[Mesa-dev] ARB_texture_cube_map_array support (first spin)
airlied at gmail.com
Tue Nov 6 14:15:55 PST 2012
So I've been implementing this in between other things for a while now,
and I think it's in reasonable shape now, with softpipe and r600g (evergreen)
I've got too do a few more piglit runs to confirm I've no regressions on r600g
but softpipe seems to be fine (will confirm again, after latest rebases).
As for test coverage, I've written a mostly comphrensive set of tests in
piglit that seems to hit most of the bases, needless to say fglrx fails
quite a lot of them, I haven't had a nvidia binary to check the later ones on.
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