[Mesa-dev] [PATCH 6/8] i965/gen6: Enable the features required for GL_ARB_sample_shading

Kenneth Graunke kenneth at whitecape.org
Wed Oct 16 00:38:08 CEST 2013


On 10/14/2013 10:12 AM, Anuj Phogat wrote:
> - Enable GEN6_WM_MSDISPMODE_PERSAMPLE, GEN6_WM_POSOFFSET_SAMPLE,
>   GEN6_WM_OMASK_TO_RENDER_TARGET as per extension's specification.
> - Don't enable GEN6_WM_16_DISPATCH_ENABLE when GEN6_WM_MSDISPMODE_PERSAMPLE
>   is enabled. Refer SNB PRM Vol. 2, Part 1, Page 279 for details.
> 
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  src/mesa/drivers/dri/i965/gen6_wm_state.c | 67 +++++++++++++++++++++++++++++--
>  1 file changed, 64 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
> index c96a107..4bc25d6 100644
> --- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
> +++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
> @@ -103,6 +103,7 @@ upload_wm_state(struct brw_context *brw)
>  
>     /* _NEW_BUFFERS */
>     bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
> +   bool msdispmode_persample = false;
>  
>      /* CACHE_NEW_WM_PROG */
>     if (brw->wm.prog_data->nr_params == 0) {
> @@ -156,7 +157,17 @@ upload_wm_state(struct brw_context *brw)
>  
>     /* CACHE_NEW_WM_PROG */
>     dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
> -   if (brw->wm.prog_data->prog_offset_16)
> +   msdispmode_persample =
> +      ctx->Multisample.Enabled &&
> +      (ctx->Multisample.SampleShading ||
> +       brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_ID ||
> +       brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS);

I misread this several times, but once I finally read it correctly, it
makes perfect sense.  If multisample rendering is off, you get per-pixel
mode.  Otherwise, you get it if the shader uses gl_Sample{In,Position}
or ctx->Multisample.SampleShading is on.

Looks good.

> +
> +   /* In case of non 1x (i.e 4x, 8x) multisampling with MDISPMODE_PERSAMPLE,
> +    * only one of SIMD8 and SIMD16 should be enabled.
> +    */
> +   if (brw->wm.prog_data->prog_offset_16 &&
> +       !(multisampled_fbo && msdispmode_persample))
>        dw5 |= GEN6_WM_16_DISPATCH_ENABLE;

This code doesn't match your comment.  The comment says you should only
enable either 8 or 16 (but not both).  Your code just always turns off
16-wide.

As I mentioned in the previous patch, I think 16-wide is allowed for 4x
MSAA on IVB, but I could be crazy.  Otherwise I think you have to use
8-wide only.

>  
>     /* CACHE_NEW_WM_PROG | _NEW_COLOR */
> @@ -185,7 +196,10 @@ upload_wm_state(struct brw_context *brw)
>  
>     /* _NEW_COLOR, _NEW_MULTISAMPLE */
>     if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
> -       ctx->Multisample.SampleAlphaToCoverage)
> +       ctx->Multisample.SampleAlphaToCoverage ||
> +       (ctx->Multisample.SampleShading &&
> +        (fp->program.Base.OutputsWritten &
> +         BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK))))
>        dw5 |= GEN6_WM_KILL_ENABLE;

This part looks good :)

>     if (brw_color_buffer_write_enabled(brw) ||
> @@ -193,6 +207,19 @@ upload_wm_state(struct brw_context *brw)
>        dw5 |= GEN6_WM_DISPATCH_ENABLE;
>     }
>  
> +   /* From the SNB PRM, volume 2 part 1, page 278:
> +    * "This bit is inserted in the PS payload header and made available to
> +    * the DataPort (either via the message header or via header bypass) to
> +    * indicate that oMask data (one or two phases) is included in Render
> +    * Target Write messages. If present, the oMask data is used to mask off
> +    * samples."
> +    * TODO: [DevSNB:A0] This bit must be disabled in A Step.

You can drop the TODO.  SNB:A0 is preproduction hardware that never
shipped to the public.

> +    */
> +   if (ctx->Extensions.ARB_sample_shading &&
> +       (brw->fragment_program->Base.OutputsWritten &
> +        BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)))
> +      dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET;

Is this necessary?  Or is it only used for gl_SampleMaskIn from
ARB_gpu_shader5?

>     /* CACHE_NEW_WM_PROG */
>     dw6 |= brw->wm.prog_data->num_varying_inputs <<
>        GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
> @@ -202,12 +229,46 @@ upload_wm_state(struct brw_context *brw)
>           dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
>        else
>           dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
> -      dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
> +
> +      /* From arb_sample_shading specification:

"From the ARB_sample_shading specification:"

> +       * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
> +       *  has no effect."
> +       *
> +       * "Using gl_SampleID in a fragment shader causes the entire shader
> +       *  to be evaluated per-sample."
> +       * "Using gl_SamplePosition in a fragment shader causes the entire
> +       *  shader to be evaluated per-sample."
> +       *
> +       *  I interprate the above four lines as enable the sample shading
> +       *  if fragment shader uses gl_SampleID or gl_SamplePosition.
> +       */
> +      if (msdispmode_persample)
> +         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
> +      else
> +         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
>     } else {
>        dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
>        dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
>     }
>  
> +   /* _NEW_MULTISAMPLE */
> +   /* From the SNB PRM, volume 2 part 1, page 281:
> +    * "If the PS kernel does not need the Position XY Offsets
> +    * to compute a Position XY value, then this field should be
> +    * programmed to POSOFFSET_NONE."
> +    *
> +    * "SW Recommendation: If the PS kernel needs the Position Offsets
> +    * to compute a Position XY value, this field should match Position
> +    * ZW Interpolation Mode to ensure a consistent position.xyzw
> +    * computation."
> +    * We only require XY sample offsets. So, this recommendation doesn't
> +    * look useful at the moment. We might need this in future.
> +    */
> +   if (brw->fragment_program->Base.InputsRead & VARYING_BIT_SAMPLE_POS)
> +      dw6 |= GEN6_WM_POSOFFSET_SAMPLE;
> +   else
> +      dw6 |= GEN6_WM_POSOFFSET_NONE;
> +
>     BEGIN_BATCH(9);
>     OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
>     OUT_BATCH(brw->wm.base.prog_offset);
> 

Other than those nits, this looks good.  Nice work.


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