[Mesa-dev] [PATCH V4 04/13] i965/fs: Add support for ir_tg4

Chris Forbes chrisf at ijw.co.nz
Mon Sep 30 03:08:34 PDT 2013


Lowers ir_tg4 (from textureGather and textureGatherOffset builtins) to
SHADER_OPCODE_TG4.

The usual post-sampling swizzle workaround can't work for ir_tg4,
so avoid doing that:

* For R/G/B/A swizzles use the hardware channel select (lives in the
   same dword in the header as the texel offset), and then don't do
   anything afterward in the shader.
* For 0/1 swizzles blast the appropriate constant over all the output
   channels instead of sampling.

V2: Avoid duplicating header enabling block
V3: Avoid sampling at all, for degenerate swizzles.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/drivers/dri/i965/brw_fs.h           |  1 +
 src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 62 ++++++++++++++++++++++++++--
 2 files changed, 60 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index b2aa041..7eaf387 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -213,6 +213,7 @@ public:
    void visit(ir_emit_vertex *);
    void visit(ir_end_primitive *);
 
+   uint32_t gather_channel(ir_texture *ir, int sampler);
    void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler);
 
    bool can_do_source_mods(fs_inst *inst);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 72c379a..27b300b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1167,6 +1167,12 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    case ir_lod:
       inst = emit(SHADER_OPCODE_LOD, dst);
       break;
+   case ir_tg4:
+      inst = emit(SHADER_OPCODE_TG4, dst);
+      break;
+   default:
+      fail("unrecognized texture opcode");
+      break;
    }
    inst->base_mrf = base_mrf;
    inst->mlen = mlen;
@@ -1191,9 +1197,12 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    bool header_present = false;
    int offsets[3];
 
-   if (ir->offset && ir->op != ir_txf) {
-      /* The offsets set up by the ir_texture visitor are in the
+   if (ir->op == ir_tg4 || (ir->offset && ir->op != ir_txf)) {
+      /* * The offsets set up by the ir_texture visitor are in the
        * m1 header, so we can't go headerless.
+       *
+       * * ir4_tg4 needs to place its channel select in the header,
+       * for interaction with ARB_texture_swizzle
        */
       header_present = true;
       mlen++;
@@ -1209,6 +1218,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    switch (ir->op) {
    case ir_tex:
    case ir_lod:
+   case ir_tg4:
       break;
    case ir_txb:
       emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
@@ -1323,6 +1333,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
    case ir_txf_ms: inst = emit(SHADER_OPCODE_TXF_MS, dst); break;
    case ir_txs: inst = emit(SHADER_OPCODE_TXS, dst); break;
    case ir_lod: inst = emit(SHADER_OPCODE_LOD, dst); break;
+   case ir_tg4: inst = emit(SHADER_OPCODE_TG4, dst); break;
    }
    inst->base_mrf = base_mrf;
    inst->mlen = mlen;
@@ -1450,6 +1461,24 @@ fs_visitor::visit(ir_texture *ir)
     */
    int texunit = fp->Base.SamplerUnits[sampler];
 
+   if (ir->op == ir_tg4) {
+      /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
+       * emitting anything other than setting up the constant result.
+       */
+      int swiz = GET_SWZ(c->key.tex.swizzles[sampler], 0);
+      if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
+
+         fs_reg res = fs_reg(this, glsl_type::vec4_type);
+         this->result = res;
+
+         for (int i=0; i<4; i++) {
+            emit(MOV(res, fs_reg(swiz == SWIZZLE_ZERO ? 0.0f : 1.0f)));
+            res.reg_offset++;
+         }
+         return;
+      }
+   }
+
    /* Should be lowered by do_lower_texture_projection */
    assert(!ir->projector);
 
@@ -1477,6 +1506,7 @@ fs_visitor::visit(ir_texture *ir)
    switch (ir->op) {
    case ir_tex:
    case ir_lod:
+   case ir_tg4:
       break;
    case ir_txb:
       ir->lod_info.bias->accept(this);
@@ -1499,6 +1529,8 @@ fs_visitor::visit(ir_texture *ir)
       ir->lod_info.sample_index->accept(this);
       sample_index = this->result;
       break;
+   default:
+      assert(!"Unrecognized texture opcode");
    };
 
    /* Writemasking doesn't eliminate channels on SIMD8 texture
@@ -1523,6 +1555,9 @@ fs_visitor::visit(ir_texture *ir)
    if (ir->offset != NULL && ir->op != ir_txf)
       inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
 
+   if (ir->op == ir_tg4)
+      inst->texture_offset |= gather_channel(ir, sampler) << 16; // M0.2:16-17
+
    inst->sampler = sampler;
 
    if (ir->shadow_comparitor)
@@ -1543,6 +1578,24 @@ fs_visitor::visit(ir_texture *ir)
 }
 
 /**
+ * Set up the gather channel based on the swizzle, for gather4.
+ */
+uint32_t
+fs_visitor::gather_channel(ir_texture *ir, int sampler)
+{
+   int swiz = GET_SWZ(c->key.tex.swizzles[sampler], 0 /* red */);
+   switch (swiz) {
+      case SWIZZLE_X: return 0;
+      case SWIZZLE_Y: return 1;
+      case SWIZZLE_Z: return 2;
+      case SWIZZLE_W: return 3;
+      default:
+         assert(!"Not reached"); /* zero, one swizzles handled already */
+         return 0;
+   }
+}
+
+/**
  * Swizzle the result of a texture result.  This is necessary for
  * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
  */
@@ -1551,7 +1604,10 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
 {
    this->result = orig_val;
 
-   if (ir->op == ir_txs || ir->op == ir_lod)
+   /* txs,lod don't actually sample the texture, so swizzling the result
+    * makes no sense.
+    */
+   if (ir->op == ir_txs || ir->op == ir_lod || ir->op == ir_tg4)
       return;
 
    if (ir->type == glsl_type::float_type) {
-- 
1.8.4



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