[Mesa-dev] [Bug 61412] glCallLists/glBitmap calls slow on Intel implementation of Mesa drivers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 27 04:21:24 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=61412

--- Comment #22 from Roland Scheidegger <sroland at vmware.com> ---
I think if you had fog active by accident that would contribute to the feeling
there's probably no real use case for glBitmap with active fog hence probably
noone really interested in making that fast (I think the past issues I've seen
with that also had it active by mistake though it's hard to tell - it is
obviously easy to forget something like that, you could also have a fragment
shader active on top of glBitmap which unlike fog just sounds crazy).
Still I think it would be nice-to-have, accidental usage or not, it's not the
first time this is hit.

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