[Mesa-dev] [PATCH] r600g: allocate FMASK right after the texture, so that it's aligned with it

Jerome Glisse j.glisse at gmail.com
Mon Mar 4 07:19:54 PST 2013


On Sun, Mar 3, 2013 at 9:13 AM, Marek Olšák <maraeo at gmail.com> wrote:
> This avoids the kernel CS checker errors with MSAA textures.

Reviewed-by: Jerome Glisse <jglisse at redhat.com>

> ---
>  src/gallium/drivers/r600/r600_texture.c |    2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
> index 484045e..4825592 100644
> --- a/src/gallium/drivers/r600/r600_texture.c
> +++ b/src/gallium/drivers/r600/r600_texture.c
> @@ -435,8 +435,8 @@ r600_texture_create_object(struct pipe_screen *screen,
>         }
>
>         if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
> -               r600_texture_allocate_cmask(rscreen, rtex);
>                 r600_texture_allocate_fmask(rscreen, rtex);
> +               r600_texture_allocate_cmask(rscreen, rtex);
>         }
>
>         if (!rtex->is_depth && base->nr_samples > 1 &&
> --
> 1.7.10.4
>
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