just an extra
> > multiply if there are other perspective correct interpolated
> > attributes), but it sounds like the right thing to do.
> It's also what i965, nvidia and softpipe do, and what piglit expects
> We could use PERSPECTIVE_CORRECTION_HINT to control the mode, but
> since it's optional and the gl_Color stuff is obsolete, it's not
> bothering I think.
Agreed. Do you have commit access or should I commit it for you?
More information about the mesa-dev