[Mesa-dev] [Bug 60737] New: In GLSL ES, a missing FS precision qualifier does not generate an error

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 12 08:16:18 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=60737

          Priority: medium
            Bug ID: 60737
          Assignee: mesa-dev at lists.freedesktop.org
           Summary: In GLSL ES, a missing FS precision qualifier does not
                    generate an error
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: stereotype441 at gmail.com
          Hardware: Other
            Status: NEW
           Version: unspecified
         Component: Mesa core
           Product: Mesa

The following text appears in the GLSL ES 1.00 spec, section 4.5.3 ("Default
Precision Qualifiers"), and the GLSL ES 3.00 spec, section 4.5.4 ("Default
Precision Qualifiers"):

"The fragment language has no default precision qualifier for floating point
types. Hence for float, floating point vector and matrix variable declarations,
either the declaration must include a precision qualifier or the default float
precision must have been previously declared."

Mesa doesn't appear to enforce this.

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