[Mesa-dev] [PATCH] Revert "radeon: just don't map VRAM buffers at all"

Marek Olšák maraeo at gmail.com
Wed Apr 2 06:34:05 PDT 2014


Also, the VCE code could use PIPE_TRANSFER_MAP_DIRECTLY to avoid the
blit and this patch wouldn't be needed.

Marek

On Wed, Apr 2, 2014 at 3:30 PM, Alex Deucher <alexdeucher at gmail.com> wrote:
> On Wed, Apr 2, 2014 at 9:09 AM, Leo Liu <leo.liu at amd.com> wrote:
>> From: Leo Liu <leo.liu at amd.com>
>>
>> This reverts commit 96e8b916a7a39a9ba58e92d1ad77b5501de63ac7.
>> In the case of VCE encoding with raw YUV file, CPU load directly
>> to VRAM is faster than combination of CPU writing to GTT and
>> then blit to VRAM with GPU.
>
> Why was the original patch applied?  I just want to make sure it
> wasn't a bug fix for avoiding a sigbus or something similar if we ran
> out of cpu visible vram.
>
> Alex
>
>> ---
>>  src/gallium/drivers/radeon/r600_texture.c | 4 ++--
>>  1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
>> index 45a9508..3dfddca 100644
>> --- a/src/gallium/drivers/radeon/r600_texture.c
>> +++ b/src/gallium/drivers/radeon/r600_texture.c
>> @@ -928,8 +928,8 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
>>         if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D)
>>                 use_staging_texture = TRUE;
>>
>> -       /* Untiled buffers in VRAM, which is slow for CPU reads and writes */
>> -       if (!(usage & PIPE_TRANSFER_MAP_DIRECTLY) &&
>> +       /* Untiled buffers in VRAM, which is slow for CPU reads */
>> +       if ((usage & PIPE_TRANSFER_READ) && !(usage & PIPE_TRANSFER_MAP_DIRECTLY) &&
>>             (rtex->resource.domains == RADEON_DOMAIN_VRAM)) {
>>                 use_staging_texture = TRUE;
>>         }
>> --
>> 1.8.1.2
>>
>>
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