[Mesa-dev] [PATCH 1/7] glsl: Set initial values for uniforms in the linker

Kenneth Graunke kenneth at whitecape.org
Wed May 23 10:36:16 PDT 2012


On 05/17/2012 09:41 AM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
>
> v2: Fix handling of arrays-of-structure.  Thanks to Eric Anholt for
> pointing this out.
>
> Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
> and glsl-1.20/execution/uniform-initializer/vs-structure-array.
>
> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
> ---
>   src/glsl/Makefile.sources              |    1 +
>   src/glsl/link_uniform_initializers.cpp |  172 ++++++++++++++++++++++++++++++++
>   src/glsl/link_uniforms.cpp             |    2 +
>   src/glsl/linker.h                      |    3 +
>   4 files changed, 178 insertions(+), 0 deletions(-)
>   create mode 100644 src/glsl/link_uniform_initializers.cpp
>
> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
> index fba0360..caa8ad5 100644
> --- a/src/glsl/Makefile.sources
> +++ b/src/glsl/Makefile.sources
> @@ -46,6 +46,7 @@ LIBGLSL_CXX_FILES := \
>   	linker.cpp \
>   	link_functions.cpp \
>   	link_uniforms.cpp \
> +	link_uniform_initializers.cpp \
>   	loop_analysis.cpp \
>   	loop_controls.cpp \
>   	loop_unroll.cpp \
> diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
> new file mode 100644
> index 0000000..d363463
> --- /dev/null
> +++ b/src/glsl/link_uniform_initializers.cpp
> @@ -0,0 +1,172 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +#include "main/core.h"
> +#include "ir.h"
> +#include "linker.h"
> +#include "ir_uniform.h"
> +#include "glsl_symbol_table.h"
> +#include "program/hash_table.h"
> +
> +/* These functions are put in a "private" namespace instead of being marked
> + * static so that the unit tests can access them.  See
> + * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
> + */
> +namespace linker {
> +
> +gl_uniform_storage *
> +get_storage(gl_uniform_storage *storage, unsigned num_storage,
> +	    const char *name)
> +{
> +   for (unsigned int i = 0; i<  num_storage; i++) {
> +      if (strcmp(name, storage[i].name) == 0)
> +	 return&storage[i];
> +   }
> +
> +   return NULL;
> +}
> +
> +void
> +copy_constant_to_storage(union gl_constant_value *storage,
> +			 const ir_constant *val,
> +			 const enum glsl_base_type base_type,
> +			 const unsigned int elements)
> +{
> +   for (unsigned int i = 0; i<  elements; i++) {
> +      switch (base_type) {
> +      case GLSL_TYPE_UINT:
> +	 storage[i].u = val->value.u[i];
> +	 break;
> +      case GLSL_TYPE_INT:
> +      case GLSL_TYPE_SAMPLER:
> +	 storage[i].i = val->value.i[i];
> +	 break;
> +      case GLSL_TYPE_FLOAT:
> +	 storage[i].f = val->value.f[i];
> +	 break;
> +      case GLSL_TYPE_BOOL:
> +	 storage[i].b = int(val->value.b[i]);
> +	 break;
> +      default:
> +	 /* All other types should have already been filtered by other
> +	  * paths in this function.

"paths in the caller."

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

> +	  */
> +	 assert(!"Should not get here.");
> +	 break;
> +      }
> +   }
> +}
> +
> +void
> +set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
> +			const char *name, const glsl_type *type,
> +			ir_constant *val)
> +{
> +   if (type->is_record()) {
> +      ir_constant *field_constant;
> +
> +      field_constant = (ir_constant *)val->components.get_head();
> +
> +      for (unsigned int i = 0; i<  type->length; i++) {
> +	 const glsl_type *field_type = type->fields.structure[i].type;
> +	 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
> +					    type->fields.structure[i].name);
> +	 set_uniform_initializer(mem_ctx, prog, field_name,
> +				 field_type, field_constant);
> +	 field_constant = (ir_constant *)field_constant->next;
> +      }
> +      return;
> +   } else if (type->is_array()&&  type->fields.array->is_record()) {
> +      const glsl_type *const element_type = type->fields.array;
> +
> +      for (unsigned int i = 0; i<  type->length; i++) {
> +	 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
> +
> +	 set_uniform_initializer(mem_ctx, prog, element_name,
> +				 element_type, val->array_elements[i]);
> +      }
> +      return;
> +   }
> +
> +   struct gl_uniform_storage *const storage =
> +      get_storage(prog->UniformStorage,
> +		  prog->NumUserUniformStorage,
> +		  name);
> +   if (storage == NULL) {
> +      assert(storage != NULL);
> +      return;
> +   }
> +
> +   if (val->type->is_array()) {
> +      const enum glsl_base_type base_type =
> +	 val->array_elements[0]->type->base_type;
> +      const unsigned int elements = val->array_elements[0]->type->components();
> +      unsigned int idx = 0;
> +
> +      assert(val->type->length>= storage->array_elements);
> +      for (unsigned int i = 0; i<  storage->array_elements; i++) {
> +	 copy_constant_to_storage(&  storage->storage[idx],
> +				  val->array_elements[i],
> +				  base_type,
> +				  elements);
> +
> +	 idx += elements;
> +      }
> +   } else {
> +      copy_constant_to_storage(storage->storage,
> +			       val,
> +			       val->type->base_type,
> +			       val->type->components());
> +   }
> +
> +   storage->initialized = true;
> +}
> +}
> +
> +void
> +link_set_uniform_initializers(struct gl_shader_program *prog)
> +{
> +   void *mem_ctx = NULL;
> +
> +   for (unsigned int i = 0; i<  MESA_SHADER_TYPES; i++) {
> +      struct gl_shader *shader = prog->_LinkedShaders[i];
> +
> +      if (shader == NULL)
> +	 continue;
> +
> +      foreach_list(node, shader->ir) {
> +	 ir_variable *const var = ((ir_instruction *) node)->as_variable();
> +
> +	 if (!var || var->mode != ir_var_uniform || !var->constant_value)
> +	    continue;
> +
> +	 if (!mem_ctx)
> +	    mem_ctx = ralloc_context(NULL);
> +
> +	 linker::set_uniform_initializer(mem_ctx, prog, var->name,
> +					 var->type, var->constant_value);
> +      }
> +   }
> +
> +   ralloc_free(mem_ctx);
> +}
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 2f1c9f5..81a995e 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -426,5 +426,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
>      prog->NumUserUniformStorage = num_user_uniforms;
>      prog->UniformStorage = uniforms;
>
> +   link_set_uniform_initializers(prog);
> +
>      return;
>   }
> diff --git a/src/glsl/linker.h b/src/glsl/linker.h
> index 0b4c001..d0aaf3e 100644
> --- a/src/glsl/linker.h
> +++ b/src/glsl/linker.h
> @@ -37,6 +37,9 @@ link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
>   extern void
>   link_assign_uniform_locations(struct gl_shader_program *prog);
>
> +extern void
> +link_set_uniform_initializers(struct gl_shader_program *prog);
> +
>   /**
>    * Class for processing all of the leaf fields of an uniform
>    *



More information about the mesa-dev mailing list