[Mesa-dev] [PATCH 1/2] i965: Add shader time surface to the binding table layout diagrams.

Francisco Jerez currojerez at riseup.net
Wed Oct 2 11:34:10 PDT 2013


---
 src/mesa/drivers/dri/i965/brw_context.h | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 1407f20..4423862 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -674,6 +674,8 @@ struct brw_gs_prog_data
  *    |   : |     :                   |
  *    |  40 | ABO 3                   |
  *    +-------------------------------+
+ *    |  41 | Shader time             |
+ *    +-------------------------------+
  *
  * Our VS (and Gen7 GS) binding tables are programmed as follows:
  *
@@ -695,6 +697,8 @@ struct brw_gs_prog_data
  *    |   : |     :                   |
  *    |  32 | ABO 3                   |
  *    +-------------------------------+
+ *    |  33 | Shader time             |
+ *    +-------------------------------+
  *
  * Our (gen6) GS binding tables are programmed as follows:
  *
-- 
1.8.3.4



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