[Mesa-dev] [PATCH 1/2] mesa: don't use format chooser code for glCompressedTexImage

Ian Romanick idr at freedesktop.org
Fri Feb 8 10:46:12 PST 2013


On 02/08/2013 09:35 AM, Brian Paul wrote:
> On 02/07/2013 10:25 PM, Ian Romanick wrote:
>> On 01/31/2013 06:02 PM, Brian Paul wrote:
>>> When glCompressedTexImage is called the internalFormat is a specific
>>> format for the incoming image and the the hardware format should be
>> ^^^^^^^
>>> the same (since we never do format transcoding). So use the simpler
>>
>> Not necessarily true. We convert ETC textures to other formats. Eric
>> even sent patches to the list to transcode ETC to S3TC or FXT1.
>
> AFAICT, my patch won't effect the current code.  The intel driver seems
> to use the general _mesa_choose_tex_format() function which translates
> specific compressed format GLenums to MESA_FORMATs just like the
> _mesa_glenum_to_compressed_format() function.

Okay.

> In fact, it looks like the big switch at texformat.c:306 could be
> replaced by a call to _mesa_glenum_to_compressed_format().

I've been slowly working on a patch series that makes pretty significant 
changes in that area.  I should get those out for review in the not too 
distant future.

> If you're going to do transcoding, I guess you'd have to do extra checks
> in the driver's compressed teximage/store code to look
> gl_texture_image::TexFormat, change it if needed, then do the transcode.
>
> -Brian
>



More information about the mesa-dev mailing list