[Mesa-dev] [PATCH] llvmpipe: Color slot interpolation can be flat or perspective, not linear.
galibert at pobox.com
Wed May 16 04:13:25 PDT 2012
On Wed, May 16, 2012 at 04:08:30AM -0700, Jose Fonseca wrote:
> ----- Original Message -----
> > On Wed, May 16, 2012 at 02:38:47AM -0700, Jose Fonseca wrote:
> > > It might make things slightly slower (usually just an extra
> > > multiply if there are other perspective correct interpolated
> > > attributes), but it sounds like the right thing to do.
> > It's also what i965, nvidia and softpipe do, and what piglit expects
> > :-)
> > We could use PERSPECTIVE_CORRECTION_HINT to control the mode, but
> > since it's optional and the gl_Color stuff is obsolete, it's not
> > worth
> > bothering I think.
> Agreed. Do you have commit access or should I commit it for you?
Please do the commit, I don't have commit access.
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