[Mesa-dev] [PATCH 1/3] radeonsi: Refactor packing of texture coordinates

Christian König deathsimple at vodafone.de
Fri Feb 22 08:18:15 PST 2013


Am 22.02.2013 17:02, schrieb Michel Dänzer:
> From: Michel Dänzer <michel.daenzer at amd.com>
>
> The number of coordinates to pack will be useful for other address parameters
> as well.
>
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>

Very nice, for this series:

Reviewed-by: Christian König <christian.koenig at amd.com>

> ---
>   src/gallium/drivers/radeonsi/radeonsi_shader.c | 54 +++++++++++++++-----------
>   1 file changed, 32 insertions(+), 22 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
> index 7922928..b5925b5 100644
> --- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
> +++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
> @@ -830,6 +830,7 @@ static void tex_fetch_args(
>   	LLVMValueRef offset;
>   	LLVMValueRef coords[4];
>   	LLVMValueRef address[16];
> +	unsigned num_coords;
>   	unsigned count = 0;
>   	unsigned chan;
>   
> @@ -837,6 +838,35 @@ static void tex_fetch_args(
>   	/* XXX: should be optimized using emit_data->inst->Dst[0].Register.WriteMask*/
>   	emit_data->args[0] = lp_build_const_int32(bld_base->base.gallivm, 0xf);
>   
> +	switch (target) {
> +	case TGSI_TEXTURE_1D:
> +	case TGSI_TEXTURE_1D_ARRAY:
> +	case TGSI_TEXTURE_SHADOW1D:
> +	case TGSI_TEXTURE_SHADOW1D_ARRAY:
> +		num_coords = 1;
> +		break;
> +	case TGSI_TEXTURE_2D:
> +	case TGSI_TEXTURE_2D_ARRAY:
> +	case TGSI_TEXTURE_2D_ARRAY_MSAA:
> +	case TGSI_TEXTURE_2D_MSAA:
> +	case TGSI_TEXTURE_RECT:
> +	case TGSI_TEXTURE_SHADOW2D:
> +	case TGSI_TEXTURE_SHADOW2D_ARRAY:
> +	case TGSI_TEXTURE_SHADOWRECT:
> +		num_coords = 2;
> +		break;
> +	case TGSI_TEXTURE_3D:
> +	case TGSI_TEXTURE_CUBE:
> +	case TGSI_TEXTURE_CUBE_ARRAY:
> +	case TGSI_TEXTURE_SHADOWCUBE:
> +	case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> +		num_coords = 3;
> +		break;
> +	default:
> +		assert(!"Unknown texture target");
> +		num_coords = 0;
> +	}
> +
>   	/* Fetch and project texture coordinates */
>   	coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
>   	for (chan = 0; chan < 3; chan++ ) {
> @@ -879,30 +909,10 @@ static void tex_fetch_args(
>   
>   	/* Pack texture coordinates */
>   	address[count++] = coords[0];
> -	switch (target) {
> -	case TGSI_TEXTURE_2D:
> -	case TGSI_TEXTURE_2D_ARRAY:
> -	case TGSI_TEXTURE_3D:
> -	case TGSI_TEXTURE_CUBE:
> -	case TGSI_TEXTURE_RECT:
> -	case TGSI_TEXTURE_SHADOW2D:
> -	case TGSI_TEXTURE_SHADOWRECT:
> -	case TGSI_TEXTURE_SHADOW2D_ARRAY:
> -	case TGSI_TEXTURE_SHADOWCUBE:
> -	case TGSI_TEXTURE_2D_MSAA:
> -	case TGSI_TEXTURE_2D_ARRAY_MSAA:
> -	case TGSI_TEXTURE_CUBE_ARRAY:
> -	case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> +	if (num_coords > 1)
>   		address[count++] = coords[1];
> -	}
> -	switch (target) {
> -	case TGSI_TEXTURE_3D:
> -	case TGSI_TEXTURE_CUBE:
> -	case TGSI_TEXTURE_SHADOWCUBE:
> -	case TGSI_TEXTURE_CUBE_ARRAY:
> -	case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> +	if (num_coords > 2)
>   		address[count++] = coords[2];
> -	}
>   
>   	/* Pack array slice */
>   	switch (target) {



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