[Mesa-dev] [PATCH 1/7] glsl: Set initial values for uniforms in the linker

Kenneth Graunke kenneth at whitecape.org
Wed May 23 10:42:16 PDT 2012


On 05/17/2012 09:41 AM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
>
> v2: Fix handling of arrays-of-structure.  Thanks to Eric Anholt for
> pointing this out.
>
> Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
> and glsl-1.20/execution/uniform-initializer/vs-structure-array.
>
> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>

Patches 1-6 are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

Patch 7 (unit tests) is:
Acked-by: Kenneth Graunke <kenneth at whitecape.org>
(I did an extremely light skim and said "hooray, tests!")


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