[Mesa-dev] [PATCH 2/2] softpipe: don't clamp reference value for shadow comparison for float formats

sroland at vmware.com sroland at vmware.com
Wed Aug 7 11:35:15 PDT 2013


From: Roland Scheidegger <sroland at vmware.com>

Clamping is only done for fixed-point formats as part of conversion to
texture format.
---
 src/gallium/drivers/softpipe/sp_tex_sample.c |   44 +++++++++++++++++++-------
 1 file changed, 32 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 8de2712..4121857 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -2294,6 +2294,8 @@ sample_compare(struct sp_sampler_view *sp_sview,
    int j, k0, k1, k2, k3;
    float val;
    float pc0, pc1, pc2, pc3;
+   const struct util_format_description *format_desc;
+   unsigned chan_type;
 
    /**
     * Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
@@ -2304,21 +2306,39 @@ sample_compare(struct sp_sampler_view *sp_sview,
 
    if (sp_sview->base.texture->target == PIPE_TEXTURE_2D_ARRAY ||
        sp_sview->base.texture->target == PIPE_TEXTURE_CUBE) {
-      pc0 = CLAMP(c0[0], 0.0F, 1.0F);
-      pc1 = CLAMP(c0[1], 0.0F, 1.0F);
-      pc2 = CLAMP(c0[2], 0.0F, 1.0F);
-      pc3 = CLAMP(c0[3], 0.0F, 1.0F);
+      pc0 = c0[0];
+      pc1 = c0[1];
+      pc2 = c0[2];
+      pc3 = c0[3];
    } else if (sp_sview->base.texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
-      pc0 = CLAMP(c1[0], 0.0F, 1.0F);
-      pc1 = CLAMP(c1[1], 0.0F, 1.0F);
-      pc2 = CLAMP(c1[2], 0.0F, 1.0F);
-      pc3 = CLAMP(c1[3], 0.0F, 1.0F);
+      pc0 = c1[0];
+      pc1 = c1[1];
+      pc2 = c1[2];
+      pc3 = c1[3];
    } else {
-      pc0 = CLAMP(p[0], 0.0F, 1.0F);
-      pc1 = CLAMP(p[1], 0.0F, 1.0F);
-      pc2 = CLAMP(p[2], 0.0F, 1.0F);
-      pc3 = CLAMP(p[3], 0.0F, 1.0F);
+      pc0 = p[0];
+      pc1 = p[1];
+      pc2 = p[2];
+      pc3 = p[3];
+   }
+
+   format_desc = util_format_description(sp_sview->base.format);
+   /* not entirely sure we couldn't end up with non-valid swizzle here */
+   chan_type = format_desc->swizzle[0] <= UTIL_FORMAT_SWIZZLE_W ?
+                  format_desc->channel[format_desc->swizzle[0]].type :
+                  UTIL_FORMAT_TYPE_FLOAT;
+   if (chan_type != UTIL_FORMAT_TYPE_FLOAT) {
+      /*
+       * clamping is a result of conversion to texture format, hence
+       * doesn't happen with floats. Technically also should do comparison
+       * in texture format (quantization!).
+       */
+      pc0 = CLAMP(pc0, 0.0F, 1.0F);
+      pc1 = CLAMP(pc1, 0.0F, 1.0F);
+      pc2 = CLAMP(pc2, 0.0F, 1.0F);
+      pc3 = CLAMP(pc3, 0.0F, 1.0F);
    }
+
    /* compare four texcoords vs. four texture samples */
    switch (sampler->compare_func) {
    case PIPE_FUNC_LESS:
-- 
1.7.9.5


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