[Mesa-dev] [RFC PATCH 4/5] ralloc: Make the C++ macros arrange for class destructors to be called.

Ian Romanick idr at freedesktop.org
Thu Sep 19 15:31:30 PDT 2013


Premature "send" strikes again...

On 09/19/2013 05:26 PM, Ian Romanick wrote:
> On 09/18/2013 04:55 PM, Kenneth Graunke wrote:
>> Previously, almost all classes didn't actually call their destructors,
>> which is non-intuitive for C++ code.  Setting them up to be called was
>> somewhat of a pain, since it required defining a helper function.
>>
>> With the new macros, we can easily encapsulate this complexity, making
>> destructors just happen automatically.
>>
>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> ---
>>  src/glsl/ralloc.h | 8 ++++++++
>>  1 file changed, 8 insertions(+)
>>
>> diff --git a/src/glsl/ralloc.h b/src/glsl/ralloc.h
>> index 799d3a9..82a3daa 100644
>> --- a/src/glsl/ralloc.h
>> +++ b/src/glsl/ralloc.h
>> @@ -405,15 +405,23 @@ bool ralloc_vasprintf_append(char **str, const char *fmt, va_list args);
>>  #endif
>>  
>>  #define _RALLOC_OPS(ALLOC, TYPE)                                         \
>> +private:                                                                 \
>> +   static void _ralloc_##TYPE##_destructor_callback(void *p)             \
>> +   {                                                                     \
>> +      reinterpret_cast<TYPE *>(p)->~TYPE();                              \
>> +   }                                                                     \
>> +public:                                                                  \
>>     static void* operator new(size_t size, void *mem_ctx)                 \
>>     {                                                                     \
>>        void *p = ALLOC(mem_ctx, size);                                    \
>>        assert(p != NULL);                                                 \
>> +      ralloc_set_destructor(p, _ralloc_##TYPE##_destructor_callback);    \

All of the IR objects share the ir_instruction destructor:

   virtual ~ir_instruction()
   {
   }

Doing this universally will add two indirect function calls when every
object is released.  I wish we had a compiler benchmark so that we could
know whether this is going to hurt app start up time on apps with lots
of large shaders. :(

>>        return p;                                                          \
>>     }                                                                     \
>>                                                                           \
>>     static void operator delete(void *p)                                  \
>>     {                                                                     \
>> +      ralloc_set_destructor(p, NULL);                                    \
> 
> I had to think about why this is correct.  A comment would help.
> 
>       /* The delete operator will invoke the destructor before getting
>        * here.  Uninstalled the destructor handler to prevent it from
>        * being invoked twice.
>        */
> 
> Right?
> 
>>        ralloc_free(p);                                                    \
>>     }
>>  
>>



More information about the mesa-dev mailing list