[Mesa-dev] [PATCH 1/8] mesa: expose AMD_vertex_shader_layer in the core profile only

Jordan Justen jljusten at gmail.com
Sun Nov 24 19:41:35 PST 2013


On Sun, Nov 24, 2013 at 2:55 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> It needs glFramebufferTexture, which isn't available in the compatibility
> profile.
> ---
>  src/mesa/main/extensions.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index 104618c..f7e7e4d 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -300,7 +300,7 @@ static const struct extension extension_table[] = {
>     { "GL_AMD_performance_monitor",                 o(AMD_performance_monitor),                 GL,             2007 },
>     { "GL_AMD_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2009 },
>     { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
> -   { "GL_AMD_vertex_shader_layer",                 o(AMD_vertex_shader_layer),                 GL,             2012 },
> +   { "GL_AMD_vertex_shader_layer",                 o(AMD_vertex_shader_layer),                 GLC,            2012 },

Seems fine, but not required.

This would need to be reverted if GS4 was made available in compat,
which I don't think is currently planned.

-Jordan


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