[Mesa-dev] [PATCH] mesa: flush current state when querying GL_EDGE_FLAG

Brian Paul brianp at vmware.com
Mon Feb 25 07:50:03 PST 2013


Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61395

Note: This is a candidate for the stable branches.
---
 src/mesa/main/get_hash_params.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 1b7d6ad..ff6e108 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -412,7 +412,7 @@ descriptor=[
   [ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
   [ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
   [ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
-  [ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
+  [ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current" ],
   [ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
   [ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ],
   [ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
-- 
1.7.3.4



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