[Mesa-dev] [PATCH V3 11/19] mesa: support multisample textures in framebuffer completeness check

Eric Anholt eric at anholt.net
Mon Feb 11 18:35:10 PST 2013


Chris Forbes <chrisf at ijw.co.nz> writes:

> - sample count must be the same on all attachments
> - fixedsamplepositions must be the same on all attachments
> (renderbuffers have fixedsamplepositions=true implicitly; only
> multisample textures can choose to have it false)
>
> V2: - fix wrapping to 80 columns, debug message, fix for state moving
>       from texobj to image.
>     - stencil texturing tweaks tidied up and folded in here.
>
> V3: - Removed silly stencil hacks entirely; the extension doesn't
>       actually make stencil-only textures legal at all.
>     - Moved sample count / fixed sample locations checks into
>       existing attachment-type-specific blocks, as suggested by Eric
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> [V2] Reviewed-by: Paul Berry <stereotype441 at gmail.com>
> ---
>  src/mesa/main/fbobject.c | 60 ++++++++++++++++++++++++++++++++++--------------
>  1 file changed, 43 insertions(+), 17 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index d9fd78e..46663dd 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -664,8 +664,11 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
>               baseFormat == GL_DEPTH_STENCIL_EXT) {
>              /* OK */
>           }
> +         else if (ctx->Extensions.ARB_texture_multisample &&
> +               baseFormat == GL_STENCIL_INDEX) {
> +            /* OK */
> +         }
>           else {
> -            /* no such thing as stencil-only textures */
>              att_incomplete("illegal stencil texture");
>              att->Complete = GL_FALSE;
>              return;

Hey!  You said you removed the silly stencil hacks!  :)

> @@ -745,6 +748,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>     GLenum intFormat = GL_NONE; /* color buffers' internal format */
>     GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
>     GLint numSamples = -1;
> +   GLint fixedSampleLocations = -1;
>     GLint i;
>     GLuint j;
>  
> @@ -766,6 +770,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>        struct gl_renderbuffer_attachment *att;
>        GLenum f;
>        gl_format attFormat;
> +      struct gl_texture_image *texImg = NULL;
>  
>        /*
>         * XXX for ARB_fbo, only check color buffers that are named by
> @@ -805,8 +810,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>        /* get width, height, format of the renderbuffer/texture
>         */
>        if (att->Type == GL_TEXTURE) {
> -         const struct gl_texture_image *texImg =
> -            _mesa_get_attachment_teximage(att);
> +         texImg = _mesa_get_attachment_teximage(att);
>           minWidth = MIN2(minWidth, texImg->Width);
>           maxWidth = MAX2(maxWidth, texImg->Width);
>           minHeight = MIN2(minHeight, texImg->Height);

I think the texImg declaration change can be reverted now.

> @@ -814,12 +818,29 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>           f = texImg->_BaseFormat;
>           attFormat = texImg->TexFormat;
>           numImages++;
> +
>           if (!is_format_color_renderable(ctx, attFormat, texImg->InternalFormat) &&
>               !is_legal_depth_format(ctx, f)) {
>              fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
>              fbo_incomplete("texture attachment incomplete", -1);
>              return;
>           }
> +
> +         if (numSamples < 0)
> +            numSamples = texImg->NumSamples;
> +         else if (numSamples != texImg->NumSamples) {
> +            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
> +            fbo_incomplete("inconsistent sample count", -1);
> +            return;
> +         }
> +
> +         if (fixedSampleLocations < 0)
> +            fixedSampleLocations = texImg->FixedSampleLocations;
> +         else if (fixedSampleLocations != texImg->FixedSampleLocations) {
> +            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
> +            fbo_incomplete("inconsistent fixed sample locations", -1);
> +            return;
> +         }
>        }
>        else if (att->Type == GL_RENDERBUFFER_EXT) {
>           minWidth = MIN2(minWidth, att->Renderbuffer->Width);
> @@ -829,24 +850,35 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>           f = att->Renderbuffer->InternalFormat;
>           attFormat = att->Renderbuffer->Format;
>           numImages++;
> +
> +         if (numSamples < 0)
> +            numSamples = att->Renderbuffer->NumSamples;
> +         else if (numSamples != att->Renderbuffer->NumSamples) {
> +            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
> +            fbo_incomplete("inconsistent sample count", -1);
> +            return;
> +         }
> +
> +         /* RENDERBUFFER has fixedSampleLocations implicitly true */
> +         if (fixedSampleLocations < 0)
> +            fixedSampleLocations = GL_TRUE;
> +         else if (fixedSampleLocations != GL_TRUE) {
> +            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
> +            fbo_incomplete("inconsistent fixed sample locations", -1);
> +            return;
> +         }

This looks like what I was thinking.

Other than the 2 trivial comments,

Reviewed-by: Eric Anholt <eric at anholt.net>
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