[Mesa-dev] [PATCH 02/19] mesa: Set dispatch pointer for glShaderBinary

Ian Romanick idr at freedesktop.org
Wed Sep 5 15:08:57 PDT 2012


From: Ian Romanick <ian.d.romanick at intel.com>

NOTE: This is a candiate for stable branches

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/shaderapi.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index d6acade..583778b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1775,6 +1775,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
    /* GL_ARB_ES2_compatibility */
    SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
    SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+   SET_ShaderBinary(exec, _mesa_ShaderBinary);
 
    /* GL_ARB_blend_func_extended */
    SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
-- 
1.7.11.4



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