[Mesa-dev] regression on nvc0 since floating point compare instructions

Roland Scheidegger sroland at vmware.com
Tue Sep 10 05:37:37 PDT 2013


Am 10.09.2013 04:04, schrieb Dave Airlie:
> On Tue, Sep 10, 2013 at 11:59 AM, Dave Airlie <airlied at gmail.com> wrote:
>> Hey,
>>
>> so virgl stopped working on nouveau the other day and I bisected it to
>> the enable of the floating point compare instructions in the state
>> tracker,
>>
>> I've attached a shader runner file that makes it hang,
> 
> As usual 5 secs after pressing send I had an insight,
> 
> the attached patch seems to fix it here for me.
> 

Oops my bad.
I suspect though the USEQ etc. also should return S32 not U32? They are
the reason I couldn't really figure out if ret type should be S32 or U32
(ISGE will return S32, USGE U32) and thought it probably wouldn't matter.

Roland


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