[Mesa-dev] [PATCH 10/17] mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2

Ian Romanick idr at freedesktop.org
Tue Sep 10 12:10:57 PDT 2013


From: Ian Romanick <ian.d.romanick at intel.com>

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and
meaning as their _ARB counterparts.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Paul Berry <stereotype441 at gmail.com>
---
 src/mesa/main/get.c              | 6 ++++++
 src/mesa/main/get_hash_params.py | 8 ++++----
 2 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index e33135d..34eb6be 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -396,6 +396,12 @@ static const int extra_gl32_es3[] = {
     EXTRA_END,
 };
 
+static const int extra_gl32_ARB_geometry_shader4[] = {
+    EXTRA_VERSION_32,
+    EXT(ARB_geometry_shader4),
+    EXTRA_END
+};
+
 static const int
 extra_ARB_vertex_program_api_es2[] = {
    EXT(ARB_vertex_program),
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 6681123..c0dbf45 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -649,10 +649,10 @@ descriptor=[
   [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
 
 # GL_ARB_geometry_shader4
-  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_ARB_geometry_shader4" ],
-  [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ],
-  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ],
-  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
   [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
   [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
 
-- 
1.8.1.4



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